slangin/states.ino

349 lines
9.3 KiB
Arduino
Raw Normal View History

2022-06-18 16:54:40 -05:00
/*
Slangin'
State Management
Author: Rudis Muiznieks
License: WTFPL
*/
2022-06-18 00:05:30 -05:00
void initializeNewGame() {
sGameState = STATE_TURN_MENU;
2022-06-18 21:34:58 -05:00
pMoney = 2000;
2022-06-18 00:05:30 -05:00
pLoanAmount = 5000;
pSavingsAmount = 0;
pLocation = LOC_BRONX;
pGuns = 0;
pCapacity = 100;
pHealth = 50;
for (int i = 0; i < 6; i++) {
pInventory[i] = 0;
}
sCurrentDay = 0;
incrementDay(); // start on day 1
}
void incrementDay() {
sCurrentDay++;
// TODO: check for game over
2022-06-18 21:34:58 -05:00
sAlreadyBorrowed = false;
2022-06-18 00:05:30 -05:00
// generate new drug prices
2022-06-18 13:20:04 -05:00
sDrugPrices[DRUG_COCAINE] = random(12001) + 16000;
sDrugPrices[DRUG_HEROINE] = random(7001) + 5000;
sDrugPrices[DRUG_ACID] = (random(35) + 10) * 100;
sDrugPrices[DRUG_WEED] = (random(43) + 33) * 10;
sDrugPrices[DRUG_SPEED] = (random(16) + 7) * 10;
sDrugPrices[DRUG_LUDES] = (random(5) + 1) * 10;
2022-06-18 00:05:30 -05:00
}
2022-06-18 22:55:00 -05:00
void newDayRandomEvent() {
const int eventId = random(20);
sPreviousGameState = STATE_TURN_MENU;
dialogSmall = false;
switch (eventId) {
case 1:
dialog[0] = "Rival dealers are";
dialog[1] = "selling cheap";
dialog[2] = "ludes!!!";
dialogLength = 3;
sDrugPrices[DRUG_LUDES] = 2;
sGameState = STATE_INFO_DIALOG;
break;
case 2:
dialog[0] = "Weed prices have";
dialog[1] = "bottomed out!!!";
dialogLength = 2;
sDrugPrices[DRUG_WEED] = 122;
sGameState = STATE_INFO_DIALOG;
break;
case 3:
dialog[0] = "Pigs are selling";
dialog[1] = "cheap heroine";
dialog[2] = "from last week's";
dialog[3] = "raid!!!!";
dialogLength = 4;
sDrugPrices[DRUG_HEROINE] = random(1150) + 850;
sGameState = STATE_INFO_DIALOG;
break;
case 4:
case 5:
dialog[0] = "Addicts are";
dialog[1] = "buying heroine";
dialog[2] = "at outrageous";
dialog[3] = "prices!!!";
dialogLength = 4;
sDrugPrices[DRUG_HEROINE] = random(25001) + 18000;
sGameState = STATE_INFO_DIALOG;
break;
case 6:
case 7:
dialog[0] = "Pigs made a big";
dialog[1] = "coke bust! Prices";
dialog[2] = "are outrageous!!!!";
dialogLength = 3;
sDrugPrices[DRUG_COCAINE] = random(60001) + 80000;
sGameState = STATE_INFO_DIALOG;
break;
case 8:
dialog[0] = "You were mugged";
dialog[1] = "in the subway!";
dialogLength = 2;
pMoney = round(pMoney / 3.0) * 2;
sGameState = STATE_INFO_DIALOG;
break;
case 9:
case 10:
case 11: {
if (playerDrugInventoryCount() >= 50) {
const int pigs = eventId == 9 ? 1 : eventId == 10 ? 3 : 4;
dialog[0] = "Officer Hardass and";
dialog[1] = String(pigs);
dialog[1] += F(" of his deputies");
dialog[2] = "are after you!";
dialogLength = 3;
sPreviousGameState = STATE_FIGHT_MENU;
sGameState = STATE_INFO_DIALOG;
} else {
sGameState = STATE_TURN_MENU;
}
break;
}
case 12:
case 13: {
if (pMoney >= 500 && playerCapacityRemaining() >= 5) {
const int x = random(3);
dialog[0] = "Will you buy a";
if (x == 0 || x == 1) {
dialog[1] = x == 0 ? "baretta for" : ".44 magnum for";
dialog[2] = "400 dollars?";
dialogLength = 3;
} else {
dialog[1] = "saturday night";
dialog[2] = "special for 400";
dialog[3] = "dollars?";
dialogLength = 4;
}
sGameState = STATE_BUY_GUN_DIALOG;
} else {
sGameState = STATE_TURN_MENU;
}
break;
}
case 14:
dialog[0] = "There's some weed";
dialog[1] = "here that smells";
dialog[2] = "like good stuff!!";
dialog[3] = "Will you smoke it?";
dialogLength = 4;
sGameState = STATE_DO_WEED_DIALOG;
break;
case 15:
if (pMoney >= 300) {
dialog[0] = "Will you buy a new";
dialog[1] = "trenchcoat with";
dialog[2] = "more pockets for";
dialog[3] = "200 bucks?";
dialogLength = 4;
sGameState = STATE_BUY_COAT_DIALOG;
} else {
sGameState = STATE_TURN_MENU;
}
break;
case 16: {
if (playerCapacityRemaining() >= 8) {
const int amount = random(7) + 1;
const int drug = random(6);
pInventory[drug] += amount;
dialog[0] = F("You found ");
dialog[0] += String(amount);
dialog[1] = F("units of: ");
dialog[1] += lookupDrug(drug);
dialog[2] = "on a dead dude in";
dialog[3] = "the subway!!!";
dialogLength = 4;
sGameState = STATE_INFO_DIALOG;
} else {
sGameState = STATE_TURN_MENU;
}
break;
}
case 17:
dialog[0] = "The market has";
dialog[1] = "been flooded with";
dialog[2] = "cheap homemade";
dialog[3] = "acid!!!!";
dialogLength = 4;
sDrugPrices[DRUG_ACID] = random(551) + 250;
sGameState = STATE_INFO_DIALOG;
break;
default:
sGameState = STATE_TURN_MENU;
break;
}
}
2022-06-18 00:05:30 -05:00
void handleMenuAction() {
screenInitialized = false;
switch (sGameState) {
case STATE_TITLE:
switch (menuSelected) {
case 0: // new game
initializeNewGame();
break;
// TODO: continue/load saved
}
break;
case STATE_TURN_MENU:
2022-06-18 16:54:40 -05:00
sPreviousGameState = STATE_TURN_MENU;
2022-06-18 00:05:30 -05:00
switch (menuSelected) {
case 0: // trenchcoat
sGameState = STATE_INVENTORY;
break;
case 1: // buy drugs
2022-06-18 13:20:04 -05:00
sGameState = STATE_BUY_MENU;
break;
2022-06-18 00:05:30 -05:00
case 2: // sell drugs
2022-06-18 13:20:04 -05:00
sGameState = STATE_SELL_MENU;
break;
2022-06-18 00:05:30 -05:00
case 3: // jet
2022-06-18 13:20:04 -05:00
sGameState = STATE_JET_MENU;
break;
2022-06-18 00:05:30 -05:00
case 4: // loan shark
2022-06-18 13:20:04 -05:00
sGameState = STATE_SHARK_MENU;
break;
2022-06-18 00:05:30 -05:00
case 5: // bank
2022-06-18 13:20:04 -05:00
sGameState = STATE_BANK_MENU;
2022-06-18 00:05:30 -05:00
break;
}
break;
case STATE_JET_MENU:
2022-06-18 22:55:00 -05:00
incrementDay();
pLocation = menuSelected < pLocation ? menuSelected : menuSelected + 1;
newDayRandomEvent();
2022-06-18 16:54:40 -05:00
break;
2022-06-18 21:34:58 -05:00
2022-06-18 18:17:18 -05:00
case STATE_BUY_MENU: {
int remaining = playerCapacityRemaining();
2022-06-18 16:54:40 -05:00
sPreviousGameState = STATE_BUY_MENU;
sCurrentDrug = menuSelected;
2022-06-18 18:17:18 -05:00
if (remaining <= 0) {
2022-06-18 16:54:40 -05:00
dialog[0] = F("Oops!");
dialog[1] = F("");
2022-06-18 18:17:18 -05:00
dialog[2] = F("You can't carry");
2022-06-18 16:54:40 -05:00
dialog[3] = F("more ");
dialog[3] += lookupDrug(sCurrentDrug);
dialog[3] += F("!");
dialogLength = 4;
dialogSmall = false;
sPreviousGameState = sGameState;
sGameState = STATE_INFO_DIALOG;
} else if (pMoney < sDrugPrices[sCurrentDrug]) {
dialog[0] = F("Oops!");
dialog[1] = F("");
dialog[2] = F("You can't afford");
2022-06-18 22:55:00 -05:00
dialog[3] = lookupDrug(sCurrentDrug);
dialog[3] += F("!");
2022-06-18 16:54:40 -05:00
dialogLength = 4;
dialogSmall = false;
sPreviousGameState = sGameState;
sGameState = STATE_INFO_DIALOG;
} else {
sGameState = STATE_BUY_QTY_INPUT;
sCurrentQty = 0;
sQtyMax = floor(pMoney / (float)sDrugPrices[sCurrentDrug]);
2022-06-18 18:17:18 -05:00
if (remaining < sQtyMax) sQtyMax = remaining;
2022-06-18 16:54:40 -05:00
}
break;
2022-06-18 18:17:18 -05:00
}
2022-06-18 21:34:58 -05:00
2022-06-18 00:05:30 -05:00
case STATE_SELL_MENU:
2022-06-18 16:54:40 -05:00
sPreviousGameState = STATE_SELL_MENU;
sCurrentDrug = menuSelected;
if (pInventory[sCurrentDrug] > 0) {
sGameState = STATE_SELL_QTY_INPUT;
sCurrentQty = 0;
sQtyMax = pInventory[sCurrentDrug];
} else {
dialog[0] = F("Oops!");
dialog[1] = F("");
dialog[2] = F("You don't have any");
2022-06-18 22:55:00 -05:00
dialog[3] = lookupDrug(sCurrentDrug);
dialog[3] += F("!");
2022-06-18 16:54:40 -05:00
dialogLength = 4;
dialogSmall = false;
sPreviousGameState = sGameState;
sGameState = STATE_INFO_DIALOG;
}
break;
2022-06-18 21:34:58 -05:00
2022-06-18 00:05:30 -05:00
case STATE_SHARK_MENU:
2022-06-18 21:34:58 -05:00
sPreviousGameState = STATE_SHARK_MENU;
sCurrentQty = 0;
switch (menuSelected) {
case 0: // repay loan
sGameState = STATE_PAY_LOAN_INPUT;
sQtyMax = pLoanAmount > pMoney ? pMoney : pLoanAmount;
break;
case 1: // borrow money
if (sAlreadyBorrowed) {
dialog[0] = F("You already");
dialog[1] = F("borrowed money");
dialog[2] = F("today!");
dialogLength = 3;
dialogSmall = false;
sGameState = STATE_INFO_DIALOG;
} else {
sGameState = STATE_BORROW_INPUT;
sQtyMax = 5000;
}
break;
}
break;
2022-06-18 00:05:30 -05:00
case STATE_BANK_MENU:
2022-06-18 21:34:58 -05:00
sPreviousGameState = STATE_BANK_MENU;
2022-06-18 22:55:00 -05:00
sCurrentQty = 0;
2022-06-18 21:34:58 -05:00
switch (menuSelected) {
case 0: // deposit money
sGameState = STATE_DEPOSIT_INPUT;
sQtyMax = pMoney;
break;
case 1: // withdraw money
sGameState = STATE_WITHDRAW_INPUT;
sQtyMax = pSavingsAmount;
break;
}
2022-06-18 00:05:30 -05:00
break;
}
}
2022-06-18 16:54:40 -05:00
2022-06-18 18:17:18 -05:00
bool checkBackedOut(const bool eitherButton) {
if (arduboy.justPressed(B_BUTTON) ||
(eitherButton && arduboy.justPressed(A_BUTTON))) {
2022-06-18 16:54:40 -05:00
screenInitialized = false;
sGameState = sPreviousGameState;
return true;
}
return false;
}
2022-06-18 18:17:18 -05:00
int playerCapacityRemaining() {
int qty = 0;
for (int i = 0; i < 6; i++) {
qty += pInventory[i];
}
2022-06-18 22:55:00 -05:00
qty += pGuns * 5;
2022-06-18 18:17:18 -05:00
return pCapacity - qty;
}
2022-06-18 22:55:00 -05:00
int playerDrugInventoryCount() {
int count = 0;
for (int i = 0; i < 6; i++) {
count += pInventory[i];
}
return count;
}