/// class Church extends Infrastructure { constructor(config: GameConfig) { super( 'Churches', 'church', 'churches', `Preaching grounds for ${formatNumber( config.cfgCapacity.churches?.pastors ?? 0 )} pastors.` ); this.cost.money = config.cfgInitialCost.churches; this._costMultiplier.money = config.cfgCostMultiplier.churches; } public max: (state: GameState) => number = (state) => (state.resource.compounds?.value ?? 0) * (state.config.cfgCapacity.compounds?.churches ?? 0); public isUnlocked(state: GameState): boolean { if (this._isUnlocked) return true; const compounds = state.resource.compounds; if (compounds !== undefined && compounds.value > 0) { this._isUnlocked = true; } return this._isUnlocked; } }