replaced eslint formatting rules with prettier
This commit is contained in:
parent
afe0592498
commit
e939dec388
|
@ -2,13 +2,18 @@
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"extends": [
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"eslint:recommended",
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"plugin:@typescript-eslint/recommended",
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"plugin:@typescript-eslint/recommended-requiring-type-checking"
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"plugin:@typescript-eslint/recommended-requiring-type-checking",
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"prettier"
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],
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"parser": "@typescript-eslint/parser",
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"parserOptions": {"project": "tsconfig.json"},
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"plugins": ["@typescript-eslint"],
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"plugins": [
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"@typescript-eslint",
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"prettier"
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],
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"rules": {
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"@typescript-eslint/triple-slash-reference": "off",
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"@typescript-eslint/no-unused-vars": "off"
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"@typescript-eslint/no-unused-vars": "off",
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"prettier/prettier": "warn"
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}
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}
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|
|
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@ -0,0 +1,3 @@
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{
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"singleQuote": true
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}
|
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@ -9,6 +9,9 @@
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"@typescript-eslint/parser": "^4.30.0",
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"@typescript-eslint/typescript-estree": "^4.30.0",
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"eslint": "^7.32.0",
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"eslint-config-prettier": "^8.3.0",
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"eslint-plugin-prettier": "^4.0.0",
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"prettier": "^2.3.2",
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"typescript": "^4.4.2",
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"typescript-eslint-language-service": "^4.1.5",
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"typescript-language-server": "^0.6.2"
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@ -762,6 +765,39 @@
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"url": "https://opencollective.com/eslint"
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}
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},
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"node_modules/eslint-config-prettier": {
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"version": "8.3.0",
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"resolved": "https://registry.npmjs.org/eslint-config-prettier/-/eslint-config-prettier-8.3.0.tgz",
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"integrity": "sha512-BgZuLUSeKzvlL/VUjx/Yb787VQ26RU3gGjA3iiFvdsp/2bMfVIWUVP7tjxtjS0e+HP409cPlPvNkQloz8C91ew==",
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"dev": true,
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"bin": {
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"eslint-config-prettier": "bin/cli.js"
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},
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"peerDependencies": {
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"eslint": ">=7.0.0"
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}
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},
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"node_modules/eslint-plugin-prettier": {
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"version": "4.0.0",
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"resolved": "https://registry.npmjs.org/eslint-plugin-prettier/-/eslint-plugin-prettier-4.0.0.tgz",
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"integrity": "sha512-98MqmCJ7vJodoQK359bqQWaxOE0CS8paAz/GgjaZLyex4TTk3g9HugoO89EqWCrFiOqn9EVvcoo7gZzONCWVwQ==",
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"dev": true,
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"dependencies": {
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"prettier-linter-helpers": "^1.0.0"
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},
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"engines": {
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"node": ">=6.0.0"
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},
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"peerDependencies": {
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"eslint": ">=7.28.0",
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"prettier": ">=2.0.0"
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},
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"peerDependenciesMeta": {
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"eslint-config-prettier": {
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"optional": true
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}
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}
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},
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"node_modules/eslint-scope": {
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"version": "5.1.1",
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"resolved": "https://registry.npmjs.org/eslint-scope/-/eslint-scope-5.1.1.tgz",
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|
@ -910,6 +946,12 @@
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"integrity": "sha512-f3qQ9oQy9j2AhBe/H9VC91wLmKBCCU/gDOnKNAYG5hswO7BLKj09Hc5HYNz9cGI++xlpDCIgDaitVs03ATR84Q==",
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"dev": true
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},
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"node_modules/fast-diff": {
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"version": "1.2.0",
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"resolved": "https://registry.npmjs.org/fast-diff/-/fast-diff-1.2.0.tgz",
|
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"integrity": "sha512-xJuoT5+L99XlZ8twedaRf6Ax2TgQVxvgZOYoPKqZufmJib0tL2tegPBOZb1pVNgIhlqDlA0eO0c3wBvQcmzx4w==",
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"dev": true
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},
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"node_modules/fast-glob": {
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"version": "3.2.7",
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"resolved": "https://registry.npmjs.org/fast-glob/-/fast-glob-3.2.7.tgz",
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@ -1483,6 +1525,30 @@
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"node": ">= 0.8.0"
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}
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},
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"node_modules/prettier": {
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"version": "2.3.2",
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"resolved": "https://registry.npmjs.org/prettier/-/prettier-2.3.2.tgz",
|
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"integrity": "sha512-lnJzDfJ66zkMy58OL5/NY5zp70S7Nz6KqcKkXYzn2tMVrNxvbqaBpg7H3qHaLxCJ5lNMsGuM8+ohS7cZrthdLQ==",
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"dev": true,
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"bin": {
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"prettier": "bin-prettier.js"
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},
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"engines": {
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"node": ">=10.13.0"
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}
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},
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"node_modules/prettier-linter-helpers": {
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"version": "1.0.0",
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"resolved": "https://registry.npmjs.org/prettier-linter-helpers/-/prettier-linter-helpers-1.0.0.tgz",
|
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"integrity": "sha512-GbK2cP9nraSSUF9N2XwUwqfzlAFlMNYYl+ShE/V+H8a9uNl/oUqB1w2EL54Jh0OlyRSd8RfWYJ3coVS4TROP2w==",
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"dev": true,
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"dependencies": {
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"fast-diff": "^1.1.2"
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},
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"engines": {
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"node": ">=6.0.0"
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}
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},
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"node_modules/progress": {
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"version": "2.0.3",
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"resolved": "https://registry.npmjs.org/progress/-/progress-2.0.3.tgz",
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@ -2561,6 +2627,22 @@
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"v8-compile-cache": "^2.0.3"
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}
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},
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"eslint-config-prettier": {
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"version": "8.3.0",
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"resolved": "https://registry.npmjs.org/eslint-config-prettier/-/eslint-config-prettier-8.3.0.tgz",
|
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"integrity": "sha512-BgZuLUSeKzvlL/VUjx/Yb787VQ26RU3gGjA3iiFvdsp/2bMfVIWUVP7tjxtjS0e+HP409cPlPvNkQloz8C91ew==",
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"dev": true,
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"requires": {}
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},
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"eslint-plugin-prettier": {
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"version": "4.0.0",
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"resolved": "https://registry.npmjs.org/eslint-plugin-prettier/-/eslint-plugin-prettier-4.0.0.tgz",
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"integrity": "sha512-98MqmCJ7vJodoQK359bqQWaxOE0CS8paAz/GgjaZLyex4TTk3g9HugoO89EqWCrFiOqn9EVvcoo7gZzONCWVwQ==",
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"dev": true,
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"requires": {
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"prettier-linter-helpers": "^1.0.0"
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}
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},
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"eslint-scope": {
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"version": "5.1.1",
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"resolved": "https://registry.npmjs.org/eslint-scope/-/eslint-scope-5.1.1.tgz",
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|
@ -2671,6 +2753,12 @@
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"integrity": "sha512-f3qQ9oQy9j2AhBe/H9VC91wLmKBCCU/gDOnKNAYG5hswO7BLKj09Hc5HYNz9cGI++xlpDCIgDaitVs03ATR84Q==",
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"dev": true
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},
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"fast-diff": {
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"version": "1.2.0",
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"resolved": "https://registry.npmjs.org/fast-diff/-/fast-diff-1.2.0.tgz",
|
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"integrity": "sha512-xJuoT5+L99XlZ8twedaRf6Ax2TgQVxvgZOYoPKqZufmJib0tL2tegPBOZb1pVNgIhlqDlA0eO0c3wBvQcmzx4w==",
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"dev": true
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},
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"fast-glob": {
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"version": "3.2.7",
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"resolved": "https://registry.npmjs.org/fast-glob/-/fast-glob-3.2.7.tgz",
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|
@ -3112,6 +3200,21 @@
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"integrity": "sha512-vkcDPrRZo1QZLbn5RLGPpg/WmIQ65qoWWhcGKf/b5eplkkarX0m9z8ppCat4mlOqUsWpyNuYgO3VRyrYHSzX5g==",
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"dev": true
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},
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"prettier": {
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"version": "2.3.2",
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"resolved": "https://registry.npmjs.org/prettier/-/prettier-2.3.2.tgz",
|
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"integrity": "sha512-lnJzDfJ66zkMy58OL5/NY5zp70S7Nz6KqcKkXYzn2tMVrNxvbqaBpg7H3qHaLxCJ5lNMsGuM8+ohS7cZrthdLQ==",
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"dev": true
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},
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"prettier-linter-helpers": {
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"version": "1.0.0",
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"resolved": "https://registry.npmjs.org/prettier-linter-helpers/-/prettier-linter-helpers-1.0.0.tgz",
|
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"integrity": "sha512-GbK2cP9nraSSUF9N2XwUwqfzlAFlMNYYl+ShE/V+H8a9uNl/oUqB1w2EL54Jh0OlyRSd8RfWYJ3coVS4TROP2w==",
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"dev": true,
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"requires": {
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"fast-diff": "^1.1.2"
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}
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},
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"progress": {
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"version": "2.0.3",
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"resolved": "https://registry.npmjs.org/progress/-/progress-2.0.3.tgz",
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|
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@ -9,6 +9,9 @@
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"@typescript-eslint/parser": "^4.30.0",
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"@typescript-eslint/typescript-estree": "^4.30.0",
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"eslint": "^7.32.0",
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"eslint-config-prettier": "^8.3.0",
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"eslint-plugin-prettier": "^4.0.0",
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"prettier": "^2.3.2",
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"typescript": "^4.4.2",
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"typescript-eslint-language-service": "^4.1.5",
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"typescript-language-server": "^0.6.2"
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@ -1,9 +1,9 @@
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class ConsoleLogger implements ILogger {
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public msg (text: string): void {
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public msg(text: string): void {
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console.log(text);
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}
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public unsafeMsg (text: string): void {
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public unsafeMsg(text: string): void {
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console.error(text);
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}
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}
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@ -1,19 +1,19 @@
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class DebugLogger implements ILogger {
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private readonly _container: HTMLElement;
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constructor (container: HTMLElement) {
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constructor(container: HTMLElement) {
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this._container = container;
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}
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public msg (text: string): void {
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public msg(text: string): void {
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this._doMsg(text, true);
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}
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public unsafeMsg (text: string): void {
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public unsafeMsg(text: string): void {
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this._doMsg(text, false);
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}
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private _doMsg (text: string, safe: boolean): void {
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private _doMsg(text: string, safe: boolean): void {
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const el = document.createElement('p');
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if (safe) {
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el.innerText = text;
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|
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20
src/main.ts
20
src/main.ts
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@ -8,10 +8,10 @@ let globalStartTime = 0;
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let globalTimeout: number | null = null;
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const cycleLength = 250;
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function gameLoop (state: GameState, renderer: IRenderer): void {
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function gameLoop(state: GameState, renderer: IRenderer): void {
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// figure out how much actual time has passed
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const elapsedTime: number = globalStartTime > 0
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? new Date().getTime() - globalStartTime : 0;
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const elapsedTime: number =
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globalStartTime > 0 ? new Date().getTime() - globalStartTime : 0;
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state.advance(elapsedTime);
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renderer.render(state);
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@ -23,14 +23,15 @@ function gameLoop (state: GameState, renderer: IRenderer): void {
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}, cycleLength);
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}
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function startGame (state: GameState, renderer: IRenderer): void {
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function startGame(state: GameState, renderer: IRenderer): void {
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state.load(); // load saved game if one exists
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gameLoop(state, renderer); // start the main loop
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}
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function initialRender (state: GameState): void {
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function initialRender(state: GameState): void {
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if (state.logger === null) return;
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state.logger.unsafeMsg(`<strong>Welcome to irreligio.us!</strong> <em>alpha v${versionMajor}.${versionMinor}</em>
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state.logger
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.unsafeMsg(`<strong>Welcome to irreligio.us!</strong> <em>alpha v${versionMajor}.${versionMinor}</em>
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<br><br>
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The game is still in an active state of development and nowhere near its final form. This is a debugging interface that can show all resources even before they're unlocked, and many factors may be sped up significantly to aid in development. There is a chance that playing it now may spoil aspects of the game for you later when it's closer to being finished.
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<br><br>
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@ -63,7 +64,8 @@ The game's source code on <a href='https://github.com/rudism/irreligious'>Github
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});
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if (document.readyState !== 'loading') startGame(state, renderer);
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else document.addEventListener('DOMContentLoaded', (): void => {
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startGame(state, renderer);
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});
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else
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document.addEventListener('DOMContentLoaded', (): void => {
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startGame(state, renderer);
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});
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})();
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|
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@ -79,55 +79,108 @@ class GameConfig {
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public cfgTitheAmount = 10;
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public cfgTitheCredibilityHitFactor = 3;
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constructor (
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public versionMajor: number,
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public versionMinor: number,
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) {}
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constructor(public versionMajor: number, public versionMinor: number) {}
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public generateState (): GameState {
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public generateState(): GameState {
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const state = new GameState(this);
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// create player organization
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state.addResource(ResourceKey.followers, new Follower());
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// create world religions
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state.addResource(ResourceKey.christianity, new Religion(
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'Christianity', 'christian', 'christians', 'God, Jesus, Bible, churches.',
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(this.cfgReligion.christianity ?? 0) * this.worldPopulation));
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state.addResource(
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ResourceKey.christianity,
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new Religion(
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'Christianity',
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'christian',
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'christians',
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'God, Jesus, Bible, churches.',
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(this.cfgReligion.christianity ?? 0) * this.worldPopulation
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)
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);
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state.addResource(ResourceKey.islam, new Religion(
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'Islam', 'muslim', 'muslims', 'God, Muhammad, Quran, mosques.',
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(this.cfgReligion.islam ?? 0) * this.worldPopulation));
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state.addResource(
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ResourceKey.islam,
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new Religion(
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'Islam',
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'muslim',
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'muslims',
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'God, Muhammad, Quran, mosques.',
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(this.cfgReligion.islam ?? 0) * this.worldPopulation
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||||
)
|
||||
);
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state.addResource(ResourceKey.hinduism, new Religion(
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'Hinduism', 'hindu', 'hindus', 'Dogma-free spiritualism.',
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(this.cfgReligion.hinduism ?? 0) * this.worldPopulation));
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state.addResource(
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ResourceKey.hinduism,
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new Religion(
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'Hinduism',
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'hindu',
|
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'hindus',
|
||||
'Dogma-free spiritualism.',
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(this.cfgReligion.hinduism ?? 0) * this.worldPopulation
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)
|
||||
);
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state.addResource(ResourceKey.buddhism, new Religion(
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'Buddhism', 'buddhist', 'buddhists', 'The minimization of suffering.',
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(this.cfgReligion.buddhism ?? 0) * this.worldPopulation));
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state.addResource(
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ResourceKey.buddhism,
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new Religion(
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'Buddhism',
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'buddhist',
|
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'buddhists',
|
||||
'The minimization of suffering.',
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||||
(this.cfgReligion.buddhism ?? 0) * this.worldPopulation
|
||||
)
|
||||
);
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||||
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||||
state.addResource(ResourceKey.sikhism, new Religion(
|
||||
'Sikhism', 'sikh', 'sikhs', 'Meditation and ten Gurus',
|
||||
(this.cfgReligion.sikhism ?? 0) * this.worldPopulation));
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state.addResource(
|
||||
ResourceKey.sikhism,
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||||
new Religion(
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'Sikhism',
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'sikh',
|
||||
'sikhs',
|
||||
'Meditation and ten Gurus',
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(this.cfgReligion.sikhism ?? 0) * this.worldPopulation
|
||||
)
|
||||
);
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state.addResource(ResourceKey.judaism, new Religion(
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'Judaism', 'jew', 'jews', 'God, Abraham, Torah, synagogues.',
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(this.cfgReligion.judaism ?? 0) * this.worldPopulation));
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state.addResource(
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ResourceKey.judaism,
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new Religion(
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'Judaism',
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'jew',
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'jews',
|
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'God, Abraham, Torah, synagogues.',
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(this.cfgReligion.judaism ?? 0) * this.worldPopulation
|
||||
)
|
||||
);
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state.addResource(ResourceKey.other, new Religion(
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'Other', 'person from other faiths', 'people from other faiths', 'A variety of belief systems.',
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||||
(this.cfgReligion.other ?? 0) * this.worldPopulation));
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||||
state.addResource(
|
||||
ResourceKey.other,
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new Religion(
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||||
'Other',
|
||||
'person from other faiths',
|
||||
'people from other faiths',
|
||||
'A variety of belief systems.',
|
||||
(this.cfgReligion.other ?? 0) * this.worldPopulation
|
||||
)
|
||||
);
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||||
state.addResource(ResourceKey.atheism, new Religion(
|
||||
'Non-Religious', 'atheist', 'atheists', 'Atheists and agnostics.',
|
||||
(this.cfgReligion.atheism ?? 0) * this.worldPopulation));
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state.addResource(
|
||||
ResourceKey.atheism,
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new Religion(
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'Non-Religious',
|
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'atheist',
|
||||
'atheists',
|
||||
'Atheists and agnostics.',
|
||||
(this.cfgReligion.atheism ?? 0) * this.worldPopulation
|
||||
)
|
||||
);
|
||||
|
||||
// add jobs
|
||||
state.addResource(ResourceKey.pastors, new Pastor());
|
||||
|
||||
// add resources
|
||||
state.addResource(ResourceKey.money, new Money(3.50));
|
||||
state.addResource(ResourceKey.money, new Money(3.5));
|
||||
state.addResource(ResourceKey.cryptoCurrency, new CryptoCurrency(this));
|
||||
state.addResource(ResourceKey.tents, new Tent(this));
|
||||
state.addResource(ResourceKey.houses, new House(this));
|
||||
|
|
|
@ -11,27 +11,27 @@ class GameState {
|
|||
private _timeSinceSave = 0;
|
||||
private readonly _timeBetweenSaves = 10000;
|
||||
|
||||
private _resources: { [key in ResourceKey]?: IResource } = { };
|
||||
private _resources: { [key in ResourceKey]?: IResource } = {};
|
||||
private readonly _resourceKeys: ResourceKey[] = [];
|
||||
|
||||
constructor (config: GameConfig) {
|
||||
constructor(config: GameConfig) {
|
||||
this.config = config;
|
||||
}
|
||||
|
||||
public get resource (): { [key in ResourceKey]?: IResource } {
|
||||
public get resource(): { [key in ResourceKey]?: IResource } {
|
||||
return this._resources;
|
||||
}
|
||||
|
||||
public get resources (): ResourceKey[] {
|
||||
public get resources(): ResourceKey[] {
|
||||
return this._resourceKeys;
|
||||
}
|
||||
|
||||
public addResource (key: ResourceKey, resource: IResource): void {
|
||||
public addResource(key: ResourceKey, resource: IResource): void {
|
||||
this._resourceKeys.push(key);
|
||||
this._resources[key] = resource;
|
||||
}
|
||||
|
||||
public advance (time: number): void {
|
||||
public advance(time: number): void {
|
||||
this.now = new Date().getTime();
|
||||
|
||||
this._timeSinceSave += time;
|
||||
|
@ -54,9 +54,11 @@ class GameState {
|
|||
const resource = this._resources[rkey];
|
||||
if (resource === undefined || !resource.isUnlocked(this)) continue;
|
||||
|
||||
if (resource.inc !== undefined && (resource.max === undefined
|
||||
|| resource.value < resource.max(this))) {
|
||||
resource.addValue(resource.inc(this) * time / 1000, this);
|
||||
if (
|
||||
resource.inc !== undefined &&
|
||||
(resource.max === undefined || resource.value < resource.max(this))
|
||||
) {
|
||||
resource.addValue((resource.inc(this) * time) / 1000, this);
|
||||
}
|
||||
|
||||
if (resource.max !== undefined && resource.value > resource.max(this)) {
|
||||
|
@ -68,11 +70,15 @@ class GameState {
|
|||
}
|
||||
}
|
||||
|
||||
public performAction (resourceKey: ResourceKey, actionIndex: number): void {
|
||||
public performAction(resourceKey: ResourceKey, actionIndex: number): void {
|
||||
const resource = this._resources[resourceKey];
|
||||
if (resource === undefined || resource.userActions === undefined
|
||||
|| actionIndex > resource.userActions.length
|
||||
|| !resource.isUnlocked(this)) return;
|
||||
if (
|
||||
resource === undefined ||
|
||||
resource.userActions === undefined ||
|
||||
actionIndex > resource.userActions.length ||
|
||||
!resource.isUnlocked(this)
|
||||
)
|
||||
return;
|
||||
|
||||
const action = resource.userActions[actionIndex];
|
||||
|
||||
|
@ -82,7 +88,7 @@ class GameState {
|
|||
}
|
||||
}
|
||||
|
||||
public deductCost (cost: ResourceNumber | null): boolean {
|
||||
public deductCost(cost: ResourceNumber | null): boolean {
|
||||
if (cost === null) return true;
|
||||
if (!this.isPurchasable(cost)) return false;
|
||||
for (const key in cost) {
|
||||
|
@ -95,7 +101,7 @@ class GameState {
|
|||
return true;
|
||||
}
|
||||
|
||||
public isPurchasable (cost?: ResourceNumber): boolean {
|
||||
public isPurchasable(cost?: ResourceNumber): boolean {
|
||||
if (cost === undefined) return true;
|
||||
for (const key in cost) {
|
||||
const rkey = <ResourceKey>key;
|
||||
|
@ -106,13 +112,13 @@ class GameState {
|
|||
return true;
|
||||
}
|
||||
|
||||
public log (text: string): void {
|
||||
public log(text: string): void {
|
||||
if (this.logger !== null) {
|
||||
this.logger.msg(text);
|
||||
}
|
||||
}
|
||||
|
||||
public save (): void {
|
||||
public save(): void {
|
||||
const saveObj: SaveData = {
|
||||
version: {
|
||||
maj: this.config.versionMajor,
|
||||
|
@ -137,7 +143,7 @@ class GameState {
|
|||
localStorage.setItem('savegame', saveStr);
|
||||
}
|
||||
|
||||
public load (): void {
|
||||
public load(): void {
|
||||
const saveStr: string | null = localStorage.getItem('savegame');
|
||||
if (saveStr !== null) {
|
||||
try {
|
||||
|
@ -153,8 +159,10 @@ class GameState {
|
|||
resource.value = saveRes.value;
|
||||
// @ts-expect-error writing read-only cost from save data
|
||||
resource.cost = saveRes.cost;
|
||||
if (saveRes.config !== undefined
|
||||
&& resource.restoreConfig !== undefined) {
|
||||
if (
|
||||
saveRes.config !== undefined &&
|
||||
resource.restoreConfig !== undefined
|
||||
) {
|
||||
resource.restoreConfig(saveRes.config);
|
||||
}
|
||||
}
|
||||
|
@ -172,7 +180,7 @@ class GameState {
|
|||
}
|
||||
}
|
||||
|
||||
public reset (): void {
|
||||
public reset(): void {
|
||||
const newState: GameState = this.config.generateState();
|
||||
localStorage.clear();
|
||||
this._resources = newState._resources;
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
const numberFormatDigits = 1;
|
||||
|
||||
function formatNumber (num: number): string {
|
||||
type UnitLookup = { value: number, symbol: string };
|
||||
function formatNumber(num: number): string {
|
||||
type UnitLookup = { value: number; symbol: string };
|
||||
const lookup: UnitLookup[] = [
|
||||
{ value: 1, symbol: '' },
|
||||
{ value: 1e3, symbol: 'K' },
|
||||
|
@ -17,7 +17,7 @@ function formatNumber (num: number): string {
|
|||
if (num >= item.value) break;
|
||||
}
|
||||
return item !== undefined
|
||||
? (num / item.value).toFixed(
|
||||
numberFormatDigits).replace(rx, '$1') + item.symbol
|
||||
? (num / item.value).toFixed(numberFormatDigits).replace(rx, '$1') +
|
||||
item.symbol
|
||||
: num.toFixed(numberFormatDigits).replace(rx, '$1');
|
||||
}
|
||||
|
|
|
@ -1,16 +1,17 @@
|
|||
/// <reference path="./Research.ts" />
|
||||
|
||||
class BuildingPermit extends Research {
|
||||
constructor (config: GameConfig) {
|
||||
constructor(config: GameConfig) {
|
||||
super(
|
||||
'Building Permit',
|
||||
'building permit',
|
||||
'building permits',
|
||||
'Unlocks several new buildings you can build outside of your compounds.');
|
||||
this.cost.money = config.cfgInitialMax.buildingPermit;
|
||||
'Unlocks several new buildings you can build outside of your compounds.'
|
||||
);
|
||||
this.cost.money = config.cfgInitialCost.buildingPermit;
|
||||
}
|
||||
|
||||
public isUnlocked (state: GameState): boolean {
|
||||
public isUnlocked(state: GameState): boolean {
|
||||
if (this._isUnlocked) return true;
|
||||
const compounds = state.resource.compounds;
|
||||
if (compounds !== undefined && compounds.value > 0) {
|
||||
|
|
|
@ -1,21 +1,24 @@
|
|||
/// <reference path="./Infrastructure.ts" />
|
||||
|
||||
class Church extends Infrastructure {
|
||||
constructor (config: GameConfig) {
|
||||
constructor(config: GameConfig) {
|
||||
super(
|
||||
'Churches',
|
||||
'church',
|
||||
'churches',
|
||||
`Preaching grounds for ${formatNumber(config.cfgCapacity.churches?.pastors ?? 0)} pastors.`);
|
||||
`Preaching grounds for ${formatNumber(
|
||||
config.cfgCapacity.churches?.pastors ?? 0
|
||||
)} pastors.`
|
||||
);
|
||||
this.cost.money = config.cfgInitialCost.churches;
|
||||
this._costMultiplier.money = config.cfgCostMultiplier.churches;
|
||||
}
|
||||
|
||||
public max: (state: GameState) => number = (state) =>
|
||||
(state.resource.compounds?.value ?? 0)
|
||||
* (state.config.cfgCapacity.compounds?.churches ?? 0);
|
||||
(state.resource.compounds?.value ?? 0) *
|
||||
(state.config.cfgCapacity.compounds?.churches ?? 0);
|
||||
|
||||
public isUnlocked (state: GameState): boolean {
|
||||
public isUnlocked(state: GameState): boolean {
|
||||
if (this._isUnlocked) return true;
|
||||
const compounds = state.resource.compounds;
|
||||
if (compounds !== undefined && compounds.value > 0) {
|
||||
|
|
|
@ -1,21 +1,24 @@
|
|||
/// <reference path="./Infrastructure.ts" />
|
||||
|
||||
class Compound extends Infrastructure {
|
||||
constructor (config: GameConfig) {
|
||||
constructor(config: GameConfig) {
|
||||
super(
|
||||
'Compounds',
|
||||
'compound',
|
||||
'compounds',
|
||||
'Provides space for tents, houses, and churches and a place to hide more money.');
|
||||
'Provides space for tents, houses, and churches and a place to hide more money.'
|
||||
);
|
||||
this.cost.money = config.cfgInitialCost.compounds;
|
||||
this._costMultiplier.money = config.cfgCostMultiplier.compounds;
|
||||
}
|
||||
|
||||
public isUnlocked (state: GameState): boolean {
|
||||
public isUnlocked(state: GameState): boolean {
|
||||
if (this._isUnlocked) return true;
|
||||
const tents = state.resource.tents;
|
||||
if (tents !== undefined
|
||||
&& tents.value >= (state.config.cfgInitialMax.tents ?? 0)) {
|
||||
if (
|
||||
tents !== undefined &&
|
||||
tents.value >= (state.config.cfgInitialMax.tents ?? 0)
|
||||
) {
|
||||
this._isUnlocked = true;
|
||||
}
|
||||
return this._isUnlocked;
|
||||
|
|
|
@ -1,12 +1,13 @@
|
|||
/// <reference path="./Passive.ts" />
|
||||
|
||||
class Credibility extends Passive {
|
||||
constructor (config: GameConfig) {
|
||||
constructor(config: GameConfig) {
|
||||
super(
|
||||
'Credibility',
|
||||
'credibility',
|
||||
'credibilities',
|
||||
'Affects your ability to recruit and retain followers.');
|
||||
'Affects your ability to recruit and retain followers.'
|
||||
);
|
||||
this.value = config.cfgPassiveMax;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,12 +1,13 @@
|
|||
/// <reference path="./Purchasable.ts" />
|
||||
|
||||
class CryptoCurrency extends Purchasable {
|
||||
constructor (config: GameConfig) {
|
||||
constructor(config: GameConfig) {
|
||||
super(
|
||||
'FaithCoin',
|
||||
'faithcoin',
|
||||
'faithcoins',
|
||||
"A crypto coin that can't be spent directly, but provides a steady stream of passive income.");
|
||||
"A crypto coin that can't be spent directly, but provides a steady stream of passive income."
|
||||
);
|
||||
this.cost.money = config.cfgInitialCost.cryptoCurrency;
|
||||
this._costMultiplier.money = config.cfgCostMultiplier.cryptoCurrency;
|
||||
this.valueInWholeNumbers = false;
|
||||
|
|
|
@ -22,19 +22,21 @@ class Follower implements IResource {
|
|||
|
||||
private _timeSinceLastLost = 0;
|
||||
private _lastRecruitmentLog = 0;
|
||||
private _followerSources: ResourceNumber = { };
|
||||
private _followerDests: ResourceNumber = { };
|
||||
private _followerSources: ResourceNumber = {};
|
||||
private _followerDests: ResourceNumber = {};
|
||||
|
||||
public max (state: GameState): number {
|
||||
public max(state: GameState): number {
|
||||
let max = state.config.cfgInitialMax.followers ?? 0;
|
||||
max += (state.resource.tents?.value ?? 0)
|
||||
* (state.config.cfgCapacity.tents?.followers ?? 0);
|
||||
max += (state.resource.houses?.value ?? 0)
|
||||
* (state.config.cfgCapacity.houses?.followers ?? 0);
|
||||
max +=
|
||||
(state.resource.tents?.value ?? 0) *
|
||||
(state.config.cfgCapacity.tents?.followers ?? 0);
|
||||
max +=
|
||||
(state.resource.houses?.value ?? 0) *
|
||||
(state.config.cfgCapacity.houses?.followers ?? 0);
|
||||
return max;
|
||||
}
|
||||
|
||||
public inc (state: GameState): number {
|
||||
public inc(state: GameState): number {
|
||||
let inc = 0;
|
||||
|
||||
// pastor recruiting
|
||||
|
@ -48,7 +50,7 @@ class Follower implements IResource {
|
|||
return inc;
|
||||
}
|
||||
|
||||
public addValue (amount: number, state: GameState): void {
|
||||
public addValue(amount: number, state: GameState): void {
|
||||
const oldValue = this.value;
|
||||
this.value += amount;
|
||||
const diff = Math.floor(this.value) - Math.floor(oldValue);
|
||||
|
@ -76,23 +78,24 @@ class Follower implements IResource {
|
|||
}
|
||||
}
|
||||
|
||||
public isUnlocked (_state: GameState): boolean {
|
||||
public isUnlocked(_state: GameState): boolean {
|
||||
return true;
|
||||
}
|
||||
|
||||
public advanceAction (time: number, state: GameState): void {
|
||||
public advanceAction(time: number, state: GameState): void {
|
||||
// chance to lose some followers every 10s if credibility < 100%
|
||||
this._timeSinceLastLost += time;
|
||||
if (this._timeSinceLastLost > state.config.cfgCredibilityFollowerLossTime) {
|
||||
if (this.value > 0) {
|
||||
const creds = state.resource.credibility;
|
||||
if (creds?.max !== undefined) {
|
||||
const ratio =
|
||||
Math.ceil(creds.value) / creds.max(state);
|
||||
const ratio = Math.ceil(creds.value) / creds.max(state);
|
||||
if (Math.random() > ratio) {
|
||||
const lost = Math.ceil(this.value
|
||||
* state.config.cfgCredibilityFollowerLossRatio
|
||||
* (1 - ratio));
|
||||
const lost = Math.ceil(
|
||||
this.value *
|
||||
state.config.cfgCredibilityFollowerLossRatio *
|
||||
(1 - ratio)
|
||||
);
|
||||
this.addValue(lost * -1, state);
|
||||
}
|
||||
}
|
||||
|
@ -101,10 +104,12 @@ class Follower implements IResource {
|
|||
}
|
||||
|
||||
// log lost and gained followers every 10s
|
||||
if (state.now
|
||||
- this._lastRecruitmentLog > state.config.cfgFollowerGainLossLogTimer
|
||||
&& (Object.keys(this._followerSources).length > 0
|
||||
|| Object.keys(this._followerDests).length > 0)) {
|
||||
if (
|
||||
state.now - this._lastRecruitmentLog >
|
||||
state.config.cfgFollowerGainLossLogTimer &&
|
||||
(Object.keys(this._followerSources).length > 0 ||
|
||||
Object.keys(this._followerDests).length > 0)
|
||||
) {
|
||||
if (Object.keys(this._followerDests).length > 0) {
|
||||
let msg = '';
|
||||
let total = 0;
|
||||
|
@ -114,12 +119,18 @@ class Follower implements IResource {
|
|||
const followers = this._followerDests[rkey];
|
||||
if (religion !== undefined && followers !== undefined) {
|
||||
if (msg !== '') msg += ', ';
|
||||
msg += `${formatNumber(followers)} ${followers > 1 ? religion.pluralName : religion.singularName}`;
|
||||
msg += `${formatNumber(followers)} ${
|
||||
followers > 1 ? religion.pluralName : religion.singularName
|
||||
}`;
|
||||
total += followers;
|
||||
delete this._followerDests[rkey];
|
||||
}
|
||||
}
|
||||
state.log(`You lost ${formatNumber(total)} ${total > 1 ? this.pluralName : this.singularName}: ${msg}`);
|
||||
state.log(
|
||||
`You lost ${formatNumber(total)} ${
|
||||
total > 1 ? this.pluralName : this.singularName
|
||||
}: ${msg}`
|
||||
);
|
||||
}
|
||||
if (Object.keys(this._followerSources).length > 0) {
|
||||
let msg = '';
|
||||
|
@ -130,19 +141,24 @@ class Follower implements IResource {
|
|||
const followers = this._followerSources[rkey];
|
||||
if (religion !== undefined && followers !== undefined) {
|
||||
if (msg !== '') msg += ', ';
|
||||
msg +=
|
||||
`${formatNumber(followers)} ${followers > 1 ? religion.pluralName : religion.singularName}`;
|
||||
msg += `${formatNumber(followers)} ${
|
||||
followers > 1 ? religion.pluralName : religion.singularName
|
||||
}`;
|
||||
total += followers;
|
||||
delete this._followerSources[rkey];
|
||||
}
|
||||
}
|
||||
state.log(`You gained ${formatNumber(total)} ${total > 1 ? this.pluralName : this.singularName}: ${msg}`);
|
||||
state.log(
|
||||
`You gained ${formatNumber(total)} ${
|
||||
total > 1 ? this.pluralName : this.singularName
|
||||
}: ${msg}`
|
||||
);
|
||||
}
|
||||
this._lastRecruitmentLog = state.now;
|
||||
}
|
||||
}
|
||||
|
||||
private _recruitFollower (state: GameState): void {
|
||||
private _recruitFollower(state: GameState): void {
|
||||
// don't exceed max
|
||||
if (this.value >= this.max(state)) {
|
||||
state.log('You have no room for more followers.');
|
||||
|
@ -163,11 +179,19 @@ class Follower implements IResource {
|
|||
this.addValue(1, state);
|
||||
}
|
||||
|
||||
private _getRandomReligion (
|
||||
state: GameState): [ResourceKey, IResource] | null {
|
||||
const religs = [ResourceKey.christianity, ResourceKey.islam,
|
||||
ResourceKey.hinduism, ResourceKey.buddhism, ResourceKey.sikhism,
|
||||
ResourceKey.judaism, ResourceKey.other, ResourceKey.atheism];
|
||||
private _getRandomReligion(
|
||||
state: GameState
|
||||
): [ResourceKey, IResource] | null {
|
||||
const religs = [
|
||||
ResourceKey.christianity,
|
||||
ResourceKey.islam,
|
||||
ResourceKey.hinduism,
|
||||
ResourceKey.buddhism,
|
||||
ResourceKey.sikhism,
|
||||
ResourceKey.judaism,
|
||||
ResourceKey.other,
|
||||
ResourceKey.atheism,
|
||||
];
|
||||
const source = religs[Math.floor(Math.random() * 8)];
|
||||
const resource = state.resource[source];
|
||||
return resource !== undefined ? [source, resource] : null;
|
||||
|
|
|
@ -1,21 +1,24 @@
|
|||
/// <reference path="./Infrastructure.ts" />
|
||||
|
||||
class House extends Infrastructure {
|
||||
constructor (config: GameConfig) {
|
||||
constructor(config: GameConfig) {
|
||||
super(
|
||||
'Houses',
|
||||
'house',
|
||||
'houses',
|
||||
`Provides room to house ${formatNumber(config.cfgCapacity.houses?.followers ?? 0)} followers.`);
|
||||
`Provides room to house ${formatNumber(
|
||||
config.cfgCapacity.houses?.followers ?? 0
|
||||
)} followers.`
|
||||
);
|
||||
this.cost.money = config.cfgInitialCost.houses;
|
||||
this._costMultiplier.money = config.cfgCostMultiplier.houses;
|
||||
}
|
||||
|
||||
public max: (state: GameState) => number = (state) =>
|
||||
(state.resource.compounds?.value ?? 0)
|
||||
* (state.config.cfgCapacity.compounds?.houses ?? 0);
|
||||
(state.resource.compounds?.value ?? 0) *
|
||||
(state.config.cfgCapacity.compounds?.houses ?? 0);
|
||||
|
||||
public isUnlocked (state: GameState): boolean {
|
||||
public isUnlocked(state: GameState): boolean {
|
||||
if (this._isUnlocked) return true;
|
||||
const compounds = state.resource.compounds;
|
||||
if (compounds !== undefined && compounds.value > 0) {
|
||||
|
|
|
@ -20,6 +20,7 @@ interface IResource {
|
|||
isUnlocked: (state: GameState) => boolean;
|
||||
|
||||
emitConfig?: () => { [key: string]: string | number | boolean };
|
||||
restoreConfig?: (
|
||||
config: { [key: string]: string | number | boolean }) => void;
|
||||
restoreConfig?: (config: {
|
||||
[key: string]: string | number | boolean;
|
||||
}) => void;
|
||||
}
|
||||
|
|
|
@ -4,7 +4,7 @@ abstract class Job implements IResource {
|
|||
public readonly resourceType = ResourceType.job;
|
||||
public readonly valueInWholeNumbers = true;
|
||||
public value = 0;
|
||||
public readonly cost: ResourceNumber = { };
|
||||
public readonly cost: ResourceNumber = {};
|
||||
|
||||
public max?: (state: GameState) => number = undefined;
|
||||
public inc?: (state: GameState) => number = undefined;
|
||||
|
@ -14,8 +14,8 @@ abstract class Job implements IResource {
|
|||
name: 'Hire',
|
||||
description: 'Promote one of your followers.',
|
||||
isEnabled: (state: GameState): boolean =>
|
||||
(this.max === undefined || this.value < this.max(state))
|
||||
&& this._availableJobs(state) > 0,
|
||||
(this.max === undefined || this.value < this.max(state)) &&
|
||||
this._availableJobs(state) > 0,
|
||||
performAction: (state: GameState): void => {
|
||||
this._promoteFollower(state);
|
||||
},
|
||||
|
@ -30,26 +30,26 @@ abstract class Job implements IResource {
|
|||
},
|
||||
];
|
||||
|
||||
protected _costMultiplier: { [key in ResourceKey]?: number } = { };
|
||||
protected _costMultiplier: { [key in ResourceKey]?: number } = {};
|
||||
protected _isUnlocked = false;
|
||||
|
||||
constructor (
|
||||
constructor(
|
||||
public readonly label: string,
|
||||
public readonly singularName: string,
|
||||
public readonly pluralName: string,
|
||||
public readonly description: string
|
||||
) { }
|
||||
) {}
|
||||
|
||||
public addValue (amount: number): void {
|
||||
public addValue(amount: number): void {
|
||||
this.value += amount;
|
||||
if (this.value < 0) this.value = 0;
|
||||
}
|
||||
|
||||
public isUnlocked (_state: GameState): boolean {
|
||||
public isUnlocked(_state: GameState): boolean {
|
||||
return this._isUnlocked;
|
||||
}
|
||||
|
||||
public advanceAction (_time: number, state: GameState): void {
|
||||
public advanceAction(_time: number, state: GameState): void {
|
||||
// if we're out of followers then the jobs also vacate
|
||||
const avail = this._availableJobs(state);
|
||||
if (avail < 0 && this.value > 0) {
|
||||
|
@ -58,42 +58,49 @@ abstract class Job implements IResource {
|
|||
return;
|
||||
}
|
||||
|
||||
protected _availableJobs (state: GameState): number {
|
||||
protected _availableJobs(state: GameState): number {
|
||||
// number of followers minus the number of filled jobs
|
||||
const followers = state.resource.followers?.value ?? 0;
|
||||
const hired = state.resources.reduce(
|
||||
(tot: number, rkey: ResourceKey): number => {
|
||||
const res = state.resource[rkey];
|
||||
return res?.resourceType === ResourceType.job
|
||||
? tot + res.value
|
||||
: tot;
|
||||
}, 0);
|
||||
return res?.resourceType === ResourceType.job ? tot + res.value : tot;
|
||||
},
|
||||
0
|
||||
);
|
||||
return followers - hired;
|
||||
}
|
||||
|
||||
protected _totalPayroll (state: GameState): number {
|
||||
protected _totalPayroll(state: GameState): number {
|
||||
// number of followers minus the number of filled jobs
|
||||
const followers = state.resource.followers?.value ?? 0;
|
||||
const hired = state.resources.reduce(
|
||||
(tot: number, rkey: ResourceKey): number => {
|
||||
const res = state.resource[rkey];
|
||||
return res?.resourceType === ResourceType.job
|
||||
? tot + res.value
|
||||
: tot;
|
||||
}, 0);
|
||||
return res?.resourceType === ResourceType.job ? tot + res.value : tot;
|
||||
},
|
||||
0
|
||||
);
|
||||
return followers - hired;
|
||||
}
|
||||
|
||||
protected _hireLog (amount: number, _state: GameState): string {
|
||||
protected _hireLog(amount: number, _state: GameState): string {
|
||||
return amount > 0
|
||||
? `You hired ${amount} ${amount > 1 ? this.pluralName : this.singularName}.`
|
||||
: `You fired ${amount * -1} ${amount * -1 > 1 ? this.pluralName : this.singularName}.`;
|
||||
? `You hired ${amount} ${
|
||||
amount > 1 ? this.pluralName : this.singularName
|
||||
}.`
|
||||
: `You fired ${amount * -1} ${
|
||||
amount * -1 > 1 ? this.pluralName : this.singularName
|
||||
}.`;
|
||||
}
|
||||
|
||||
private _promoteFollower (state: GameState): void {
|
||||
private _promoteFollower(state: GameState): void {
|
||||
if (this._availableJobs(state) <= 0) return;
|
||||
if (this.max !== undefined && this.value < this.max(state)
|
||||
&& state.deductCost(this.cost)) {
|
||||
if (
|
||||
this.max !== undefined &&
|
||||
this.value < this.max(state) &&
|
||||
state.deductCost(this.cost)
|
||||
) {
|
||||
this.addValue(1);
|
||||
state.log(this._hireLog(1, state));
|
||||
for (const key in this._costMultiplier) {
|
||||
|
@ -104,7 +111,7 @@ abstract class Job implements IResource {
|
|||
}
|
||||
}
|
||||
|
||||
private _demoteFollower (state: GameState): void {
|
||||
private _demoteFollower(state: GameState): void {
|
||||
if (this.value <= 0) return;
|
||||
this.addValue(-1);
|
||||
state.log(this._hireLog(-1, state));
|
||||
|
|
|
@ -1,12 +1,15 @@
|
|||
/// <reference path="./Infrastructure.ts" />
|
||||
|
||||
class Megachurch extends Infrastructure {
|
||||
constructor (config: GameConfig) {
|
||||
constructor(config: GameConfig) {
|
||||
super(
|
||||
'Megachurches',
|
||||
'megachurch',
|
||||
'megachurches',
|
||||
`Room for ${formatNumber(config.cfgCapacity.megaChurches?.pastors ?? 0)} pastors`);
|
||||
`Room for ${formatNumber(
|
||||
config.cfgCapacity.megaChurches?.pastors ?? 0
|
||||
)} pastors`
|
||||
);
|
||||
this.cost.money = config.cfgInitialCost.megaChurches;
|
||||
this._costMultiplier.money = config.cfgCostMultiplier.megaChurches;
|
||||
}
|
||||
|
@ -14,7 +17,7 @@ class Megachurch extends Infrastructure {
|
|||
public max: (state: GameState) => number = (state) =>
|
||||
state.config.cfgInitialMax.megaChurches ?? 0;
|
||||
|
||||
public isUnlocked (state: GameState): boolean {
|
||||
public isUnlocked(state: GameState): boolean {
|
||||
if (this._isUnlocked) return true;
|
||||
const permit = state.resource.buildingPermit;
|
||||
if (permit !== undefined && permit.value > 0) {
|
||||
|
|
|
@ -13,8 +13,8 @@ class Money implements IResource {
|
|||
name: 'Collect Tithes',
|
||||
description: 'Voluntary contributions from followers.',
|
||||
isEnabled: (state: GameState): boolean =>
|
||||
this.value < this.max(state)
|
||||
&& (state.resource.followers?.value ?? 0) >= 1,
|
||||
this.value < this.max(state) &&
|
||||
(state.resource.followers?.value ?? 0) >= 1,
|
||||
performAction: (state: GameState): void => {
|
||||
this._collectTithes(state);
|
||||
},
|
||||
|
@ -23,20 +23,19 @@ class Money implements IResource {
|
|||
|
||||
private _lastCollectionTime = 0;
|
||||
|
||||
constructor (
|
||||
public value: number
|
||||
) {}
|
||||
constructor(public value: number) {}
|
||||
|
||||
public isUnlocked = (_state: GameState): boolean => true;
|
||||
|
||||
public addValue (amount: number, _state: GameState): void {
|
||||
public addValue(amount: number, _state: GameState): void {
|
||||
this.value += amount;
|
||||
}
|
||||
|
||||
public max: (state: GameState) => number = (state: GameState) => {
|
||||
let max = state.config.cfgInitialMax.money ?? 0;
|
||||
max += (state.resource.compounds?.value ?? 0)
|
||||
* (state.config.cfgCapacity.compounds?.money ?? 0);
|
||||
max +=
|
||||
(state.resource.compounds?.value ?? 0) *
|
||||
(state.config.cfgCapacity.compounds?.money ?? 0);
|
||||
return max;
|
||||
};
|
||||
|
||||
|
@ -44,17 +43,19 @@ class Money implements IResource {
|
|||
let inc = 0;
|
||||
|
||||
// crypto currency
|
||||
inc += (state.resource.cryptoCurrency?.value ?? 0)
|
||||
* state.config.cfgCryptoReturnAmount;
|
||||
inc +=
|
||||
(state.resource.cryptoCurrency?.value ?? 0) *
|
||||
state.config.cfgCryptoReturnAmount;
|
||||
|
||||
// salaries
|
||||
inc -= (state.resource.pastors?.value ?? 0)
|
||||
* (state.config.cfgSalary.pastors ?? 0);
|
||||
inc -=
|
||||
(state.resource.pastors?.value ?? 0) *
|
||||
(state.config.cfgSalary.pastors ?? 0);
|
||||
|
||||
return inc;
|
||||
};
|
||||
|
||||
protected _collectTithes (state: GameState): void {
|
||||
protected _collectTithes(state: GameState): void {
|
||||
if (this.value >= this.max(state)) return;
|
||||
|
||||
const followers = state.resource.followers?.value ?? 0;
|
||||
|
@ -63,8 +64,10 @@ class Money implements IResource {
|
|||
// collecting too frequently hurts credibility
|
||||
const diff = state.now - this._lastCollectionTime;
|
||||
if (diff < state.config.cfgTimeBetweenTithes) {
|
||||
const lost = state.config.cfgTimeBetweenTithes
|
||||
/ diff / state.config.cfgTitheCredibilityHitFactor;
|
||||
const lost =
|
||||
state.config.cfgTimeBetweenTithes /
|
||||
diff /
|
||||
state.config.cfgTitheCredibilityHitFactor;
|
||||
state.resource.credibility?.addValue(lost * -1, state);
|
||||
}
|
||||
|
||||
|
@ -77,10 +80,14 @@ class Money implements IResource {
|
|||
}
|
||||
}
|
||||
|
||||
protected _purchaseLog (amount: number, state: GameState): string {
|
||||
protected _purchaseLog(amount: number, state: GameState): string {
|
||||
const followers = state.resource.followers;
|
||||
if (followers !== undefined) {
|
||||
return `You collected $${formatNumber(amount)} from ${formatNumber(followers.value)} ${followers.value > 1 ? followers.pluralName : followers.singularName}.`;
|
||||
return `You collected $${formatNumber(amount)} from ${formatNumber(
|
||||
followers.value
|
||||
)} ${
|
||||
followers.value > 1 ? followers.pluralName : followers.singularName
|
||||
}.`;
|
||||
}
|
||||
return `You collected $${formatNumber(amount)} in tithings.`;
|
||||
}
|
||||
|
|
|
@ -7,20 +7,18 @@ abstract class Passive implements IResource {
|
|||
|
||||
public advanceAction?: (time: number, state: GameState) => void = undefined;
|
||||
|
||||
constructor (
|
||||
constructor(
|
||||
public readonly label: string,
|
||||
public readonly singularName: string,
|
||||
public readonly pluralName: string,
|
||||
public readonly description: string
|
||||
) { }
|
||||
) {}
|
||||
|
||||
|
||||
public addValue (amount: number, _state: GameState): void {
|
||||
public addValue(amount: number, _state: GameState): void {
|
||||
this.value += amount;
|
||||
}
|
||||
|
||||
public isUnlocked (_state: GameState): boolean {
|
||||
public isUnlocked(_state: GameState): boolean {
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -3,46 +3,58 @@
|
|||
class Pastor extends Job {
|
||||
private _timeSinceLastTithe = 0;
|
||||
|
||||
constructor () {
|
||||
constructor() {
|
||||
super(
|
||||
'Pastors',
|
||||
'pastor',
|
||||
'pastors',
|
||||
'Collect tithings for you and recruit new members from other faiths automatically.');
|
||||
'Collect tithings for you and recruit new members from other faiths automatically.'
|
||||
);
|
||||
}
|
||||
|
||||
public max: (state: GameState) => number = (state) => {
|
||||
let max = (state.resource.churches?.value ?? 0)
|
||||
* (state.config.cfgCapacity.churches?.pastors ?? 0);
|
||||
max += (state.resource.megaChurches?.value ?? 0)
|
||||
* (state.config.cfgCapacity.megaChurches?.pastors ?? 0);
|
||||
let max =
|
||||
(state.resource.churches?.value ?? 0) *
|
||||
(state.config.cfgCapacity.churches?.pastors ?? 0);
|
||||
max +=
|
||||
(state.resource.megaChurches?.value ?? 0) *
|
||||
(state.config.cfgCapacity.megaChurches?.pastors ?? 0);
|
||||
return max;
|
||||
};
|
||||
|
||||
public isUnlocked (state: GameState): boolean {
|
||||
public isUnlocked(state: GameState): boolean {
|
||||
if (this._isUnlocked) return true;
|
||||
this._isUnlocked = state.resource.churches?.isUnlocked(state) === true;
|
||||
return this._isUnlocked;
|
||||
}
|
||||
|
||||
public advanceAction (time: number, state: GameState): void {
|
||||
public advanceAction(time: number, state: GameState): void {
|
||||
super.advanceAction(time, state);
|
||||
this._timeSinceLastTithe += time;
|
||||
if (this._timeSinceLastTithe >= state.config.cfgTimeBetweenTithes) {
|
||||
const money = state.resource.money;
|
||||
const followers = state.resource.followers;
|
||||
let tithed = Math.floor(this.value
|
||||
* state.config.cfgPastorTitheCollectionFollowerMax);
|
||||
let tithed = Math.floor(
|
||||
this.value * state.config.cfgPastorTitheCollectionFollowerMax
|
||||
);
|
||||
if (Math.floor(followers?.value ?? 0) < tithed)
|
||||
tithed = Math.floor(followers?.value ?? 0);
|
||||
let collected = tithed * state.config.cfgTitheAmount;
|
||||
if (money?.max !== undefined
|
||||
&& collected > money.max(state) - money.value)
|
||||
if (
|
||||
money?.max !== undefined &&
|
||||
collected > money.max(state) - money.value
|
||||
)
|
||||
collected = money.max(state) - money.value;
|
||||
if (collected > 0) {
|
||||
money?.addValue(collected, state);
|
||||
if (followers !== undefined) {
|
||||
state.log(`Your pastors collected $${formatNumber(collected)} in tithings from ${formatNumber(tithed)} ${tithed > 1 ? followers.pluralName : followers.singularName}.`);
|
||||
state.log(
|
||||
`Your pastors collected $${formatNumber(
|
||||
collected
|
||||
)} in tithings from ${formatNumber(tithed)} ${
|
||||
tithed > 1 ? followers.pluralName : followers.singularName
|
||||
}.`
|
||||
);
|
||||
}
|
||||
}
|
||||
this._timeSinceLastTithe = 0;
|
||||
|
|
|
@ -4,7 +4,7 @@ abstract class Purchasable implements IResource {
|
|||
public readonly resourceType: ResourceType = ResourceType.consumable;
|
||||
public valueInWholeNumbers = true;
|
||||
public value = 0;
|
||||
public readonly cost: ResourceNumber = { };
|
||||
public readonly cost: ResourceNumber = {};
|
||||
|
||||
public inc?: (state: GameState) => number = undefined;
|
||||
public max?: (_state: GameState) => number = undefined;
|
||||
|
@ -14,46 +14,48 @@ abstract class Purchasable implements IResource {
|
|||
name: this._purchaseButtonText,
|
||||
description: this._purchaseDescription,
|
||||
isEnabled: (state: GameState): boolean =>
|
||||
(this.max === undefined || this.value < this.max(state))
|
||||
&& state.isPurchasable(this.cost),
|
||||
(this.max === undefined || this.value < this.max(state)) &&
|
||||
state.isPurchasable(this.cost),
|
||||
performAction: (state: GameState): void => {
|
||||
this._purchase(state);
|
||||
},
|
||||
},
|
||||
];
|
||||
|
||||
protected _costMultiplier: ResourceNumber = { };
|
||||
protected _costMultiplier: ResourceNumber = {};
|
||||
protected _isUnlocked = false;
|
||||
|
||||
constructor (
|
||||
constructor(
|
||||
public readonly label: string,
|
||||
public readonly singularName: string,
|
||||
public readonly pluralName: string,
|
||||
public readonly description: string,
|
||||
private readonly _purchaseButtonText: string = 'Purchase',
|
||||
private readonly _purchaseDescription: string = `Buy a ${singularName}.`,
|
||||
) { }
|
||||
private readonly _purchaseDescription: string = `Buy a ${singularName}.`
|
||||
) {}
|
||||
|
||||
public addValue (amount: number, _state: GameState): void {
|
||||
public addValue(amount: number, _state: GameState): void {
|
||||
this.value += amount;
|
||||
}
|
||||
|
||||
public isUnlocked (state: GameState): boolean {
|
||||
public isUnlocked(state: GameState): boolean {
|
||||
if (!this._isUnlocked && state.isPurchasable(this.cost)) {
|
||||
this._isUnlocked = true;
|
||||
}
|
||||
return this._isUnlocked;
|
||||
}
|
||||
|
||||
public advanceAction (_time: number, _state: GameState): void {
|
||||
public advanceAction(_time: number, _state: GameState): void {
|
||||
return;
|
||||
}
|
||||
|
||||
protected _purchaseLog (amount: number, _state: GameState): string {
|
||||
return `You purchased ${amount} ${amount > 1 ? this.pluralName : this.singularName}.`;
|
||||
protected _purchaseLog(amount: number, _state: GameState): string {
|
||||
return `You purchased ${amount} ${
|
||||
amount > 1 ? this.pluralName : this.singularName
|
||||
}.`;
|
||||
}
|
||||
|
||||
private _purchase (state: GameState): void {
|
||||
private _purchase(state: GameState): void {
|
||||
if (this.max !== undefined && this.value >= this.max(state)) return;
|
||||
if (state.deductCost(this.cost)) {
|
||||
this.value += 1;
|
||||
|
|
|
@ -4,19 +4,19 @@ class Religion implements IResource {
|
|||
public readonly resourceType = ResourceType.religion;
|
||||
public readonly valueInWholeNumbers = true;
|
||||
|
||||
constructor (
|
||||
constructor(
|
||||
public readonly label: string,
|
||||
public readonly singularName: string,
|
||||
public readonly pluralName: string,
|
||||
public readonly description: string,
|
||||
public value: number,
|
||||
) { }
|
||||
public value: number
|
||||
) {}
|
||||
|
||||
public addValue (amount: number, _state: GameState): void {
|
||||
public addValue(amount: number, _state: GameState): void {
|
||||
this.value += amount;
|
||||
}
|
||||
|
||||
public isUnlocked (_state: GameState): boolean {
|
||||
public isUnlocked(_state: GameState): boolean {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,7 +4,7 @@ abstract class Research extends Purchasable {
|
|||
public readonly resourceType = ResourceType.research;
|
||||
public inc = undefined;
|
||||
|
||||
constructor (
|
||||
constructor(
|
||||
public readonly label: string,
|
||||
public readonly singularName: string,
|
||||
public readonly pluralName: string,
|
||||
|
@ -16,7 +16,8 @@ abstract class Research extends Purchasable {
|
|||
pluralName,
|
||||
description,
|
||||
'Learn',
|
||||
'Complete this research.');
|
||||
'Complete this research.'
|
||||
);
|
||||
this.value = 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -47,6 +47,6 @@ type ResourceConfig = {
|
|||
};
|
||||
|
||||
type SaveData = {
|
||||
version: { maj: number, min: number };
|
||||
version: { maj: number; min: number };
|
||||
resources: { [key in ResourceKey]?: ResourceConfig };
|
||||
};
|
||||
|
|
|
@ -1,12 +1,15 @@
|
|||
/// <reference path="./Infrastructure.ts" />
|
||||
|
||||
class Tent extends Infrastructure {
|
||||
constructor (config: GameConfig) {
|
||||
constructor(config: GameConfig) {
|
||||
super(
|
||||
'Tents',
|
||||
'tent',
|
||||
'tents',
|
||||
`Provides room to house ${formatNumber(config.cfgCapacity.tents?.followers ?? 0)} followers.`);
|
||||
`Provides room to house ${formatNumber(
|
||||
config.cfgCapacity.tents?.followers ?? 0
|
||||
)} followers.`
|
||||
);
|
||||
this.cost.money = config.cfgInitialCost.tents;
|
||||
this._costMultiplier.money = config.cfgCostMultiplier.tents;
|
||||
}
|
||||
|
@ -14,8 +17,9 @@ class Tent extends Infrastructure {
|
|||
public max: (state: GameState) => number = (state) => {
|
||||
// ten extra tents per compound
|
||||
let max = state.config.cfgInitialMax.tents ?? 0;
|
||||
max += (state.resource.compounds?.value ?? 0)
|
||||
* (state.config.cfgCapacity.compounds?.tents ?? 0);
|
||||
max +=
|
||||
(state.resource.compounds?.value ?? 0) *
|
||||
(state.config.cfgCapacity.compounds?.tents ?? 0);
|
||||
return max;
|
||||
};
|
||||
}
|
||||
|
|
|
@ -6,7 +6,7 @@ class DebugRenderer implements IRenderer {
|
|||
private _initialized = false;
|
||||
private _handleClick = true;
|
||||
|
||||
public render (state: GameState): void {
|
||||
public render(state: GameState): void {
|
||||
const rkeys = state.resources;
|
||||
const container = document.getElementById('irreligious-game');
|
||||
if (!this._initialized) {
|
||||
|
@ -46,7 +46,8 @@ class DebugRenderer implements IRenderer {
|
|||
const resource = state.resource[rkey];
|
||||
if (resource === undefined || resource.label === undefined) continue;
|
||||
const resContainer = document.getElementById(
|
||||
`resource-container-${resource.resourceType}`);
|
||||
`resource-container-${resource.resourceType}`
|
||||
);
|
||||
if (resContainer === null) continue;
|
||||
const el = document.createElement('div');
|
||||
el.className = 'resource locked';
|
||||
|
@ -70,8 +71,10 @@ class DebugRenderer implements IRenderer {
|
|||
${this._escape(action.name)}</button>`;
|
||||
}
|
||||
}
|
||||
if (resource.cost !== undefined
|
||||
&& Object.keys(resource.cost).length !== 0) {
|
||||
if (
|
||||
resource.cost !== undefined &&
|
||||
Object.keys(resource.cost).length !== 0
|
||||
) {
|
||||
content += "<br>Cost: <span class='resource-cost'></span>";
|
||||
}
|
||||
el.innerHTML = content;
|
||||
|
@ -93,8 +96,9 @@ class DebugRenderer implements IRenderer {
|
|||
<button id='dbg-btn-reset'>Reset Game</button>
|
||||
`;
|
||||
resDiv.appendChild(footer);
|
||||
document.getElementById('dbg-btn-reset')?.addEventListener('click',
|
||||
(): void => {
|
||||
document
|
||||
.getElementById('dbg-btn-reset')
|
||||
?.addEventListener('click', (): void => {
|
||||
state.reset();
|
||||
container.innerHTML = '';
|
||||
this._initialized = false;
|
||||
|
@ -112,9 +116,10 @@ class DebugRenderer implements IRenderer {
|
|||
? Math.floor(resource.value)
|
||||
: resource.value;
|
||||
elV.innerHTML = formatNumber(value);
|
||||
elT.innerHTML = resource.max !== undefined
|
||||
? ` / ${formatNumber(resource.max(state))}`
|
||||
: '';
|
||||
elT.innerHTML =
|
||||
resource.max !== undefined
|
||||
? ` / ${formatNumber(resource.max(state))}`
|
||||
: '';
|
||||
if (resource.userActions !== undefined) {
|
||||
for (let i = 0; i < resource.userActions.length; i++) {
|
||||
const elB = document.getElementById(`resource-btn-${rkey}-${i}`);
|
||||
|
@ -128,8 +133,7 @@ class DebugRenderer implements IRenderer {
|
|||
}
|
||||
if (resource.inc !== undefined && resource.inc(state) > 0) {
|
||||
const elI = el.getElementsByClassName('resource-inc')[0];
|
||||
elI.innerHTML =
|
||||
` +${formatNumber(resource.inc(state))}/s`;
|
||||
elI.innerHTML = ` +${formatNumber(resource.inc(state))}/s`;
|
||||
}
|
||||
if (this._handleClick) {
|
||||
const elC = el.getElementsByClassName('resource-cost');
|
||||
|
@ -150,7 +154,7 @@ class DebugRenderer implements IRenderer {
|
|||
this._initialized = true;
|
||||
}
|
||||
|
||||
private _escape (text: string): string {
|
||||
private _escape(text: string): string {
|
||||
const escapes: { [key: string]: string } = {
|
||||
'&': '&',
|
||||
'<': '<',
|
||||
|
@ -160,11 +164,10 @@ class DebugRenderer implements IRenderer {
|
|||
'/': '/',
|
||||
};
|
||||
const escaper = /[&<>"'/]/g;
|
||||
return text.replace(escaper, (match: string): string =>
|
||||
escapes[match]);
|
||||
return text.replace(escaper, (match: string): string => escapes[match]);
|
||||
}
|
||||
|
||||
private _getCostStr (resource: IResource, state: GameState): string {
|
||||
private _getCostStr(resource: IResource, state: GameState): string {
|
||||
let cost = '';
|
||||
for (const rkey of state.resources) {
|
||||
if (resource.cost?.[rkey] !== undefined) {
|
||||
|
|
Reference in New Issue