all menus drawing
This commit is contained in:
parent
df2f32f1b1
commit
a7eafdd1e0
73
slangin.ino
73
slangin.ino
|
@ -18,9 +18,9 @@ enum GameState {
|
|||
STATE_JET_MENU,
|
||||
STATE_BUY_MENU,
|
||||
STATE_SELL_MENU,
|
||||
STATE_FIGHT_MENU,
|
||||
STATE_SHARK_MENU,
|
||||
STATE_BANK_MENU,
|
||||
STATE_FIGHT_MENU,
|
||||
STATE_INVENTORY,
|
||||
STATE_INFO_DIALOG,
|
||||
STATE_QUESTION_DIALOG,
|
||||
|
@ -93,6 +93,7 @@ void setup() {
|
|||
screenInitialized = false;
|
||||
arduboy.begin();
|
||||
arduboy.setFrameRate(15);
|
||||
arduboy.initRandomSeed();
|
||||
}
|
||||
|
||||
void loop() {
|
||||
|
@ -139,10 +140,61 @@ void loop() {
|
|||
|
||||
case STATE_INVENTORY:
|
||||
drawStatusBar();
|
||||
drawTitle(F("Trenchcoat"));
|
||||
drawTitle("Trenchcoat");
|
||||
buildDrugMenu(pInventory);
|
||||
drawMenu(menuSmall, menuCols, menuLength, menu);
|
||||
break;
|
||||
|
||||
case STATE_BUY_MENU:
|
||||
case STATE_SELL_MENU:
|
||||
drawStatusBar();
|
||||
if (sGameState == STATE_BUY_MENU) drawTitle("Buy Drugs");
|
||||
else drawTitle("Sell Drugs");
|
||||
buildDrugMenu(sDrugPrices);
|
||||
drawMenu(menuSmall, menuCols, menuLength, menu);
|
||||
drawMenuIndicator(menuSelected, menuSmall, menuCols, menuLength, menu, false);
|
||||
break;
|
||||
|
||||
case STATE_JET_MENU: {
|
||||
String title = F("Jet from ");
|
||||
title = title + lookupLocation(pLocation);
|
||||
drawStatusBar();
|
||||
drawTitle(title);
|
||||
for (int i = 0; i < 5; i++) {
|
||||
int loc = i >= pLocation ? i + 1 : i;
|
||||
menu[i] = lookupLocation(loc);
|
||||
}
|
||||
menuLength = 5;
|
||||
menuSmall = true;
|
||||
menuCols = true;
|
||||
drawMenu(menuSmall, menuCols, menuLength, menu);
|
||||
drawMenuIndicator(menuSelected, menuSmall, menuCols, menuLength, menu, false);
|
||||
}
|
||||
break;
|
||||
|
||||
case STATE_SHARK_MENU:
|
||||
drawStatusBar();
|
||||
drawTitle("Loan Shark");
|
||||
menu[0] = F("Repay Loan");
|
||||
menu[1] = F("Borrow Money");
|
||||
menuLength = 2;
|
||||
menuSmall = false;
|
||||
menuCols = false;
|
||||
drawMenu(menuSmall, menuCols, menuLength, menu);
|
||||
drawMenuIndicator(menuSelected, menuSmall, menuCols, menuLength, menu, false);
|
||||
break;
|
||||
|
||||
case STATE_BANK_MENU:
|
||||
drawStatusBar();
|
||||
drawTitle("Bank");
|
||||
menu[0] = F("Deposit Money");
|
||||
menu[1] = F("Withdraw Money");
|
||||
menuLength = 2;
|
||||
menuSmall = false;
|
||||
menuCols = false;
|
||||
drawMenu(menuSmall, menuCols, menuLength, menu);
|
||||
drawMenuIndicator(menuSelected, menuSmall, menuCols, menuLength, menu, false);
|
||||
break;
|
||||
}
|
||||
screenInitialized = true;
|
||||
}
|
||||
|
@ -204,6 +256,7 @@ void loop() {
|
|||
sGameState == STATE_SELL_MENU ||
|
||||
sGameState == STATE_SHARK_MENU ||
|
||||
sGameState == STATE_BANK_MENU) {
|
||||
screenInitialized = false;
|
||||
sGameState = STATE_TURN_MENU;
|
||||
}
|
||||
}
|
||||
|
@ -239,11 +292,19 @@ void drawStatusBar() {
|
|||
} else {
|
||||
const int chars = numberChars(pMoney);
|
||||
const int x = 128 - (chars * 4);
|
||||
if (sGameState == STATE_SHARK_MENU || sGameState == STATE_BANK_MENU) {
|
||||
font3x5.setCursor(1, 0);
|
||||
font3x5.print(sGameState == STATE_SHARK_MENU ? "Loan" : "Acct");
|
||||
Sprites::drawOverwrite(19, 1, spriteDollar, 0);
|
||||
font3x5.setCursor(25, 0);
|
||||
font3x5.print(sGameState == STATE_SHARK_MENU ? pLoanAmount : pSavingsAmount);
|
||||
} else {
|
||||
font3x5.setCursor(1, 0);
|
||||
font3x5.print("Day");
|
||||
font3x5.setCursor(14, 0);
|
||||
font3x5.print(sCurrentDay);
|
||||
}
|
||||
Sprites::drawOverwrite(x - 6, 1, spriteDollar, 0);
|
||||
font3x5.setCursor(1, 0);
|
||||
font3x5.print("Day");
|
||||
font3x5.setCursor(14, 0);
|
||||
font3x5.print(sCurrentDay);
|
||||
font3x5.setCursor(x, 0);
|
||||
font3x5.print(pMoney);
|
||||
}
|
||||
|
|
21
states.ino
21
states.ino
|
@ -24,12 +24,12 @@ void incrementDay() {
|
|||
// TODO: check for game over
|
||||
|
||||
// generate new drug prices
|
||||
sDrugPrices[DRUG_COCAINE] = rand() % 12001 + 16000;
|
||||
sDrugPrices[DRUG_HEROINE] = rand() % 7001 + 5000;
|
||||
sDrugPrices[DRUG_ACID] = (rand() % 35 + 10) * 100;
|
||||
sDrugPrices[DRUG_WEED] = (rand() % 43 + 33) * 10;
|
||||
sDrugPrices[DRUG_SPEED] = (rand() % 16 + 7) * 10;
|
||||
sDrugPrices[DRUG_LUDES] = (rand() % 5 + 1) * 10;
|
||||
sDrugPrices[DRUG_COCAINE] = random(12001) + 16000;
|
||||
sDrugPrices[DRUG_HEROINE] = random(7001) + 5000;
|
||||
sDrugPrices[DRUG_ACID] = (random(35) + 10) * 100;
|
||||
sDrugPrices[DRUG_WEED] = (random(43) + 33) * 10;
|
||||
sDrugPrices[DRUG_SPEED] = (random(16) + 7) * 10;
|
||||
sDrugPrices[DRUG_LUDES] = (random(5) + 1) * 10;
|
||||
}
|
||||
|
||||
void handleMenuAction() {
|
||||
|
@ -50,10 +50,19 @@ void handleMenuAction() {
|
|||
sGameState = STATE_INVENTORY;
|
||||
break;
|
||||
case 1: // buy drugs
|
||||
sGameState = STATE_BUY_MENU;
|
||||
break;
|
||||
case 2: // sell drugs
|
||||
sGameState = STATE_SELL_MENU;
|
||||
break;
|
||||
case 3: // jet
|
||||
sGameState = STATE_JET_MENU;
|
||||
break;
|
||||
case 4: // loan shark
|
||||
sGameState = STATE_SHARK_MENU;
|
||||
break;
|
||||
case 5: // bank
|
||||
sGameState = STATE_BANK_MENU;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
|
Loading…
Reference in New Issue