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irreligious/src/model/resource/Church.ts

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/// <reference path="./Infrastructure.ts" />
class Church extends Infrastructure {
constructor(config: GameConfig) {
super(
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'Churches',
'church',
'churches',
`Preaching grounds for ${formatNumber(
config.cfgCapacity.churches?.pastors ?? 0
)} pastors.`
);
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this.cost.money = config.cfgInitialCost.churches;
this._costMultiplier.money = config.cfgCostMultiplier.churches;
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}
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public max: (state: GameState) => number = (state) =>
(state.resource.compounds?.value ?? 0) *
(state.config.cfgCapacity.compounds?.churches ?? 0);
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public isUnlocked(state: GameState): boolean {
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if (this._isUnlocked) return true;
const compounds = state.resource.compounds;
if (compounds !== undefined && compounds.value > 0) {
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this._isUnlocked = true;
}
return this._isUnlocked;
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}
}