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irreligious/src/model/resource/Church.ts

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/// <reference path="./Infrastructure.ts" />
class Church extends Infrastructure {
constructor (config: GameConfig) {
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super('Churches',
`Preaching grounds for ${config.formatNumber(config.cfgChurchPastorCapacity)} pastors.`);
this.cost.money = config.cfgChurchStartingCost;
this._costMultiplier.money = config.cfgChurchCostMultiplier;
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}
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public max: (state: GameState) => number = (state) =>
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(state.resource.compounds?.value ?? 0)
* state.config.cfgCompoundChurchCapacity;
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public isUnlocked (state: GameState): boolean {
if (this._isUnlocked) return true;
const compounds = state.resource.compounds;
if (compounds !== undefined && compounds.value > 0) {
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this._isUnlocked = true;
}
return this._isUnlocked;
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}
}