implemented loan shark and bank

This commit is contained in:
Rudis Muiznieks 2022-06-18 21:34:58 -05:00
parent 6a66f47488
commit 042f41df71
Signed by: rudism
GPG Key ID: CABF2F86EF7884F9
2 changed files with 123 additions and 37 deletions

View File

@ -79,17 +79,18 @@ int sCurrentDay;
int sDrugPrices[6];
int sRandomEvent;
int sCurrentDrug;
unsigned long sCurrentQty;
unsigned long sQtyMax;
unsigned long sLastDebounce = 0;
long sCurrentQty;
long sQtyMax;
long sLastDebounce = 0;
short sDebounceCount = 0;
bool sAlreadyBorrowed;
/****************/
/* player state */
/****************/
unsigned long pMoney;
unsigned long pLoanAmount;
unsigned long pSavingsAmount;
long pMoney;
long pLoanAmount;
long pSavingsAmount;
GameLocation pLocation;
int pGuns;
int pCapacity;
@ -244,6 +245,31 @@ void loop() {
drawQtyInputTotal();
drawQtySelector(F("Qty"));
break;
case STATE_PAY_LOAN_INPUT:
case STATE_BORROW_INPUT:
case STATE_DEPOSIT_INPUT:
case STATE_WITHDRAW_INPUT:
dialog[0] = sGameState == STATE_PAY_LOAN_INPUT
? F("Pay Loan")
: sGameState == STATE_BORROW_INPUT
? F("Borrow Money")
: sGameState == STATE_DEPOSIT_INPUT
? F("Deposit Money")
: F("Withdraw Money");
dialog[1] = F("");
dialog[2] = F("");
dialog[3] = sPreviousGameState == STATE_SHARK_MENU
? F("You owe") : F("Savings");
dialog[4] = F("You have");
dialogLength = 5;
dialogSmall = true;
drawDialog();
drawMoney(50, 37, sPreviousGameState == STATE_SHARK_MENU
? pLoanAmount : pSavingsAmount);
drawMoney(55, 46, pMoney);
drawQtySelector(F("Amt"));
break;
}
screenInitialized = true;
}
@ -310,12 +336,6 @@ void loop() {
sGameState == STATE_BANK_MENU) {
screenInitialized = false;
sGameState = STATE_TURN_MENU;
} else if (sGameState == STATE_BUY_QTY_INPUT) {
screenInitialized = false;
sGameState = STATE_BUY_MENU;
} else if (sGameState == STATE_SELL_QTY_INPUT) {
screenInitialized = false;
sGameState = STATE_SELL_MENU;
}
}
drawMenuIndicator(menuSelected, menuSmall, menuCols, menuLength, menu, false);
@ -328,37 +348,65 @@ void loop() {
break;
case STATE_SELL_QTY_INPUT:
case STATE_BUY_QTY_INPUT:
case STATE_PAY_LOAN_INPUT:
case STATE_BORROW_INPUT:
case STATE_WITHDRAW_INPUT:
case STATE_DEPOSIT_INPUT:
if (!checkBackedOut(false)) {
if (arduboy.justPressed(A_BUTTON)) {
if (sGameState == STATE_SELL_QTY_INPUT) {
pInventory[sCurrentDrug] -= sCurrentQty;
pMoney += sCurrentQty * sDrugPrices[sCurrentDrug];
} else {
pInventory[sCurrentDrug] += sCurrentQty;
pMoney -= sCurrentQty * sDrugPrices[sCurrentDrug];
switch (sGameState) {
case STATE_SELL_QTY_INPUT:
pInventory[sCurrentDrug] -= sCurrentQty;
pMoney += sCurrentQty * sDrugPrices[sCurrentDrug];
break;
case STATE_BUY_QTY_INPUT:
pInventory[sCurrentDrug] += sCurrentQty;
pMoney -= sCurrentQty * sDrugPrices[sCurrentDrug];
break;
case STATE_PAY_LOAN_INPUT:
pLoanAmount -= sCurrentQty;
pMoney -= sCurrentQty;
break;
case STATE_BORROW_INPUT:
pLoanAmount += sCurrentQty;
pMoney += sCurrentQty;
sAlreadyBorrowed = true;
break;
case STATE_WITHDRAW_INPUT:
pSavingsAmount -= sCurrentQty;
pMoney += sCurrentQty;
break;
case STATE_DEPOSIT_INPUT:
pSavingsAmount += sCurrentQty;
pMoney -= sCurrentQty;
break;
}
screenInitialized = false;
sGameState = sPreviousGameState;
} else {
unsigned long currentMillis = millis();
if (currentMillis - sLastDebounce > (sDebounceCount < 2 ? 300 : 100)) {
const unsigned long currentMillis = millis();
const int incAmount = sGameState == STATE_BUY_QTY_INPUT ||
sGameState == STATE_SELL_QTY_INPUT ? 1 : 10;
if (currentMillis - sLastDebounce > (sDebounceCount < 2 ? 500 : 100)) {
if (sDebounceCount < 2) sDebounceCount++;
if (arduboy.pressed(UP_BUTTON)) {
sLastDebounce = currentMillis;
if (sCurrentQty <= sQtyMax - 1) sCurrentQty++;
if (sCurrentQty <= sQtyMax - incAmount) sCurrentQty += incAmount;
else sCurrentQty = sQtyMax;
drawQtyInputTotal();
} else if (arduboy.pressed(RIGHT_BUTTON)) {
sLastDebounce = currentMillis;
if (sCurrentQty <= sQtyMax - 10) sCurrentQty += 10;
if (sCurrentQty <= sQtyMax - incAmount * 10) sCurrentQty += incAmount * 10;
else sCurrentQty = sQtyMax;
drawQtyInputTotal();
} else if (arduboy.pressed(DOWN_BUTTON)) {
sLastDebounce = currentMillis;
if (sCurrentQty > 0) sCurrentQty--;
if (sCurrentQty >= incAmount) sCurrentQty -= incAmount;
else sCurrentQty = 0;
drawQtyInputTotal();
} else if (arduboy.pressed(LEFT_BUTTON)) {
sLastDebounce = currentMillis;
if (sCurrentQty > 10) sCurrentQty -= 10;
if (sCurrentQty >= incAmount * 10) sCurrentQty -= incAmount * 10;
else sCurrentQty = 0;
drawQtyInputTotal();
} else {
@ -438,7 +486,7 @@ void buildDrugMenu(int extra[6]) {
menuSmall = col1Max + col2Max > 22;
}
int numberChars(unsigned long num) {
int numberChars(long num) {
int length = 1;
while (num /= 10) length++;
return length;
@ -459,7 +507,7 @@ void drawDialog() {
}
}
void drawMoney(const int x, const int y, const unsigned long amount) {
void drawMoney(const int x, const int y, const long amount) {
Sprites::drawOverwrite(x, y + 2, spriteDollar, 0);
font4x6.setCursor(x + 6, y);
font4x6.print(amount);
@ -468,21 +516,22 @@ void drawMoney(const int x, const int y, const unsigned long amount) {
void drawQtySelector(String label) {
font4x6.setCursor(10, 24);
font4x6.print(label);
const int labelLength = label.length() * 5;
arduboy.drawRect(labelLength + 15, 22, 103 - labelLength, 12, WHITE);
drawQtySelectorAmount(label);
arduboy.drawRect(30, 22, 88, 12, WHITE);
drawQtySelectorAmount();
Sprites::drawOverwrite(111, 24, spriteAdjust, 0);
}
void drawQtySelectorAmount(String label) {
const int labelLength = label.length() * 5;
arduboy.fillRect(labelLength + 16, 23, 95 - labelLength, 10, BLACK);
font4x6.setCursor(labelLength + 19, 24);
void drawQtySelectorAmount() {
arduboy.fillRect(31, 23, 80, 10, BLACK);
font4x6.setCursor(35, 24);
font4x6.print(sCurrentQty);
}
void drawQtyInputTotal() {
arduboy.fillRect(40, 37, 91, 7, BLACK);
drawMoney(40, 37, sCurrentQty * sDrugPrices[sCurrentDrug]);
drawQtySelectorAmount(F("Qty"));
if (sGameState == STATE_SELL_QTY_INPUT ||
sGameState == STATE_BUY_QTY_INPUT) {
arduboy.fillRect(40, 37, 87, 7, BLACK);
drawMoney(40, 37, sCurrentQty * sDrugPrices[sCurrentDrug]);
}
drawQtySelectorAmount();
}

View File

@ -7,7 +7,7 @@ License: WTFPL
void initializeNewGame() {
sGameState = STATE_TURN_MENU;
pMoney = 10000000; // 2000
pMoney = 2000;
pLoanAmount = 5000;
pSavingsAmount = 0;
pLocation = LOC_BRONX;
@ -29,6 +29,7 @@ void incrementDay() {
sCurrentDay++;
// TODO: check for game over
sAlreadyBorrowed = false;
// generate new drug prices
sDrugPrices[DRUG_COCAINE] = random(12001) + 16000;
@ -77,6 +78,7 @@ void handleMenuAction() {
case STATE_JET_MENU:
break;
case STATE_BUY_MENU: {
int remaining = playerCapacityRemaining();
sPreviousGameState = STATE_BUY_MENU;
@ -109,6 +111,7 @@ void handleMenuAction() {
}
break;
}
case STATE_SELL_MENU:
sPreviousGameState = STATE_SELL_MENU;
sCurrentDrug = menuSelected;
@ -127,8 +130,42 @@ void handleMenuAction() {
sGameState = STATE_INFO_DIALOG;
}
break;
case STATE_SHARK_MENU:
sPreviousGameState = STATE_SHARK_MENU;
sCurrentQty = 0;
switch (menuSelected) {
case 0: // repay loan
sGameState = STATE_PAY_LOAN_INPUT;
sQtyMax = pLoanAmount > pMoney ? pMoney : pLoanAmount;
break;
case 1: // borrow money
if (sAlreadyBorrowed) {
dialog[0] = F("You already");
dialog[1] = F("borrowed money");
dialog[2] = F("today!");
dialogLength = 3;
dialogSmall = false;
sGameState = STATE_INFO_DIALOG;
} else {
sGameState = STATE_BORROW_INPUT;
sQtyMax = 5000;
}
break;
}
break;
case STATE_BANK_MENU:
sPreviousGameState = STATE_BANK_MENU;
switch (menuSelected) {
case 0: // deposit money
sGameState = STATE_DEPOSIT_INPUT;
sQtyMax = pMoney;
break;
case 1: // withdraw money
sGameState = STATE_WITHDRAW_INPUT;
sQtyMax = pSavingsAmount;
break;
}
break;
}
}