125 lines
3.7 KiB
TypeScript
125 lines
3.7 KiB
TypeScript
/// <reference path="./IResource.ts" />
|
|
|
|
abstract class Job implements IResource {
|
|
public readonly resourceType = ResourceType.job;
|
|
public readonly valueInWholeNumbers = true;
|
|
public value = 0;
|
|
public readonly cost: ResourceNumber = {};
|
|
|
|
public max?: (state: GameState) => number = undefined;
|
|
public inc?: (state: GameState) => number = undefined;
|
|
|
|
public userActions: ResourceAction[] = [
|
|
{
|
|
name: 'Hire',
|
|
description: 'Promote one of your followers.',
|
|
isEnabled: (state: GameState): boolean =>
|
|
(this.max === undefined || this.value < this.max(state)) &&
|
|
this._availableJobs(state) > 0,
|
|
performAction: (state: GameState): void => {
|
|
this._promoteFollower(state);
|
|
},
|
|
},
|
|
{
|
|
name: 'Fire',
|
|
description: "You're fired.",
|
|
isEnabled: (_state: GameState): boolean => this.value > 0,
|
|
performAction: (state: GameState): void => {
|
|
this._demoteFollower(state);
|
|
},
|
|
},
|
|
];
|
|
|
|
protected _costMultiplier: { [key in ResourceKey]?: number } = {};
|
|
protected _isUnlocked = false;
|
|
|
|
constructor(
|
|
public readonly label: string,
|
|
public readonly singularName: string,
|
|
public readonly pluralName: string,
|
|
public readonly description: string
|
|
) {}
|
|
|
|
public addValue(amount: number): void {
|
|
this.value += amount;
|
|
if (this.value < 0) this.value = 0;
|
|
}
|
|
|
|
public isUnlocked(_state: GameState): boolean {
|
|
return this._isUnlocked;
|
|
}
|
|
|
|
public advanceAction(_time: number, state: GameState): void {
|
|
// if we're out of followers then the jobs also vacate
|
|
const avail = this._availableJobs(state);
|
|
if (avail < 0 && this.value > 0) {
|
|
this.addValue(avail);
|
|
}
|
|
return;
|
|
}
|
|
|
|
protected _availableJobs(state: GameState): number {
|
|
// number of followers minus the number of filled jobs
|
|
const followers = state.resource.followers?.value ?? 0;
|
|
const hired = state.resources.reduce(
|
|
(tot: number, rkey: ResourceKey): number => {
|
|
const res = state.resource[rkey];
|
|
return res?.resourceType === ResourceType.job ? tot + res.value : tot;
|
|
},
|
|
0
|
|
);
|
|
return followers - hired;
|
|
}
|
|
|
|
protected _totalPayroll(state: GameState): number {
|
|
// number of followers minus the number of filled jobs
|
|
const followers = state.resource.followers?.value ?? 0;
|
|
const hired = state.resources.reduce(
|
|
(tot: number, rkey: ResourceKey): number => {
|
|
const res = state.resource[rkey];
|
|
return res?.resourceType === ResourceType.job ? tot + res.value : tot;
|
|
},
|
|
0
|
|
);
|
|
return followers - hired;
|
|
}
|
|
|
|
protected _hireLog(amount: number, _state: GameState): string {
|
|
return amount > 0
|
|
? `You hired ${amount} ${
|
|
amount > 1 ? this.pluralName : this.singularName
|
|
}.`
|
|
: `You fired ${amount * -1} ${
|
|
amount * -1 > 1 ? this.pluralName : this.singularName
|
|
}.`;
|
|
}
|
|
|
|
private _promoteFollower(state: GameState): void {
|
|
if (this._availableJobs(state) <= 0) return;
|
|
if (
|
|
this.max !== undefined &&
|
|
this.value < this.max(state) &&
|
|
state.deductCost(this.cost)
|
|
) {
|
|
this.addValue(1);
|
|
state.log(this._hireLog(1, state));
|
|
for (const key in this._costMultiplier) {
|
|
const rkey = <ResourceKey>key;
|
|
this.cost[rkey] =
|
|
(this.cost[rkey] ?? 0) * (this._costMultiplier[rkey] ?? 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
private _demoteFollower(state: GameState): void {
|
|
if (this.value <= 0) return;
|
|
this.addValue(-1);
|
|
state.log(this._hireLog(-1, state));
|
|
for (const key in this._costMultiplier) {
|
|
const rkey = <ResourceKey>key;
|
|
this.cost[rkey] =
|
|
(this.cost[rkey] ?? 0) / (this._costMultiplier[rkey] ?? 1);
|
|
}
|
|
}
|
|
}
|