resource typings cleanup
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30877e0bc0
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d0e58996a1
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@ -45,7 +45,7 @@ class GameState {
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for (const rkey of this._resourceKeys) {
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const resource = this._resources[rkey];
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if (resource?.isUnlocked(this) === true) {
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if (resource.advanceAction !== null)
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if (resource.advanceAction !== undefined)
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resource.advanceAction(time, this);
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}
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}
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@ -55,12 +55,12 @@ class GameState {
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const resource = this._resources[rkey];
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if (resource === undefined || !resource.isUnlocked(this)) continue;
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if (resource.inc !== null && (resource.max === null
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if (resource.inc !== undefined && (resource.max === undefined
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|| resource.value < resource.max(this))) {
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resource.addValue(resource.inc(this) * time / 1000, this);
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}
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if (resource.max !== null && resource.value > resource.max(this)) {
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if (resource.max !== undefined && resource.value > resource.max(this)) {
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resource.addValue((resource.value - resource.max(this)) * -1, this);
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}
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if (resource.value < 0) {
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@ -73,7 +73,7 @@ class GameState {
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const resource = this._resources[resourceKey];
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if (resource === undefined || !resource.isUnlocked(this)) return;
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if (resource.clickAction !== null) {
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if (resource.clickAction !== undefined) {
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resource.clickAction(this);
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for (const callback of this.onResourceClick) {
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callback();
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@ -95,8 +95,8 @@ class GameState {
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}
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public isPurchasable (
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cost: { [key in ResourceKey]?: number } | null): boolean {
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if (cost === null) return true;
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cost?: { [key in ResourceKey]?: number }): boolean {
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if (cost === undefined) return true;
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for (const key in cost) {
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const rkey = <ResourceKey>key;
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if ((this._resources[rkey]?.value ?? 0) < (cost[rkey] ?? 0)) {
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@ -120,9 +120,11 @@ class GameState {
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};
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for (const key in this._resources) {
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const rkey = <ResourceKey>key;
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const resource = this._resources[rkey];
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if (resource === undefined) continue;
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saveObj[rkey] = {
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value: this._resources[rkey]?.value ?? 0,
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cost: this._resources[rkey]?.cost ?? null,
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value: resource.value,
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cost: resource.cost,
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};
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}
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const saveStr: string = btoa(JSON.stringify(saveObj));
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@ -139,13 +141,13 @@ class GameState {
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const rkey = <ResourceKey>key;
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const saveRes = <{
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value: number;
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cost: { [key: string]: number } | null;
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cost?: { [key: string]: number };
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} | undefined> saveObj[key];
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if (saveRes !== undefined) {
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// @ts-expect-error writing read-only value from save data
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this._resources[rkey].value = saveRes.value;
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// @ts-expect-error writing read-only cost from save data
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this._resources[rkey].cost = saveRes.cost ?? null;
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this._resources[rkey].cost = saveRes.cost;
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}
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}
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} else {
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@ -172,7 +174,7 @@ class GameState {
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type SaveData = {
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[key: string]: {
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value: number;
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cost: { [key: string]: number } | null;
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cost?: { [key: string]: number };
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} | { maj: number, min: number } | undefined;
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version?: { maj: number, min: number };
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};
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@ -9,7 +9,8 @@ class Church extends Infrastructure {
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}
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public max: (state: GameState) => number = (state) =>
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state.resource.compounds?.value ?? 0;
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(state.resource.compounds?.value ?? 0)
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* state.config.cfgCompoundChurchCapacity;
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public isUnlocked (state: GameState): boolean {
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if (this._isUnlocked) return true;
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@ -34,18 +34,21 @@ interface IResource {
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readonly name: string;
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readonly description: string;
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readonly valueInWholeNumbers: boolean;
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readonly clickText: string | null;
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readonly clickDescription: string | null;
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readonly value: number;
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readonly cost?: { [key in ResourceKey]?: number };
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readonly clickText?: string;
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readonly clickDescription?: string;
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// readonly altClickText?: string;
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// readonly altClickDescription?: string;
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readonly value: number;
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readonly cost: { [key in ResourceKey]?: number } | null;
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max: ((state: GameState) => number) | null;
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inc: ((state: GameState) => number) | null;
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clickAction: ((state: GameState) => void) | null;
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max?: (state: GameState) => number;
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inc?: (state: GameState) => number;
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clickAction?: (state: GameState) => void;
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// altClickAction (state: GameState): void;
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advanceAction?: (time: number, state: GameState) => void;
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addValue: (amount: number, state: GameState) => void;
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isUnlocked: (state: GameState) => boolean;
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advanceAction: ((time: number, state: GameState) => void) | null;
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}
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@ -8,8 +8,8 @@ abstract class Job implements IResource {
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public value = 0;
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public readonly cost: { [key in ResourceKey]?: number } = { };
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public max: ((state: GameState) => number) | null = null;
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public inc: ((state: GameState) => number) | null = null;
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public max?: (state: GameState) => number = undefined;
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public inc?: (state: GameState) => number = undefined;
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protected _costMultiplier: { [key in ResourceKey]?: number } = { };
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protected _isUnlocked = false;
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@ -19,13 +19,12 @@ abstract class Job implements IResource {
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public readonly description: string
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) { }
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public clickAction (state: GameState): void {
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if (this._availableJobs(state) <= 0) {
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state.log('You have no unemployed followers to promote.');
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return;
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}
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if (this.max !== null && this.value < this.max(state)
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if (this.max !== undefined && this.value < this.max(state)
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&& state.deductCost(this.cost)) {
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this.addValue(1);
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state.log(this._hireLog(1, state));
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@ -29,6 +29,10 @@ class Money extends Purchasable {
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inc += (state.resource.cryptoCurrency?.value ?? 0)
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* state.config.cfgCryptoReturnAmount;
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// salaries
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inc -= (state.resource.pastors?.value ?? 0)
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* state.config.cfgPastorSalary;
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return inc;
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};
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@ -3,17 +3,9 @@
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abstract class Passive implements IResource {
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public readonly resourceType = ResourceType.passive;
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public readonly valueInWholeNumbers = false;
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public readonly clickText = null;
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public readonly clickDescription = null;
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public value = 0;
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public readonly cost = null;
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public readonly clickAction = null;
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public max: ((state: GameState) => number) | null = null;
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public inc: ((state: GameState) => number) | null = null;
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public advanceAction: (
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(time: number, state: GameState) => void) | null = null;
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public advanceAction?: (time: number, state: GameState) => void = undefined;
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constructor (
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public readonly name: string,
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@ -8,6 +8,7 @@ class Pastor extends Job {
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'Collect tithings for you and recruit new members from other faiths automatically.');
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}
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public max: (state: GameState) => number = (state) => {
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let max = (state.resource.churches?.value ?? 0)
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* state.config.cfgChurchPastorCapacity;
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@ -32,9 +33,9 @@ class Pastor extends Job {
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if (Math.floor(plorg?.value ?? 0) < tithed)
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tithed = Math.floor(plorg?.value ?? 0);
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let collected = tithed * state.config.cfgTitheAmount;
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if (money?.max !== null
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&& collected > (money?.max(state) ?? 0) - (money?.value ?? 0))
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collected = (money?.max(state) ?? 0) - (money?.value ?? 0);
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if (money?.max !== undefined
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&& collected > money.max(state) - money.value)
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collected = money.max(state) - money.value;
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if (collected > 0) {
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money?.addValue(collected, state);
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state.log(`Your pastors collected $${state.config.formatNumber(collected)} in tithings from ${state.config.formatNumber(tithed)} followers.`);
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@ -8,7 +8,6 @@ class PlayerOrg implements IResource {
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public readonly clickText = 'Recruit';
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public readonly clickDescription = 'Gather new followers.';
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public value = 0;
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public readonly cost = null;
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private _timeSinceLastLost = 0;
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private _lastRecruitmentLog = 0;
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@ -33,8 +32,7 @@ class PlayerOrg implements IResource {
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// credibility adjustment
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const creds = state.resource.credibility;
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if (creds?.max !== null) inc *=
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(creds?.value ?? 0) / (creds?.max(state) ?? state.config.cfgPassiveMax);
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if (creds?.max !== undefined) inc *= creds.value / creds.max(state);
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return inc;
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}
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@ -48,9 +46,8 @@ class PlayerOrg implements IResource {
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// chance to fail increases as credibility decreases
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const creds = state.resource.credibility;
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if (creds?.max !== null) {
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const ratio = Math.ceil(creds?.value ?? 0) / (creds?.max(state)
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?? state.config.cfgPassiveMax);
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if (creds?.max !== undefined) {
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const ratio = Math.ceil(creds.value) / creds.max(state);
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if (Math.random() > ratio) {
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state.log('Your recruitment efforts failed.');
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return;
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@ -99,10 +96,9 @@ class PlayerOrg implements IResource {
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if (this._timeSinceLastLost > state.config.cfgCredibilityFollowerLossTime) {
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if (this.value > 0) {
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const creds = state.resource.credibility;
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if (creds?.max !== null) {
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if (creds?.max !== undefined) {
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const ratio =
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Math.ceil(creds?.value ?? 0) / (creds?.max(state)
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?? state.config.cfgPassiveMax);
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Math.ceil(creds.value) / creds.max(state);
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if (Math.random() > ratio) {
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const lost = Math.ceil(this.value
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* state.config.cfgCredibilityFollowerLossRatio
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@ -8,8 +8,8 @@ abstract class Purchasable implements IResource {
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public value = 0;
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public readonly cost: { [key in ResourceKey]?: number } = { };
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public inc: ((state: GameState) => number) | null = null;
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public max: ((_state: GameState) => number) | null = null;
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public inc?: (state: GameState) => number = undefined;
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public max?: (_state: GameState) => number = undefined;
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protected _costMultiplier: { [key in ResourceKey]?: number } = { };
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protected _isUnlocked = false;
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@ -21,7 +21,7 @@ abstract class Purchasable implements IResource {
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public clickAction (state: GameState): void {
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if (this.max !== null && this.value >= this.max(state)) return;
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if (this.max !== undefined && this.value >= this.max(state)) return;
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if (state.deductCost(this.cost)) {
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const amount = this._purchaseAmount(state);
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if (amount > 0) {
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@ -3,14 +3,6 @@
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class Religion implements IResource {
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public readonly resourceType = ResourceType.religion;
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public readonly valueInWholeNumbers = true;
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public readonly clickText = null;
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public readonly clickDescription = null;
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public readonly cost = null;
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public readonly max = null;
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public readonly inc = null;
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public readonly clickAction = null;
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public readonly advanceAction = null;
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constructor (
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public readonly name: string,
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@ -2,6 +2,7 @@
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abstract class Research extends Purchasable {
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public readonly resourceType = ResourceType.research;
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public inc = undefined;
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constructor (
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public readonly name: string,
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@ -58,19 +58,20 @@ class DebugRenderer implements IRenderer {
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<span class='resource-max'></span>
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<span class='resource-inc'></span>
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`;
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if (resource.clickText !== null && resource.clickDescription !== null) {
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if (resource.clickText !== undefined
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&& resource.clickDescription !== undefined) {
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content += `<br>
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<button class='resource-btn'
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title='${this._escape(resource.clickDescription)}'>
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${this._escape(resource.clickText)}</button>`;
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}
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if (resource.cost !== null
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if (resource.cost !== undefined
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&& Object.keys(resource.cost).length !== 0) {
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content += "<br>Cost: <span class='resource-cost'></span>";
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}
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el.innerHTML = content;
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resContainer.appendChild(el);
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if (resource.clickAction !== null) {
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if (resource.clickAction !== undefined) {
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const btn = el.getElementsByClassName('resource-btn')[0];
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btn.addEventListener('click', (): void => {
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state.performClick(rkey);
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@ -103,17 +104,18 @@ class DebugRenderer implements IRenderer {
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? Math.floor(resource.value)
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: resource.value;
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elV.innerHTML = state.config.formatNumber(value);
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elT.innerHTML = resource.max !== null
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elT.innerHTML = resource.max !== undefined
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? ` / ${state.config.formatNumber(resource.max(state))}`
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: '';
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const elB = el.getElementsByClassName('resource-btn');
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if (elB.length > 0) {
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const enabled = state.isPurchasable(resource.cost)
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&& (resource.max === null || resource.value < resource.max(state));
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&& (resource.max === undefined
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|| resource.value < resource.max(state));
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if (enabled) elB[0].removeAttribute('disabled');
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else elB[0].setAttribute('disabled', 'disabled');
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}
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if (resource.inc !== null && resource.inc(state) > 0) {
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if (resource.inc !== undefined && resource.inc(state) > 0) {
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const elI = el.getElementsByClassName('resource-inc')[0];
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elI.innerHTML =
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` +${state.config.formatNumber(resource.inc(state))}/s`;
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