slangin/slangin.ino

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Arduino
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/*
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Slangin'
Author: Rudis Muiznieks
License: WTFPL
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*/
#include <Arduboy2.h>
#include "src/fonts/Font3x5.h";
#include "src/fonts/Font4x6.h";
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Arduboy2 arduboy;
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Font4x6 font4x6 = Font4x6();
Font3x5 font3x5 = Font3x5();
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enum GameState {
STATE_TITLE = 0,
STATE_TURN_MENU,
STATE_JET_MENU,
STATE_PRICE_LIST,
STATE_INVENTORY,
STATE_BUY_MENU,
STATE_SELL_MENU,
STATE_FIGHT_MENU,
STATE_SHARK_MENU,
STATE_BANK_MENU,
STATE_INFO_DIALOG,
STATE_QUESTION_DIALOG,
STATE_AMOUNT_DIALOG,
STATE_SUBWAY
};
enum GameLocation {
LOC_BRONX = 0,
LOC_GHETTO,
LOC_CENTRAL_PARK,
LOC_MANHATTEN,
LOC_CONEY_ISLAND,
LOC_BROOKLYN
};
enum Drug {
DRUG_COCAINE = 0,
DRUG_HEROINE,
DRUG_ACID,
DRUG_WEED,
DRUG_SPEED,
DRUG_LUDES
};
enum DialogType {
DIALOG_INFO = 0,
DIALOG_YESNO,
DIALOG_AMOUNT
};
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/**************/
/* game state */
/**************/
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bool screenInitialized;
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GameState sGameState;
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int sCurrentDay;
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/****************/
/* player state */
/****************/
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int pMoney;
int pLoanAmount;
int pSavingsAmount;
GameLocation pLocation;
int pGuns;
int pCapacity;
int pHealth;
int pInventory[6] = {0};
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/***********************/
/* game setup and loop */
/***********************/
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void setup() {
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sGameState = STATE_TITLE;
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screenInitialized = false;
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arduboy.begin();
arduboy.setFrameRate(15);
}
void loop() {
if (!(arduboy.nextFrame()))
return;
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String menu[8];
int menuLength = 0;
bool menuCols = false;
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bool menuSmall = false;
int menuSelected = 0;
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if (!screenInitialized) {
menuSelected = 0;
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arduboy.clear();
switch (sGameState) {
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case STATE_TITLE:
arduboy.setCursor(25, 10);
arduboy.print(F("Slangin' v0.9"));
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menu[0] = F("New Game");
menuLength = 1;
menuSmall = false;
menuCols = false;
drawMenu(menuSmall, menuCols, menuLength, menu);
drawMenuIndicator(menuSelected, menuSmall, menuCols, menuLength, menu);
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break;
}
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arduboy.display();
}
}
/***********************/
/* screen draw heplers */
/***********************/
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void drawTitle(const String title) {
font4x6.setCursor(6, 8);
font4x6.print(title);
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}