2022-06-15 12:47:42 -05:00
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/*
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2022-06-15 12:51:24 -05:00
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Slangin'
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Author: Rudis Muiznieks
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License: WTFPL
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2022-06-15 12:47:42 -05:00
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*/
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#include <Arduboy2.h>
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2022-06-17 18:55:36 -05:00
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#include "src/fonts/Font3x5.h"
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#include "src/fonts/Font4x6.h"
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Arduboy2 arduboy;
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Font4x6 font4x6 = Font4x6();
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Font3x5 font3x5 = Font3x5();
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2022-06-15 18:36:12 -05:00
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enum GameState {
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STATE_TITLE = 0,
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STATE_TURN_MENU,
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STATE_JET_MENU,
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STATE_BUY_MENU,
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STATE_SELL_MENU,
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STATE_FIGHT_MENU,
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STATE_SHARK_MENU,
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STATE_BANK_MENU,
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STATE_INVENTORY,
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STATE_INFO_DIALOG,
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STATE_QUESTION_DIALOG,
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STATE_AMOUNT_DIALOG,
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STATE_SUBWAY
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};
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enum GameLocation {
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LOC_BRONX = 0,
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LOC_GHETTO,
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LOC_CENTRAL_PARK,
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LOC_MANHATTEN,
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LOC_CONEY_ISLAND,
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LOC_BROOKLYN
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};
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enum Drug {
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DRUG_COCAINE = 0,
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DRUG_HEROINE,
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DRUG_ACID,
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DRUG_WEED,
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DRUG_SPEED,
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DRUG_LUDES
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};
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enum DialogType {
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DIALOG_INFO = 0,
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DIALOG_YESNO,
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DIALOG_AMOUNT
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};
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2022-06-18 00:05:30 -05:00
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const uint8_t PROGMEM spriteDollar[] = {
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5, 5,
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0x12, 0x15, 0x1f, 0x15, 0x09,
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};
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2022-06-16 23:25:49 -05:00
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/**************/
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/* game state */
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/**************/
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bool screenInitialized;
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GameState sGameState;
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GameState sPreviousGameState;
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int sCurrentDay;
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int sDrugPrices[6];
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int sRandomEvent;
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/****************/
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/* player state */
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/****************/
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int pMoney;
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int pLoanAmount;
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int pSavingsAmount;
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GameLocation pLocation;
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int pGuns;
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int pCapacity;
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int pHealth;
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int pInventory[6];
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String menu[8];
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int menuLength = 0;
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bool menuCols = false;
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bool menuSmall = false;
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int menuSelected = 0;
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/***********************/
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/* game setup and loop */
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/***********************/
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void setup() {
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sGameState = STATE_TITLE;
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screenInitialized = false;
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arduboy.begin();
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arduboy.setFrameRate(15);
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}
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void loop() {
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if (!(arduboy.nextFrame()))
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return;
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arduboy.pollButtons();
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// draw screen if needed
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if (!screenInitialized) {
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arduboy.clear();
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menuSelected = 0;
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switch (sGameState) {
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case STATE_TITLE:
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arduboy.setCursor(25, 10);
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arduboy.print(F("Slangin' v0.9"));
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menu[0] = F("New Game");
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menuLength = 1;
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menuSmall = false;
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menuCols = true;
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drawMenu(menuSmall, menuCols, menuLength, menu);
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drawMenuIndicator(menuSelected, menuSmall, menuCols, menuLength, menu, false);
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break;
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case STATE_TURN_MENU:
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drawStatusBar();
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drawTitle(lookupLocation(pLocation));
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menu[0] = F("Trenchcoat");
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menu[1] = F("Buy Drugs");
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menu[2] = F("Sell Drugs");
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menu[3] = F("Jet");
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if (pLocation == LOC_BRONX) {
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menu[4] = F("Loan Shark");
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menu[5] = F("Bank");
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menuLength = 6;
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} else {
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menuLength = 4;
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}
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menuSmall = false;
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menuCols = true;
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drawMenu(menuSmall, menuCols, menuLength, menu);
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drawMenuIndicator(menuSelected, menuSmall, menuCols, menuLength, menu, false);
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break;
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case STATE_INVENTORY:
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drawStatusBar();
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drawTitle(F("Trenchcoat"));
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buildDrugMenu(pInventory);
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drawMenu(menuSmall, menuCols, menuLength, menu);
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break;
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}
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screenInitialized = true;
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}
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// handle user input
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// menu screens
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switch (sGameState) {
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case STATE_TITLE:
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case STATE_TURN_MENU:
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case STATE_JET_MENU:
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case STATE_BUY_MENU:
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case STATE_SELL_MENU:
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case STATE_FIGHT_MENU:
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case STATE_SHARK_MENU:
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case STATE_BANK_MENU: {
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if (arduboy.justPressed(UP_BUTTON) ||
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arduboy.justPressed(DOWN_BUTTON) ||
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arduboy.justPressed(LEFT_BUTTON) ||
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arduboy.justPressed(RIGHT_BUTTON) ||
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arduboy.justPressed(A_BUTTON) ||
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arduboy.justPressed(B_BUTTON)) {
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drawMenuIndicator(menuSelected, menuSmall, menuCols, menuLength, menu, true);
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int col1Count = round(menuLength / 2.0);
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int inCol = menuSelected < col1Count ? 1 : 2;
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if (arduboy.justPressed(DOWN_BUTTON)) {
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menuSelected++;
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if (menuSelected >= menuLength) menuSelected = menuLength - 1;
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} else if (arduboy.justPressed(UP_BUTTON)) {
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menuSelected--;
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if (menuSelected < 0) menuSelected = 0;
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} else if (arduboy.justPressed(RIGHT_BUTTON)) {
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if (menuCols && inCol == 1) {
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menuSelected += col1Count;
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} else {
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menuSelected++;
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}
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if (menuSelected >= menuLength) menuSelected = menuLength - 1;
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} else if (arduboy.justPressed(LEFT_BUTTON)) {
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if (menuCols && inCol == 2) {
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menuSelected -= col1Count;
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} else {
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menuSelected--;
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}
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if (menuSelected < 0) menuSelected = 0;
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} else if (arduboy.justPressed(A_BUTTON)) {
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// advance to next state
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handleMenuAction();
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} else if (arduboy.justPressed(B_BUTTON)) {
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// return to turn menu from the other menus
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if (sGameState == STATE_JET_MENU ||
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sGameState == STATE_BUY_MENU ||
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sGameState == STATE_SELL_MENU ||
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sGameState == STATE_SHARK_MENU ||
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sGameState == STATE_BANK_MENU) {
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sGameState = STATE_TURN_MENU;
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}
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}
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drawMenuIndicator(menuSelected, menuSmall, menuCols, menuLength, menu, false);
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}
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break;
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}
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case STATE_INVENTORY: {
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if (arduboy.justPressed(B_BUTTON)) {
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screenInitialized = false;
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sGameState = STATE_TURN_MENU;
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}
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break;
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}
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}
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arduboy.display();
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}
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/***********************/
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/* screen draw heplers */
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/***********************/
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void drawStatusBar() {
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if (sGameState == STATE_INVENTORY) {
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const int chars = numberChars(pCapacity);
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const int x = 128 - ((chars + 9) * 4);
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font3x5.setCursor(1, 0);
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font3x5.print("Guns ");
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font3x5.print(pGuns);
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font3x5.setCursor(x, 0);
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font3x5.print("Capacity ");
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font3x5.print(pCapacity);
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} else {
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const int chars = numberChars(pMoney);
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const int x = 128 - (chars * 4);
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Sprites::drawOverwrite(x - 6, 1, spriteDollar, 0);
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font3x5.setCursor(1, 0);
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font3x5.print("Day");
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font3x5.setCursor(14, 0);
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font3x5.print(sCurrentDay);
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font3x5.setCursor(x, 0);
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font3x5.print(pMoney);
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}
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arduboy.fillRect(0, 8, 128, 1, WHITE);
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}
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void drawTitle(const String title) {
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font4x6.setCursor(6, 12);
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font4x6.print(title);
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}
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void buildDrugMenu(int extra[6]) {
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int lengths[6];
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int col1Max = 0;
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int col2Max = 0;
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for (int i = 0; i < 6; i++) {
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int extraLen = numberChars(extra[i]);
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lengths[i] = lookupDrug(i).length() + 1 + extraLen;
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if (i < 3 && lengths[i] > col1Max) col1Max = lengths[i];
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if (i >= 3 && lengths[i] > col2Max) col2Max = lengths[i];
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}
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for (int i = 0; i < 6; i++) {
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int colMax = i < 3 ? col1Max : col2Max;
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menu[i] = lookupDrug(i) + F(" ");
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for (int s = 0; s < colMax - lengths[i]; s++) {
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menu[i] = menu[i] + F(" ");
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}
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menu[i] = menu[i] + extra[i];
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}
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menuLength = 6;
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menuCols = true;
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menuSmall = col1Max + col2Max > 22;
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}
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int numberChars(int num) {
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int length = 1;
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while (num /= 10) length++;
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return length;
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}
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