ability to define mulitple user actions per resource
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@ -37,8 +37,6 @@
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"@typescript-eslint/no-extraneous-class": "error",
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"@typescript-eslint/no-implicit-any-catch": "error",
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"@typescript-eslint/no-invalid-void-type": "error",
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"@typescript-eslint/no-parameter-properties": ["error", {
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"allows": ["public", "readonly", "public readonly"]}],
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"@typescript-eslint/no-unnecessary-boolean-literal-compare": "warn",
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"@typescript-eslint/no-unnecessary-condition": "warn",
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"@typescript-eslint/no-unnecessary-qualifier": "warn",
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@ -4,27 +4,28 @@
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/// <reference path="./resource/Compound.ts" />
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/// <reference path="./resource/Credibility.ts" />
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/// <reference path="./resource/CryptoCurrency.ts" />
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/// <reference path="./resource/Follower.ts" />
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/// <reference path="./resource/House.ts" />
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/// <reference path="./resource/MegaChurch.ts" />
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/// <reference path="./resource/Megachurch.ts" />
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/// <reference path="./resource/Money.ts" />
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/// <reference path="./resource/Pastor.ts" />
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/// <reference path="./resource/PlayerOrg.ts" />
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/// <reference path="./resource/Religion.ts" />
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/// <reference path="./resource/Tent.ts" />
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class GameConfig {
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public worldPopulation = 790000000;
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public numberFormatDigits = 1;
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// religion configs
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public relChristianitySharer = 0.325;
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public relIslamShare = 0.215;
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public relHinduismShare = 0.16;
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public relBuddhismShare = 0.06;
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public relSikhismShare = 0.04;
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public relJudaismShare = 0.02;
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public relOtherShare = 0.02;
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public relNoneShare = 0.16;
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public cfgReligion: ResourceNumber = {
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christianity: 0.325,
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islam: 0.215,
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hinduism: 0.16,
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buddhism: 0.06,
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sikhism: 0.04,
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judaism: 0.02,
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other: 0.02,
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atheism: 0.16,
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};
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// general configs
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public cfgInitialMax: ResourceNumber = {
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@ -81,40 +82,40 @@ class GameConfig {
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const state = new GameState(this);
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// create player organization
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state.addResource(ResourceKey.playerOrg, new PlayerOrg());
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state.addResource(ResourceKey.playerOrg, new Follower());
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// create world religions
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state.addResource(ResourceKey.christianity, new Religion(
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'Christianity', 'God, Jesus, Bible, churches.',
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this.relChristianitySharer * this.worldPopulation));
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'christian', 'christians', 'God, Jesus, Bible, churches.',
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(this.cfgReligion.christianity ?? 0) * this.worldPopulation));
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state.addResource(ResourceKey.islam, new Religion(
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'Islam', 'God, Muhammad, Quran, mosques.',
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this.relIslamShare * this.worldPopulation));
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'muslim', 'muslims', 'God, Muhammad, Quran, mosques.',
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(this.cfgReligion.islam ?? 0) * this.worldPopulation));
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state.addResource(ResourceKey.hinduism, new Religion(
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'Hinduism', 'Dogma-free spiritualism.',
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this.relHinduismShare * this.worldPopulation));
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'hindu', 'hindus', 'Dogma-free spiritualism.',
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(this.cfgReligion.hinduism ?? 0) * this.worldPopulation));
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state.addResource(ResourceKey.buddhism, new Religion(
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'Buddhism', 'The minimization of suffering.',
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this.relBuddhismShare * this.worldPopulation));
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'buddhist', 'buddhists', 'The minimization of suffering.',
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(this.cfgReligion.buddhism ?? 0) * this.worldPopulation));
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state.addResource(ResourceKey.sikhism, new Religion(
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'Sikhism', 'Meditation and ten Gurus',
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this.relSikhismShare * this.worldPopulation));
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'sikh', 'sikhs', 'Meditation and ten Gurus',
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(this.cfgReligion.sikhism ?? 0) * this.worldPopulation));
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state.addResource(ResourceKey.judaism, new Religion(
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'Judaism', 'God, Abraham, Torah, synagogues.',
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this.relJudaismShare * this.worldPopulation));
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'jew', 'jews', 'God, Abraham, Torah, synagogues.',
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(this.cfgReligion.judaism ?? 0) * this.worldPopulation));
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state.addResource(ResourceKey.other, new Religion(
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'Other', 'A variety of belief systems.',
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this.relOtherShare * this.worldPopulation));
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'other', 'others', 'A variety of belief systems.',
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(this.cfgReligion.other ?? 0) * this.worldPopulation));
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state.addResource(ResourceKey.atheism, new Religion(
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'Non-Religious', 'Atheists and agnostics.',
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this.relNoneShare * this.worldPopulation));
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'atheist', 'atheists', 'Atheists and agnostics.',
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(this.cfgReligion.atheism ?? 0) * this.worldPopulation));
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// add jobs
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state.addResource(ResourceKey.pastors, new Pastor());
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@ -126,7 +127,7 @@ class GameConfig {
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state.addResource(ResourceKey.houses, new House(this));
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state.addResource(ResourceKey.churches, new Church(this));
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state.addResource(ResourceKey.compounds, new Compound(this));
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state.addResource(ResourceKey.megaChurches, new MegaChurch(this));
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state.addResource(ResourceKey.megaChurches, new Megachurch(this));
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// add research
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state.addResource(ResourceKey.buildingPermit, new BuildingPermit(this));
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@ -136,26 +137,4 @@ class GameConfig {
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return state;
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}
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public formatNumber (num: number): string {
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type UnitLookup = { value: number, symbol: string };
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const lookup: UnitLookup[] = [
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{ value: 1, symbol: '' },
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{ value: 1e3, symbol: 'K' },
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{ value: 1e6, symbol: 'M' },
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{ value: 1e9, symbol: 'G' },
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{ value: 1e12, symbol: 'T' },
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{ value: 1e15, symbol: 'P' },
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{ value: 1e18, symbol: 'E' },
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];
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const rx = /\.0+$|(\.[0-9]*[1-9])0+$/;
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let item: UnitLookup | undefined;
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for (item of lookup.slice().reverse()) {
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if (num >= item.value) break;
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}
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return item !== undefined
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? (num / item.value).toFixed(
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this.numberFormatDigits).replace(rx, '$1') + item.symbol
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: num.toFixed(this.numberFormatDigits).replace(rx, '$1');
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}
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}
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@ -1,3 +1,5 @@
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/// <reference path="./Utils.ts" />
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class GameState {
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public readonly config: GameConfig;
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@ -69,15 +71,17 @@ class GameState {
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}
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}
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public performClick (resourceKey: ResourceKey): void {
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public performAction (resourceKey: ResourceKey, actionIndex: number): void {
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const resource = this._resources[resourceKey];
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if (resource === undefined || !resource.isUnlocked(this)) return;
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if (resource === undefined || resource.userActions === undefined
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|| actionIndex > resource.userActions.length
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|| !resource.isUnlocked(this)) return;
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if (resource.clickAction !== undefined) {
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resource.clickAction(this);
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for (const callback of this.onResourceClick) {
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callback();
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}
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const action = resource.userActions[actionIndex];
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action.performAction(this);
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for (const callback of this.onResourceClick) {
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callback();
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}
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}
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@ -0,0 +1,23 @@
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const numberFormatDigits = 1;
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function formatNumber (num: number): string {
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type UnitLookup = { value: number, symbol: string };
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const lookup: UnitLookup[] = [
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{ value: 1, symbol: '' },
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{ value: 1e3, symbol: 'K' },
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{ value: 1e6, symbol: 'M' },
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{ value: 1e9, symbol: 'G' },
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{ value: 1e12, symbol: 'T' },
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{ value: 1e15, symbol: 'P' },
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{ value: 1e18, symbol: 'E' },
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];
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const rx = /\.0+$|(\.[0-9]*[1-9])0+$/;
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let item: UnitLookup | undefined;
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for (item of lookup.slice().reverse()) {
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if (num >= item.value) break;
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}
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return item !== undefined
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? (num / item.value).toFixed(
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numberFormatDigits).replace(rx, '$1') + item.symbol
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: num.toFixed(numberFormatDigits).replace(rx, '$1');
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}
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@ -2,7 +2,9 @@
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class BuildingPermit extends Research {
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constructor (config: GameConfig) {
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super('Building Permit',
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super(
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'building permit',
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'building permits',
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'Unlocks several new buildings you can build outside of your compounds.');
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this.cost.money = config.cfgInitialMax.buildingPermit;
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}
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@ -2,8 +2,10 @@
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class Church extends Infrastructure {
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constructor (config: GameConfig) {
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super('Churches',
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`Preaching grounds for ${config.formatNumber(config.cfgCapacity.churches?.pastors ?? 0)} pastors.`);
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super(
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'church',
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'churches',
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`Preaching grounds for ${formatNumber(config.cfgCapacity.churches?.pastors ?? 0)} pastors.`);
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this.cost.money = config.cfgInitialCost.churches;
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this._costMultiplier.money = config.cfgCostMultiplier.churches;
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}
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@ -2,7 +2,9 @@
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class Compound extends Infrastructure {
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constructor (config: GameConfig) {
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super('Compounds',
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super(
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'compound',
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'compounds',
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'Provides space for tents, houses, and churches and a place to hide more money.');
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this.cost.money = config.cfgInitialCost.compounds;
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this._costMultiplier.money = config.cfgCostMultiplier.compounds;
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@ -3,7 +3,8 @@
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class Credibility extends Passive {
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constructor (config: GameConfig) {
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super(
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'Credibility',
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'credibility',
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'credibilities',
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'Affects your ability to recruit and retain followers.');
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this.value = config.cfgPassiveMax;
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}
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@ -2,7 +2,9 @@
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class CryptoCurrency extends Purchasable {
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constructor (config: GameConfig) {
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super('Faithcoin',
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super(
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'FaithCoin',
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'FaithCoins',
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"A crypto coin that can't be spent directly, but provides a steady stream of passive income.");
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this.cost.money = config.cfgInitialCost.cryptoCurrency;
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this._costMultiplier.money = config.cfgCostMultiplier.cryptoCurrency;
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@ -1,14 +1,24 @@
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/// <reference path="./IResource.ts" />
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class PlayerOrg implements IResource {
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class Follower implements IResource {
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public readonly resourceType = ResourceType.religion;
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public readonly name = 'Player';
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public readonly singularName = 'follower';
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public readonly pluralName = 'followers';
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public readonly description = 'In you they trust.';
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public readonly valueInWholeNumbers = true;
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public readonly clickText = 'Recruit';
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public readonly clickDescription = 'Gather new followers.';
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public value = 0;
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public userActions: ResourceAction[] = [
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{
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name: 'Recruit',
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description: 'Gather new followers.',
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isEnabled: (state: GameState): boolean => this.value < this.max(state),
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performAction: (state: GameState): void => {
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this._recruitFollower(state);
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},
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},
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];
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private _timeSinceLastLost = 0;
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private _lastRecruitmentLog = 0;
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private _followerSources: ResourceNumber = { };
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@ -37,27 +47,6 @@ class PlayerOrg implements IResource {
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return inc;
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}
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public clickAction (state: GameState): void {
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// don't exceed max
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if (this.value >= this.max(state)) {
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state.log('You have no room for more followers.');
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return;
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}
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// chance to fail increases as credibility decreases
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const creds = state.resource.credibility;
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if (creds?.max !== undefined) {
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const ratio = Math.ceil(creds.value) / creds.max(state);
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if (Math.random() > ratio) {
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state.log('Your recruitment efforts failed.');
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return;
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}
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}
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this._lastRecruitmentLog = 0; // always log on click
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this.addValue(1, state);
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}
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public addValue (amount: number, state: GameState): void {
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const oldValue = this.value;
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this.value += amount;
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@ -124,12 +113,12 @@ class PlayerOrg implements IResource {
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const followers = this._followerDests[rkey];
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if (religion !== undefined && followers !== undefined) {
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if (msg !== '') msg += ', ';
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msg += `${state.config.formatNumber(followers)} to ${religion.name}`;
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msg += `${formatNumber(followers)} to ${religion.pluralName}`;
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total += followers;
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delete this._followerDests[rkey];
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}
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}
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state.log(`You lost ${state.config.formatNumber(total)} followers: ${msg}`);
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state.log(`You lost ${formatNumber(total)} followers: ${msg}`);
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}
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if (Object.keys(this._followerSources).length > 0) {
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let msg = '';
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@ -141,17 +130,38 @@ class PlayerOrg implements IResource {
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if (religion !== undefined && followers !== undefined) {
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if (msg !== '') msg += ', ';
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msg +=
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`${state.config.formatNumber(followers)} from ${religion.name}`;
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`${formatNumber(followers)} from ${religion.pluralName}`;
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total += followers;
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delete this._followerSources[rkey];
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}
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}
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state.log(`You gained ${state.config.formatNumber(total)} followers: ${msg}`);
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state.log(`You gained ${formatNumber(total)} followers: ${msg}`);
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}
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this._lastRecruitmentLog = state.now;
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}
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}
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private _recruitFollower (state: GameState): void {
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// don't exceed max
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if (this.value >= this.max(state)) {
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state.log('You have no room for more followers.');
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return;
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}
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// chance to fail increases as credibility decreases
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const creds = state.resource.credibility;
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if (creds?.max !== undefined) {
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const ratio = Math.ceil(creds.value) / creds.max(state);
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if (Math.random() > ratio) {
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state.log('Your recruitment efforts failed.');
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return;
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}
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}
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this._lastRecruitmentLog = 0; // always log on click
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this.addValue(1, state);
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}
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private _getRandomReligion (
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state: GameState): [ResourceKey, IResource] | null {
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const religs = [ResourceKey.christianity, ResourceKey.islam,
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@ -2,8 +2,10 @@
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class House extends Infrastructure {
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constructor (config: GameConfig) {
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super('Houses',
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`Provides room to house ${config.formatNumber(config.cfgCapacity.houses?.playerOrg ?? 0)} followers.`);
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super(
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'house',
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'houses',
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`Provides room to house ${formatNumber(config.cfgCapacity.houses?.playerOrg ?? 0)} followers.`);
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this.cost.money = config.cfgInitialCost.houses;
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this._costMultiplier.money = config.cfgCostMultiplier.houses;
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}
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@ -1,55 +1,19 @@
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enum ResourceType {
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religion = 'religion',
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job = 'job',
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consumable = 'consumable',
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infrastructure = 'infrastructure',
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research = 'research',
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passive = 'passive',
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}
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enum ResourceKey {
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playerOrg = 'playerOrg',
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christianity = 'christianity',
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islam = 'islam',
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hinduism = 'hinduism',
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buddhism = 'buddhism',
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sikhism = 'sikhism',
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judaism = 'judaism',
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other = 'other',
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atheism = 'atheism',
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pastors = 'pastors',
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money = 'money',
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cryptoCurrency = 'cryptoCurrency',
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tents = 'tents',
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houses = 'houses',
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churches = 'churches',
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compounds = 'compounds',
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buildingPermit = 'buildingPermit',
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megaChurches = 'megaChurches',
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credibility = 'credibility',
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}
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type ResourceNumber = { [key in ResourceKey]?: number };
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/// <reference path="./SharedTypes.ts" />
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interface IResource {
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readonly resourceType: ResourceType;
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readonly name: string;
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readonly singularName: string;
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readonly pluralName: string;
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readonly description: string;
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readonly valueInWholeNumbers: boolean;
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readonly value: number;
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readonly cost?: ResourceNumber;
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readonly clickText?: string;
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readonly clickDescription?: string;
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// readonly altClickText?: string;
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// readonly altClickDescription?: string;
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max?: (state: GameState) => number;
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inc?: (state: GameState) => number;
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clickAction?: (state: GameState) => void;
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// altClickAction (state: GameState): void;
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advanceAction?: (time: number, state: GameState) => void;
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userActions?: ResourceAction[];
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addValue: (amount: number, state: GameState) => void;
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isUnlocked: (state: GameState) => boolean;
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@ -3,39 +3,34 @@
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abstract class Job implements IResource {
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public readonly resourceType = ResourceType.job;
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public readonly valueInWholeNumbers = true;
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public readonly clickText = 'Hire';
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public readonly clickDescription = 'Promote one of your followers.';
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public value = 0;
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public readonly cost: ResourceNumber = { };
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public max?: (state: GameState) => number = undefined;
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public inc?: (state: GameState) => number = undefined;
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||||
public userActions: ResourceAction[] = [
|
||||
{
|
||||
name: 'Hire',
|
||||
description: 'Promote one of your followers.',
|
||||
isEnabled: (state: GameState): boolean =>
|
||||
(this.max === undefined || this.value < this.max(state))
|
||||
&& this.value < this._availableJobs(state),
|
||||
performAction: (state: GameState): void => {
|
||||
this._promoteFollower(state);
|
||||
},
|
||||
},
|
||||
];
|
||||
|
||||
protected _costMultiplier: { [key in ResourceKey]?: number } = { };
|
||||
protected _isUnlocked = false;
|
||||
|
||||
constructor (
|
||||
public readonly name: string,
|
||||
public readonly singularName: string,
|
||||
public readonly pluralName: string,
|
||||
public readonly description: string
|
||||
) { }
|
||||
|
||||
public clickAction (state: GameState): void {
|
||||
if (this._availableJobs(state) <= 0) {
|
||||
state.log('You have no unemployed followers to promote.');
|
||||
return;
|
||||
}
|
||||
if (this.max !== undefined && this.value < this.max(state)
|
||||
&& state.deductCost(this.cost)) {
|
||||
this.addValue(1);
|
||||
state.log(this._hireLog(1, state));
|
||||
for (const key in this._costMultiplier) {
|
||||
const rkey = <ResourceKey>key;
|
||||
this.cost[rkey] =
|
||||
(this.cost[rkey] ?? 0) * (this._costMultiplier[rkey] ?? 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public addValue (amount: number): void {
|
||||
this.value += amount;
|
||||
if (this.value < 0) this.value = 0;
|
||||
|
@ -81,6 +76,23 @@ abstract class Job implements IResource {
|
|||
}
|
||||
|
||||
protected _hireLog (amount: number, _state: GameState): string {
|
||||
return `You hired ${amount} x ${this.name}.`;
|
||||
return `You hired ${amount} x ${this.pluralName}.`;
|
||||
}
|
||||
|
||||
private _promoteFollower (state: GameState): void {
|
||||
if (this._availableJobs(state) <= 0) {
|
||||
state.log('You have no unemployed followers to promote.');
|
||||
return;
|
||||
}
|
||||
if (this.max !== undefined && this.value < this.max(state)
|
||||
&& state.deductCost(this.cost)) {
|
||||
this.addValue(1);
|
||||
state.log(this._hireLog(1, state));
|
||||
for (const key in this._costMultiplier) {
|
||||
const rkey = <ResourceKey>key;
|
||||
this.cost[rkey] =
|
||||
(this.cost[rkey] ?? 0) * (this._costMultiplier[rkey] ?? 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,9 +1,11 @@
|
|||
/// <reference path="./Infrastructure.ts" />
|
||||
|
||||
class MegaChurch extends Infrastructure {
|
||||
class Megachurch extends Infrastructure {
|
||||
constructor (config: GameConfig) {
|
||||
super('MegaChurches',
|
||||
`Room for ${config.formatNumber(config.cfgCapacity.megaChurches?.pastors ?? 0)} pastors`);
|
||||
super(
|
||||
'megachurch',
|
||||
'megachurches',
|
||||
`Room for ${formatNumber(config.cfgCapacity.megaChurches?.pastors ?? 0)} pastors`);
|
||||
this.cost.money = config.cfgInitialCost.megaChurches;
|
||||
this._costMultiplier.money = config.cfgCostMultiplier.megaChurches;
|
||||
}
|
|
@ -8,9 +8,12 @@ class Money extends Purchasable {
|
|||
constructor (
|
||||
public value: number
|
||||
) {
|
||||
super('Money', 'Used to purchase goods and services.');
|
||||
this.clickText = 'Collect Tithes';
|
||||
this.clickDescription = 'Voluntary contributions from followers.';
|
||||
super(
|
||||
'money',
|
||||
'moneys',
|
||||
'Used to purchase goods and services.',
|
||||
'Collect Tithes',
|
||||
'Voluntary contributions from followers.');
|
||||
this.valueInWholeNumbers = false;
|
||||
this._isUnlocked = true;
|
||||
}
|
||||
|
@ -54,6 +57,6 @@ class Money extends Purchasable {
|
|||
|
||||
protected _purchaseLog (amount: number, state: GameState): string {
|
||||
const followers = state.resource.playerOrg?.value ?? 0;
|
||||
return `You collected $${state.config.formatNumber(amount)} from ${state.config.formatNumber(followers)} followers.`;
|
||||
return `You collected $${formatNumber(amount)} from ${formatNumber(followers)} followers.`;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,7 +8,8 @@ abstract class Passive implements IResource {
|
|||
public advanceAction?: (time: number, state: GameState) => void = undefined;
|
||||
|
||||
constructor (
|
||||
public readonly name: string,
|
||||
public readonly singularName: string,
|
||||
public readonly pluralName: string,
|
||||
public readonly description: string
|
||||
) { }
|
||||
|
||||
|
|
|
@ -4,7 +4,9 @@ class Pastor extends Job {
|
|||
private _timeSinceLastTithe = 0;
|
||||
|
||||
constructor () {
|
||||
super('Pastors',
|
||||
super(
|
||||
'pastor',
|
||||
'pastors',
|
||||
'Collect tithings for you and recruit new members from other faiths automatically.');
|
||||
}
|
||||
|
||||
|
@ -38,7 +40,7 @@ class Pastor extends Job {
|
|||
collected = money.max(state) - money.value;
|
||||
if (collected > 0) {
|
||||
money?.addValue(collected, state);
|
||||
state.log(`Your pastors collected $${state.config.formatNumber(collected)} in tithings from ${state.config.formatNumber(tithed)} followers.`);
|
||||
state.log(`Your pastors collected $${formatNumber(collected)} in tithings from ${formatNumber(tithed)} followers.`);
|
||||
}
|
||||
this._timeSinceLastTithe = 0;
|
||||
}
|
||||
|
|
|
@ -3,39 +3,36 @@
|
|||
abstract class Purchasable implements IResource {
|
||||
public readonly resourceType: ResourceType = ResourceType.consumable;
|
||||
public valueInWholeNumbers = true;
|
||||
public clickText = 'Purchase';
|
||||
public clickDescription = 'Purchase';
|
||||
public value = 0;
|
||||
public readonly cost: ResourceNumber = { };
|
||||
|
||||
public inc?: (state: GameState) => number = undefined;
|
||||
public max?: (_state: GameState) => number = undefined;
|
||||
|
||||
public userActions: ResourceAction[] = [
|
||||
{
|
||||
name: this._purchaseButtonText,
|
||||
description: this._purchaseDescription,
|
||||
isEnabled: (state: GameState): boolean =>
|
||||
(this.max === undefined || this.value < this.max(state))
|
||||
&& state.isPurchasable(this.cost),
|
||||
performAction: (state: GameState): void => {
|
||||
this._purchase(state);
|
||||
},
|
||||
},
|
||||
];
|
||||
|
||||
protected _costMultiplier: ResourceNumber = { };
|
||||
protected _isUnlocked = false;
|
||||
|
||||
constructor (
|
||||
public readonly name: string,
|
||||
public readonly description: string
|
||||
public readonly singularName: string,
|
||||
public readonly pluralName: string,
|
||||
public readonly description: string,
|
||||
private readonly _purchaseButtonText: string = 'Purchase',
|
||||
private readonly _purchaseDescription: string = `Buy a ${singularName}.`,
|
||||
) { }
|
||||
|
||||
|
||||
public clickAction (state: GameState): void {
|
||||
if (this.max !== undefined && this.value >= this.max(state)) return;
|
||||
if (state.deductCost(this.cost)) {
|
||||
const amount = this._purchaseAmount(state);
|
||||
if (amount > 0) {
|
||||
this.value += amount;
|
||||
state.log(this._purchaseLog(amount, state));
|
||||
for (const key in this._costMultiplier) {
|
||||
const rkey = <ResourceKey>key;
|
||||
this.cost[rkey] =
|
||||
(this.cost[rkey] ?? 0) * (this._costMultiplier[rkey] ?? 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public addValue (amount: number, _state: GameState): void {
|
||||
this.value += amount;
|
||||
}
|
||||
|
@ -56,6 +53,22 @@ abstract class Purchasable implements IResource {
|
|||
}
|
||||
|
||||
protected _purchaseLog (amount: number, _state: GameState): string {
|
||||
return `You purchased ${amount} x ${this.name}.`;
|
||||
return `You purchased ${amount} x ${this.pluralName}.`;
|
||||
}
|
||||
|
||||
private _purchase (state: GameState): void {
|
||||
if (this.max !== undefined && this.value >= this.max(state)) return;
|
||||
if (state.deductCost(this.cost)) {
|
||||
const amount = this._purchaseAmount(state);
|
||||
if (amount > 0) {
|
||||
this.value += amount;
|
||||
state.log(this._purchaseLog(amount, state));
|
||||
for (const key in this._costMultiplier) {
|
||||
const rkey = <ResourceKey>key;
|
||||
this.cost[rkey] =
|
||||
(this.cost[rkey] ?? 0) * (this._costMultiplier[rkey] ?? 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,7 +5,8 @@ class Religion implements IResource {
|
|||
public readonly valueInWholeNumbers = true;
|
||||
|
||||
constructor (
|
||||
public readonly name: string,
|
||||
public readonly singularName: string,
|
||||
public readonly pluralName: string,
|
||||
public readonly description: string,
|
||||
public value: number,
|
||||
) { }
|
||||
|
|
|
@ -5,13 +5,17 @@ abstract class Research extends Purchasable {
|
|||
public inc = undefined;
|
||||
|
||||
constructor (
|
||||
public readonly name: string,
|
||||
public readonly singularName: string,
|
||||
public readonly pluralName: string,
|
||||
public readonly description: string
|
||||
) {
|
||||
super(name, description);
|
||||
super(
|
||||
singularName,
|
||||
pluralName,
|
||||
description,
|
||||
'Learn',
|
||||
'Complete this research.');
|
||||
this.value = 0;
|
||||
this.clickText = 'Learn';
|
||||
this.clickDescription = 'Complete this research.';
|
||||
}
|
||||
|
||||
public max: (state: GameState) => number = (_state) => 1;
|
||||
|
|
|
@ -0,0 +1,41 @@
|
|||
/// <reference path="../GameState.ts" />
|
||||
|
||||
enum ResourceType {
|
||||
religion = 'religion',
|
||||
job = 'job',
|
||||
consumable = 'consumable',
|
||||
infrastructure = 'infrastructure',
|
||||
research = 'research',
|
||||
passive = 'passive',
|
||||
}
|
||||
|
||||
enum ResourceKey {
|
||||
playerOrg = 'playerOrg',
|
||||
christianity = 'christianity',
|
||||
islam = 'islam',
|
||||
hinduism = 'hinduism',
|
||||
buddhism = 'buddhism',
|
||||
sikhism = 'sikhism',
|
||||
judaism = 'judaism',
|
||||
other = 'other',
|
||||
atheism = 'atheism',
|
||||
pastors = 'pastors',
|
||||
money = 'money',
|
||||
cryptoCurrency = 'cryptoCurrency',
|
||||
tents = 'tents',
|
||||
houses = 'houses',
|
||||
churches = 'churches',
|
||||
compounds = 'compounds',
|
||||
buildingPermit = 'buildingPermit',
|
||||
megaChurches = 'megaChurches',
|
||||
credibility = 'credibility',
|
||||
}
|
||||
|
||||
type ResourceNumber = { [key in ResourceKey]?: number };
|
||||
|
||||
type ResourceAction = {
|
||||
name: string;
|
||||
description: string;
|
||||
isEnabled: (state: GameState) => boolean;
|
||||
performAction: (state: GameState) => void;
|
||||
};
|
|
@ -2,8 +2,10 @@
|
|||
|
||||
class Tent extends Infrastructure {
|
||||
constructor (config: GameConfig) {
|
||||
super('Tents',
|
||||
`Provides room to house ${config.formatNumber(config.cfgCapacity.tents?.playerOrg ?? 0)} followers.`);
|
||||
super(
|
||||
'tent',
|
||||
'tents',
|
||||
`Provides room to house ${formatNumber(config.cfgCapacity.tents?.playerOrg ?? 0)} followers.`);
|
||||
this.cost.money = config.cfgInitialCost.tents;
|
||||
this._costMultiplier.money = config.cfgCostMultiplier.tents;
|
||||
}
|
||||
|
|
|
@ -53,17 +53,21 @@ class DebugRenderer implements IRenderer {
|
|||
let content = `
|
||||
<span class='resource-title'
|
||||
title='${this._escape(resource.description)}'>
|
||||
${this._escape(resource.name)}</span><br>
|
||||
${this._escape(resource.pluralName)}</span><br>
|
||||
<span class='resource-value'></span>
|
||||
<span class='resource-max'></span>
|
||||
<span class='resource-inc'></span>
|
||||
`;
|
||||
if (resource.clickText !== undefined
|
||||
&& resource.clickDescription !== undefined) {
|
||||
content += `<br>
|
||||
<button class='resource-btn'
|
||||
title='${this._escape(resource.clickDescription)}'>
|
||||
${this._escape(resource.clickText)}</button>`;
|
||||
if (resource.userActions !== undefined) {
|
||||
content += '<br>';
|
||||
for (let i = 0; i < resource.userActions.length; i++) {
|
||||
const action = resource.userActions[i];
|
||||
content += `<button
|
||||
id='resource-btn-${rkey}-${i}'
|
||||
class='resource-btn'
|
||||
title='${this._escape(action.description)}'>
|
||||
${this._escape(action.name)}</button>`;
|
||||
}
|
||||
}
|
||||
if (resource.cost !== undefined
|
||||
&& Object.keys(resource.cost).length !== 0) {
|
||||
|
@ -71,11 +75,14 @@ class DebugRenderer implements IRenderer {
|
|||
}
|
||||
el.innerHTML = content;
|
||||
resContainer.appendChild(el);
|
||||
if (resource.clickAction !== undefined) {
|
||||
const btn = el.getElementsByClassName('resource-btn')[0];
|
||||
btn.addEventListener('click', (): void => {
|
||||
state.performClick(rkey);
|
||||
});
|
||||
if (resource.userActions !== undefined) {
|
||||
for (let i = 0; i < resource.userActions.length; i++) {
|
||||
const action = resource.userActions[i];
|
||||
const btn = document.getElementById(`resource-btn-${rkey}-${i}`);
|
||||
btn?.addEventListener('click', (): void => {
|
||||
state.performAction(rkey, i);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
// create tools footer
|
||||
|
@ -103,22 +110,25 @@ class DebugRenderer implements IRenderer {
|
|||
const value = resource.valueInWholeNumbers
|
||||
? Math.floor(resource.value)
|
||||
: resource.value;
|
||||
elV.innerHTML = state.config.formatNumber(value);
|
||||
elV.innerHTML = formatNumber(value);
|
||||
elT.innerHTML = resource.max !== undefined
|
||||
? ` / ${state.config.formatNumber(resource.max(state))}`
|
||||
? ` / ${formatNumber(resource.max(state))}`
|
||||
: '';
|
||||
const elB = el.getElementsByClassName('resource-btn');
|
||||
if (elB.length > 0) {
|
||||
const enabled = state.isPurchasable(resource.cost)
|
||||
&& (resource.max === undefined
|
||||
|| resource.value < resource.max(state));
|
||||
if (enabled) elB[0].removeAttribute('disabled');
|
||||
else elB[0].setAttribute('disabled', 'disabled');
|
||||
if (resource.userActions !== undefined) {
|
||||
for (let i = 0; i < resource.userActions.length; i++) {
|
||||
const elB = document.getElementById(`resource-btn-${rkey}-${i}`);
|
||||
if (elB === null) continue;
|
||||
if (resource.userActions[i].isEnabled(state)) {
|
||||
elB.removeAttribute('disabled');
|
||||
} else {
|
||||
elB.setAttribute('disabled', 'disabled');
|
||||
}
|
||||
}
|
||||
}
|
||||
if (resource.inc !== undefined && resource.inc(state) > 0) {
|
||||
const elI = el.getElementsByClassName('resource-inc')[0];
|
||||
elI.innerHTML =
|
||||
` +${state.config.formatNumber(resource.inc(state))}/s`;
|
||||
` +${formatNumber(resource.inc(state))}/s`;
|
||||
}
|
||||
if (this._handleClick) {
|
||||
const elC = el.getElementsByClassName('resource-cost');
|
||||
|
@ -154,10 +164,10 @@ class DebugRenderer implements IRenderer {
|
|||
if (resource.cost?.[rkey] !== undefined) {
|
||||
if (cost !== '') cost += ', ';
|
||||
if (rkey === ResourceKey.money) {
|
||||
cost += `$${state.config.formatNumber(resource.cost[rkey] ?? 0)}`;
|
||||
cost += `$${formatNumber(resource.cost[rkey] ?? 0)}`;
|
||||
} else {
|
||||
cost += `${state.config.formatNumber(resource.cost[rkey] ?? 0)}
|
||||
${state.resource[rkey]?.name ?? rkey}`;
|
||||
cost += `${formatNumber(resource.cost[rkey] ?? 0)}
|
||||
${state.resource[rkey]?.pluralName ?? rkey}`;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Reference in New Issue