2022-06-18 16:54:40 -05:00
|
|
|
/*
|
|
|
|
Slangin'
|
|
|
|
State Management
|
|
|
|
Author: Rudis Muiznieks
|
|
|
|
License: WTFPL
|
|
|
|
*/
|
|
|
|
|
2022-06-18 00:05:30 -05:00
|
|
|
void initializeNewGame() {
|
|
|
|
sGameState = STATE_TURN_MENU;
|
2022-06-18 16:54:40 -05:00
|
|
|
pMoney = 10000000; // 2000
|
2022-06-18 00:05:30 -05:00
|
|
|
pLoanAmount = 5000;
|
|
|
|
pSavingsAmount = 0;
|
|
|
|
pLocation = LOC_BRONX;
|
|
|
|
pGuns = 0;
|
|
|
|
pCapacity = 100;
|
|
|
|
pHealth = 50;
|
|
|
|
|
|
|
|
for (int i = 0; i < 6; i++) {
|
|
|
|
pInventory[i] = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
sCurrentDay = 0;
|
|
|
|
incrementDay(); // start on day 1
|
|
|
|
|
|
|
|
sRandomEvent = 0; // no event on first day
|
|
|
|
}
|
|
|
|
|
|
|
|
void incrementDay() {
|
|
|
|
sCurrentDay++;
|
|
|
|
|
|
|
|
// TODO: check for game over
|
|
|
|
|
|
|
|
// generate new drug prices
|
2022-06-18 13:20:04 -05:00
|
|
|
sDrugPrices[DRUG_COCAINE] = random(12001) + 16000;
|
|
|
|
sDrugPrices[DRUG_HEROINE] = random(7001) + 5000;
|
|
|
|
sDrugPrices[DRUG_ACID] = (random(35) + 10) * 100;
|
|
|
|
sDrugPrices[DRUG_WEED] = (random(43) + 33) * 10;
|
|
|
|
sDrugPrices[DRUG_SPEED] = (random(16) + 7) * 10;
|
|
|
|
sDrugPrices[DRUG_LUDES] = (random(5) + 1) * 10;
|
2022-06-18 00:05:30 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
void handleMenuAction() {
|
|
|
|
screenInitialized = false;
|
|
|
|
switch (sGameState) {
|
|
|
|
case STATE_TITLE:
|
|
|
|
switch (menuSelected) {
|
|
|
|
case 0: // new game
|
|
|
|
initializeNewGame();
|
|
|
|
break;
|
|
|
|
// TODO: continue/load saved
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case STATE_TURN_MENU:
|
2022-06-18 16:54:40 -05:00
|
|
|
sPreviousGameState = STATE_TURN_MENU;
|
2022-06-18 00:05:30 -05:00
|
|
|
switch (menuSelected) {
|
|
|
|
case 0: // trenchcoat
|
|
|
|
sGameState = STATE_INVENTORY;
|
|
|
|
break;
|
|
|
|
case 1: // buy drugs
|
2022-06-18 13:20:04 -05:00
|
|
|
sGameState = STATE_BUY_MENU;
|
|
|
|
break;
|
2022-06-18 00:05:30 -05:00
|
|
|
case 2: // sell drugs
|
2022-06-18 13:20:04 -05:00
|
|
|
sGameState = STATE_SELL_MENU;
|
|
|
|
break;
|
2022-06-18 00:05:30 -05:00
|
|
|
case 3: // jet
|
2022-06-18 13:20:04 -05:00
|
|
|
sGameState = STATE_JET_MENU;
|
|
|
|
break;
|
2022-06-18 00:05:30 -05:00
|
|
|
case 4: // loan shark
|
2022-06-18 13:20:04 -05:00
|
|
|
sGameState = STATE_SHARK_MENU;
|
|
|
|
break;
|
2022-06-18 00:05:30 -05:00
|
|
|
case 5: // bank
|
2022-06-18 13:20:04 -05:00
|
|
|
sGameState = STATE_BANK_MENU;
|
2022-06-18 00:05:30 -05:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case STATE_JET_MENU:
|
2022-06-18 16:54:40 -05:00
|
|
|
break;
|
2022-06-18 00:05:30 -05:00
|
|
|
case STATE_BUY_MENU:
|
2022-06-18 16:54:40 -05:00
|
|
|
sPreviousGameState = STATE_BUY_MENU;
|
|
|
|
sCurrentDrug = menuSelected;
|
|
|
|
if (pCapacity <= 0) {
|
|
|
|
dialog[0] = F("Oops!");
|
|
|
|
dialog[1] = F("");
|
|
|
|
dialog[2] = F("You can't carry any");
|
|
|
|
dialog[3] = F("more ");
|
|
|
|
dialog[3] += lookupDrug(sCurrentDrug);
|
|
|
|
dialog[3] += F("!");
|
|
|
|
dialogLength = 4;
|
|
|
|
dialogSmall = false;
|
|
|
|
sPreviousGameState = sGameState;
|
|
|
|
sGameState = STATE_INFO_DIALOG;
|
|
|
|
} else if (pMoney < sDrugPrices[sCurrentDrug]) {
|
|
|
|
dialog[0] = F("Oops!");
|
|
|
|
dialog[1] = F("");
|
|
|
|
dialog[2] = F("You can't afford");
|
|
|
|
dialog[3] = lookupDrug(sCurrentDrug) + F("!");
|
|
|
|
dialogLength = 4;
|
|
|
|
dialogSmall = false;
|
|
|
|
sPreviousGameState = sGameState;
|
|
|
|
sGameState = STATE_INFO_DIALOG;
|
|
|
|
} else {
|
|
|
|
sGameState = STATE_BUY_QTY_INPUT;
|
|
|
|
sCurrentQty = 0;
|
|
|
|
sQtyMax = floor(pMoney / (float)sDrugPrices[sCurrentDrug]);
|
|
|
|
}
|
|
|
|
break;
|
2022-06-18 00:05:30 -05:00
|
|
|
case STATE_SELL_MENU:
|
2022-06-18 16:54:40 -05:00
|
|
|
sPreviousGameState = STATE_SELL_MENU;
|
|
|
|
sCurrentDrug = menuSelected;
|
|
|
|
if (pInventory[sCurrentDrug] > 0) {
|
|
|
|
sGameState = STATE_SELL_QTY_INPUT;
|
|
|
|
sCurrentQty = 0;
|
|
|
|
sQtyMax = pInventory[sCurrentDrug];
|
|
|
|
} else {
|
|
|
|
dialog[0] = F("Oops!");
|
|
|
|
dialog[1] = F("");
|
|
|
|
dialog[2] = F("You don't have any");
|
|
|
|
dialog[3] = lookupDrug(sCurrentDrug) + F("!");
|
|
|
|
dialogLength = 4;
|
|
|
|
dialogSmall = false;
|
|
|
|
sPreviousGameState = sGameState;
|
|
|
|
sGameState = STATE_INFO_DIALOG;
|
|
|
|
}
|
|
|
|
break;
|
2022-06-18 00:05:30 -05:00
|
|
|
case STATE_SHARK_MENU:
|
|
|
|
case STATE_BANK_MENU:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
2022-06-18 16:54:40 -05:00
|
|
|
|
|
|
|
bool checkBackedOut() {
|
|
|
|
if (arduboy.justPressed(B_BUTTON)) {
|
|
|
|
screenInitialized = false;
|
|
|
|
sGameState = sPreviousGameState;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|