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44ed5f165b
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improved logging facilities, improved game traversal efficiency
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2019-09-21 18:52:00 -05:00 |
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Rudis Muiznieks
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85a06d77cd
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output multiple errors instead of just dying on the first one encountered
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2019-05-12 09:30:23 -05:00 |
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Rudis Muiznieks
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b75a672ce2
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handling more errors gracefully
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2019-05-12 09:29:09 -05:00 |
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Rudis Muiznieks
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4ff4693fa3
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improved error handling and reporting, plus lint mode for checking files for errors
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2019-05-12 09:29:09 -05:00 |
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Rudis Muiznieks
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8210276c8e
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better handling of scenes with empty titles
closes #5
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2017-12-28 17:42:33 -06:00 |
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dc162cc2a6
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fixed story description
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2015-07-29 18:11:07 -05:00 |
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3f6d4bac19
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added blockhandler unit tests
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2015-07-24 00:56:53 -05:00 |
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4fc90cf8b7
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added block name and line numbers to all exception output
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2015-07-19 15:51:31 -05:00 |
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eeb7f1badb
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html renderer generates index page; fixed more traversal/state resolution bugs
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2014-08-10 17:32:13 -05:00 |
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611cde2e29
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fixed some enumeration and state resolution problems (I think)
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2014-08-10 15:25:20 -05:00 |
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692d7a670a
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resolving action links in gametraverser now; added basic html renderer
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2014-08-10 11:10:21 -05:00 |
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a0c9ce5d8c
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added page compression to remove redundant page states; implemented state resolver
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2014-08-09 15:18:31 -05:00 |
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1d0834e8ac
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full in-memory enumeration of stories complete
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2014-07-26 23:54:50 -05:00 |
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178a44a1b9
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adding negative conditions and toggles... what the heck... also hard-coded file paths in the tests, so awesome
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2014-07-02 23:11:36 -05:00 |
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