resource typings cleanup

This commit is contained in:
Rudis Muiznieks 2021-09-05 19:20:24 -05:00
parent 30877e0bc0
commit d0e58996a1
12 changed files with 55 additions and 62 deletions

View file

@ -45,7 +45,7 @@ class GameState {
for (const rkey of this._resourceKeys) {
const resource = this._resources[rkey];
if (resource?.isUnlocked(this) === true) {
if (resource.advanceAction !== null)
if (resource.advanceAction !== undefined)
resource.advanceAction(time, this);
}
}
@ -55,12 +55,12 @@ class GameState {
const resource = this._resources[rkey];
if (resource === undefined || !resource.isUnlocked(this)) continue;
if (resource.inc !== null && (resource.max === null
if (resource.inc !== undefined && (resource.max === undefined
|| resource.value < resource.max(this))) {
resource.addValue(resource.inc(this) * time / 1000, this);
}
if (resource.max !== null && resource.value > resource.max(this)) {
if (resource.max !== undefined && resource.value > resource.max(this)) {
resource.addValue((resource.value - resource.max(this)) * -1, this);
}
if (resource.value < 0) {
@ -73,7 +73,7 @@ class GameState {
const resource = this._resources[resourceKey];
if (resource === undefined || !resource.isUnlocked(this)) return;
if (resource.clickAction !== null) {
if (resource.clickAction !== undefined) {
resource.clickAction(this);
for (const callback of this.onResourceClick) {
callback();
@ -95,8 +95,8 @@ class GameState {
}
public isPurchasable (
cost: { [key in ResourceKey]?: number } | null): boolean {
if (cost === null) return true;
cost?: { [key in ResourceKey]?: number }): boolean {
if (cost === undefined) return true;
for (const key in cost) {
const rkey = <ResourceKey>key;
if ((this._resources[rkey]?.value ?? 0) < (cost[rkey] ?? 0)) {
@ -120,9 +120,11 @@ class GameState {
};
for (const key in this._resources) {
const rkey = <ResourceKey>key;
const resource = this._resources[rkey];
if (resource === undefined) continue;
saveObj[rkey] = {
value: this._resources[rkey]?.value ?? 0,
cost: this._resources[rkey]?.cost ?? null,
value: resource.value,
cost: resource.cost,
};
}
const saveStr: string = btoa(JSON.stringify(saveObj));
@ -139,13 +141,13 @@ class GameState {
const rkey = <ResourceKey>key;
const saveRes = <{
value: number;
cost: { [key: string]: number } | null;
cost?: { [key: string]: number };
} | undefined> saveObj[key];
if (saveRes !== undefined) {
// @ts-expect-error writing read-only value from save data
this._resources[rkey].value = saveRes.value;
// @ts-expect-error writing read-only cost from save data
this._resources[rkey].cost = saveRes.cost ?? null;
this._resources[rkey].cost = saveRes.cost;
}
}
} else {
@ -172,7 +174,7 @@ class GameState {
type SaveData = {
[key: string]: {
value: number;
cost: { [key: string]: number } | null;
cost?: { [key: string]: number };
} | { maj: number, min: number } | undefined;
version?: { maj: number, min: number };
};

View file

@ -9,7 +9,8 @@ class Church extends Infrastructure {
}
public max: (state: GameState) => number = (state) =>
state.resource.compounds?.value ?? 0;
(state.resource.compounds?.value ?? 0)
* state.config.cfgCompoundChurchCapacity;
public isUnlocked (state: GameState): boolean {
if (this._isUnlocked) return true;

View file

@ -34,18 +34,21 @@ interface IResource {
readonly name: string;
readonly description: string;
readonly valueInWholeNumbers: boolean;
readonly clickText: string | null;
readonly clickDescription: string | null;
readonly value: number;
readonly cost?: { [key in ResourceKey]?: number };
readonly clickText?: string;
readonly clickDescription?: string;
// readonly altClickText?: string;
// readonly altClickDescription?: string;
readonly value: number;
readonly cost: { [key in ResourceKey]?: number } | null;
max: ((state: GameState) => number) | null;
inc: ((state: GameState) => number) | null;
clickAction: ((state: GameState) => void) | null;
max?: (state: GameState) => number;
inc?: (state: GameState) => number;
clickAction?: (state: GameState) => void;
// altClickAction (state: GameState): void;
advanceAction?: (time: number, state: GameState) => void;
addValue: (amount: number, state: GameState) => void;
isUnlocked: (state: GameState) => boolean;
advanceAction: ((time: number, state: GameState) => void) | null;
}

View file

@ -8,8 +8,8 @@ abstract class Job implements IResource {
public value = 0;
public readonly cost: { [key in ResourceKey]?: number } = { };
public max: ((state: GameState) => number) | null = null;
public inc: ((state: GameState) => number) | null = null;
public max?: (state: GameState) => number = undefined;
public inc?: (state: GameState) => number = undefined;
protected _costMultiplier: { [key in ResourceKey]?: number } = { };
protected _isUnlocked = false;
@ -19,13 +19,12 @@ abstract class Job implements IResource {
public readonly description: string
) { }
public clickAction (state: GameState): void {
if (this._availableJobs(state) <= 0) {
state.log('You have no unemployed followers to promote.');
return;
}
if (this.max !== null && this.value < this.max(state)
if (this.max !== undefined && this.value < this.max(state)
&& state.deductCost(this.cost)) {
this.addValue(1);
state.log(this._hireLog(1, state));

View file

@ -29,6 +29,10 @@ class Money extends Purchasable {
inc += (state.resource.cryptoCurrency?.value ?? 0)
* state.config.cfgCryptoReturnAmount;
// salaries
inc -= (state.resource.pastors?.value ?? 0)
* state.config.cfgPastorSalary;
return inc;
};

View file

@ -3,17 +3,9 @@
abstract class Passive implements IResource {
public readonly resourceType = ResourceType.passive;
public readonly valueInWholeNumbers = false;
public readonly clickText = null;
public readonly clickDescription = null;
public value = 0;
public readonly cost = null;
public readonly clickAction = null;
public max: ((state: GameState) => number) | null = null;
public inc: ((state: GameState) => number) | null = null;
public advanceAction: (
(time: number, state: GameState) => void) | null = null;
public advanceAction?: (time: number, state: GameState) => void = undefined;
constructor (
public readonly name: string,

View file

@ -8,6 +8,7 @@ class Pastor extends Job {
'Collect tithings for you and recruit new members from other faiths automatically.');
}
public max: (state: GameState) => number = (state) => {
let max = (state.resource.churches?.value ?? 0)
* state.config.cfgChurchPastorCapacity;
@ -32,9 +33,9 @@ class Pastor extends Job {
if (Math.floor(plorg?.value ?? 0) < tithed)
tithed = Math.floor(plorg?.value ?? 0);
let collected = tithed * state.config.cfgTitheAmount;
if (money?.max !== null
&& collected > (money?.max(state) ?? 0) - (money?.value ?? 0))
collected = (money?.max(state) ?? 0) - (money?.value ?? 0);
if (money?.max !== undefined
&& collected > money.max(state) - money.value)
collected = money.max(state) - money.value;
if (collected > 0) {
money?.addValue(collected, state);
state.log(`Your pastors collected $${state.config.formatNumber(collected)} in tithings from ${state.config.formatNumber(tithed)} followers.`);

View file

@ -8,7 +8,6 @@ class PlayerOrg implements IResource {
public readonly clickText = 'Recruit';
public readonly clickDescription = 'Gather new followers.';
public value = 0;
public readonly cost = null;
private _timeSinceLastLost = 0;
private _lastRecruitmentLog = 0;
@ -33,8 +32,7 @@ class PlayerOrg implements IResource {
// credibility adjustment
const creds = state.resource.credibility;
if (creds?.max !== null) inc *=
(creds?.value ?? 0) / (creds?.max(state) ?? state.config.cfgPassiveMax);
if (creds?.max !== undefined) inc *= creds.value / creds.max(state);
return inc;
}
@ -48,9 +46,8 @@ class PlayerOrg implements IResource {
// chance to fail increases as credibility decreases
const creds = state.resource.credibility;
if (creds?.max !== null) {
const ratio = Math.ceil(creds?.value ?? 0) / (creds?.max(state)
?? state.config.cfgPassiveMax);
if (creds?.max !== undefined) {
const ratio = Math.ceil(creds.value) / creds.max(state);
if (Math.random() > ratio) {
state.log('Your recruitment efforts failed.');
return;
@ -99,10 +96,9 @@ class PlayerOrg implements IResource {
if (this._timeSinceLastLost > state.config.cfgCredibilityFollowerLossTime) {
if (this.value > 0) {
const creds = state.resource.credibility;
if (creds?.max !== null) {
if (creds?.max !== undefined) {
const ratio =
Math.ceil(creds?.value ?? 0) / (creds?.max(state)
?? state.config.cfgPassiveMax);
Math.ceil(creds.value) / creds.max(state);
if (Math.random() > ratio) {
const lost = Math.ceil(this.value
* state.config.cfgCredibilityFollowerLossRatio

View file

@ -8,8 +8,8 @@ abstract class Purchasable implements IResource {
public value = 0;
public readonly cost: { [key in ResourceKey]?: number } = { };
public inc: ((state: GameState) => number) | null = null;
public max: ((_state: GameState) => number) | null = null;
public inc?: (state: GameState) => number = undefined;
public max?: (_state: GameState) => number = undefined;
protected _costMultiplier: { [key in ResourceKey]?: number } = { };
protected _isUnlocked = false;
@ -21,7 +21,7 @@ abstract class Purchasable implements IResource {
public clickAction (state: GameState): void {
if (this.max !== null && this.value >= this.max(state)) return;
if (this.max !== undefined && this.value >= this.max(state)) return;
if (state.deductCost(this.cost)) {
const amount = this._purchaseAmount(state);
if (amount > 0) {

View file

@ -3,14 +3,6 @@
class Religion implements IResource {
public readonly resourceType = ResourceType.religion;
public readonly valueInWholeNumbers = true;
public readonly clickText = null;
public readonly clickDescription = null;
public readonly cost = null;
public readonly max = null;
public readonly inc = null;
public readonly clickAction = null;
public readonly advanceAction = null;
constructor (
public readonly name: string,

View file

@ -2,6 +2,7 @@
abstract class Research extends Purchasable {
public readonly resourceType = ResourceType.research;
public inc = undefined;
constructor (
public readonly name: string,

View file

@ -58,19 +58,20 @@ class DebugRenderer implements IRenderer {
<span class='resource-max'></span>
<span class='resource-inc'></span>
`;
if (resource.clickText !== null && resource.clickDescription !== null) {
if (resource.clickText !== undefined
&& resource.clickDescription !== undefined) {
content += `<br>
<button class='resource-btn'
title='${this._escape(resource.clickDescription)}'>
${this._escape(resource.clickText)}</button>`;
}
if (resource.cost !== null
if (resource.cost !== undefined
&& Object.keys(resource.cost).length !== 0) {
content += "<br>Cost: <span class='resource-cost'></span>";
}
el.innerHTML = content;
resContainer.appendChild(el);
if (resource.clickAction !== null) {
if (resource.clickAction !== undefined) {
const btn = el.getElementsByClassName('resource-btn')[0];
btn.addEventListener('click', (): void => {
state.performClick(rkey);
@ -103,17 +104,18 @@ class DebugRenderer implements IRenderer {
? Math.floor(resource.value)
: resource.value;
elV.innerHTML = state.config.formatNumber(value);
elT.innerHTML = resource.max !== null
elT.innerHTML = resource.max !== undefined
? ` / ${state.config.formatNumber(resource.max(state))}`
: '';
const elB = el.getElementsByClassName('resource-btn');
if (elB.length > 0) {
const enabled = state.isPurchasable(resource.cost)
&& (resource.max === null || resource.value < resource.max(state));
&& (resource.max === undefined
|| resource.value < resource.max(state));
if (enabled) elB[0].removeAttribute('disabled');
else elB[0].setAttribute('disabled', 'disabled');
}
if (resource.inc !== null && resource.inc(state) > 0) {
if (resource.inc !== undefined && resource.inc(state) > 0) {
const elI = el.getElementsByClassName('resource-inc')[0];
elI.innerHTML =
` +${state.config.formatNumber(resource.inc(state))}/s`;