added block name and line numbers to all exception output
This commit is contained in:
parent
46ec2df6df
commit
4fc90cf8b7
|
@ -8,7 +8,7 @@
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internal class Program
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{
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private static void Main(string[] args)
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private static int Main(string[] args)
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{
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string infile = null;
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string output = null;
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@ -23,6 +23,7 @@
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if (args[0] == "/?" || args[0] == "/help" || args[0] == "-help" || args[0] == "--help")
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{
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ShowHelp();
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return 0;
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}
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}
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else if (args.Length > 1)
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@ -55,23 +56,24 @@
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break;
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default:
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Console.WriteLine(@"Unknown option: {0}", args[i]);
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return;
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return 1;
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}
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}
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}
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else
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{
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ShowHelp();
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return 0;
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}
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if (string.IsNullOrWhiteSpace(format))
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if (string.IsNullOrWhiteSpace(format) || string.IsNullOrWhiteSpace(infile))
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{
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ShowHelp();
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return;
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return 1;
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}
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if (string.IsNullOrWhiteSpace(infile) || !File.Exists(infile))
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if (!File.Exists(infile))
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{
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Console.WriteLine(@"Source file {0} not found.", infile);
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return;
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return 2;
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}
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if (string.IsNullOrWhiteSpace(output))
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if (format == "html")
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@ -82,14 +84,14 @@
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if (!string.IsNullOrWhiteSpace(output) && (Directory.Exists(output) || File.Exists(output)))
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{
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Console.WriteLine(@"Specified output {0} already exists.", output);
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return;
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return 2;
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}
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if (!string.IsNullOrWhiteSpace(tempdir))
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{
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if (!Directory.Exists(tempdir))
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{
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Console.WriteLine(@"Template directory {0} does not exist.", tempdir);
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return;
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return 2;
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}
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if (!File.Exists(Path.Combine(tempdir, "index.html")) ||
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!File.Exists(Path.Combine(tempdir, "scene.html")) ||
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@ -103,7 +105,7 @@
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if (!string.IsNullOrWhiteSpace(images) && !Directory.Exists(images))
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{
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Console.WriteLine(@"Images directory {0} does not exist.", images);
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return;
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return 2;
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}
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var parser = new FicdownParser();
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@ -124,13 +126,13 @@
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if (string.IsNullOrWhiteSpace(author))
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{
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Console.WriteLine(@"Epub format requires the --author argument.");
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return;
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return 1;
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}
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rend = new EpubRenderer(author);
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break;
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default:
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ShowHelp();
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return;
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return 1;
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}
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if (!string.IsNullOrWhiteSpace(tempdir))
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@ -147,6 +149,7 @@
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rend.Render(story, output, debug);
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Console.WriteLine(@"Done.");
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return 0;
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}
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@ -6,6 +6,11 @@
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public class UtilityTests
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{
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private Utilities Utilities
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{
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get { return Utilities.GetInstance("none", 0); }
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}
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[Fact]
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public void FullAnchorMatches()
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{
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@ -1,110 +1,112 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{780F652D-7541-4171-BB89-2D263D3961DC}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Ficdown.Parser</RootNamespace>
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<AssemblyName>Ficdown.Parser</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Epub4Net">
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<HintPath>..\packages\Epub4Net.1.2.0\lib\net40\Epub4Net.dll</HintPath>
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</Reference>
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<Reference Include="Ionic.Zip">
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<HintPath>..\packages\DotNetZip.1.9.1.8\lib\net20\Ionic.Zip.dll</HintPath>
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</Reference>
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<Reference Include="MarkdownSharp">
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<HintPath>..\packages\MarkdownSharp.1.13.0.0\lib\35\MarkdownSharp.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Model\Parser\ResolvedPage.cs" />
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<Compile Include="Model\Parser\ResolvedStory.cs" />
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<Compile Include="Model\Player\PageState.cs" />
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<Compile Include="Model\Player\State.cs" />
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<Compile Include="Model\Player\StateQueueItem.cs" />
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<Compile Include="Parser\BlockHandler.cs" />
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<Compile Include="Parser\IBlockHandler.cs" />
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<Compile Include="Parser\RegexLib.cs" />
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<Compile Include="Parser\StateResolver.cs" />
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<Compile Include="Parser\Utilities.cs" />
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<Compile Include="FicDownParser.cs" />
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<Compile Include="Model\Parser\Anchor.cs" />
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<Compile Include="Model\Parser\Block.cs" />
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<Compile Include="Model\Parser\BlockType.cs" />
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<Compile Include="Parser\IStateResolver.cs" />
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<Compile Include="Model\Parser\Href.cs" />
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<Compile Include="Model\Player\PlayerState.cs" />
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<Compile Include="Model\Story\Extensions\SceneExtensions.cs" />
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<Compile Include="Player\GameTraverser.cs" />
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<Compile Include="Player\IGameTraverser.cs" />
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<Compile Include="Player\StateManager.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Model\Story\Action.cs" />
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<Compile Include="Model\Story\Scene.cs" />
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<Compile Include="Model\Story\Story.cs" />
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<Compile Include="Render\EpubRenderer.cs" />
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<Compile Include="Render\HtmlRenderer.cs" />
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<Compile Include="Render\IRenderer.cs" />
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<Compile Include="Render\MimeHelper.cs" />
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<Compile Include="Render\Template.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>Template.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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<Content Include="Render\Views\scene.html" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Render\Assets\styles.css" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Render\Views\index.html" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Render\Template.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Template.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{780F652D-7541-4171-BB89-2D263D3961DC}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Ficdown.Parser</RootNamespace>
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<AssemblyName>Ficdown.Parser</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Epub4Net">
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<HintPath>..\packages\Epub4Net.1.2.0\lib\net40\Epub4Net.dll</HintPath>
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</Reference>
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<Reference Include="Ionic.Zip">
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<HintPath>..\packages\DotNetZip.1.9.1.8\lib\net20\Ionic.Zip.dll</HintPath>
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</Reference>
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<Reference Include="MarkdownSharp">
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<HintPath>..\packages\MarkdownSharp.1.13.0.0\lib\35\MarkdownSharp.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Model\Parser\ResolvedPage.cs" />
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<Compile Include="Model\Parser\ResolvedStory.cs" />
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<Compile Include="Model\Player\PageState.cs" />
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<Compile Include="Model\Player\State.cs" />
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<Compile Include="Model\Player\StateQueueItem.cs" />
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<Compile Include="Parser\BlockHandler.cs" />
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<Compile Include="Parser\IBlockHandler.cs" />
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<Compile Include="Parser\RegexLib.cs" />
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<Compile Include="Parser\StateResolver.cs" />
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<Compile Include="Parser\Utilities.cs" />
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<Compile Include="FicDownParser.cs" />
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<Compile Include="Model\Parser\Anchor.cs" />
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<Compile Include="Model\Parser\Block.cs" />
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<Compile Include="Model\Parser\BlockType.cs" />
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<Compile Include="Parser\IStateResolver.cs" />
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<Compile Include="Model\Parser\Href.cs" />
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<Compile Include="Model\Player\PlayerState.cs" />
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<Compile Include="Model\Story\Extensions\SceneExtensions.cs" />
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<Compile Include="Player\GameTraverser.cs" />
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<Compile Include="Player\IGameTraverser.cs" />
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<Compile Include="Player\StateManager.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Model\Story\Action.cs" />
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<Compile Include="Model\Story\Scene.cs" />
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<Compile Include="Model\Story\Story.cs" />
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<Compile Include="Render\EpubRenderer.cs" />
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<Compile Include="Render\HtmlRenderer.cs" />
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<Compile Include="Render\IRenderer.cs" />
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<Compile Include="Render\MimeHelper.cs" />
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<Compile Include="Render\Template.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>Template.resx</DependentUpon>
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</Compile>
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<Compile Include="Model\Parser\Line.cs" />
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<Compile Include="Model\Parser\FicdownException.cs" />
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<Compile Include="Parser\ParserExtensions.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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<Content Include="Render\Views\scene.html" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Render\Assets\styles.css" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Render\Views\index.html" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Render\Template.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Template.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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||||
</Project>
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-->
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</Project>
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@ -6,6 +6,7 @@
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{
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public BlockType Type { get; set; }
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public string Name { get; set; }
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public IList<string> Lines { get; set; }
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public IList<Line> Lines { get; set; }
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public int LineNumber { get; set; }
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}
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}
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|
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@ -0,0 +1,34 @@
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namespace Ficdown.Parser.Model.Parser
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{
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using System;
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public class FicdownException : Exception
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{
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private string _blockName;
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private int? _lineNumber;
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private string _message;
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public FicdownException(string blockName, int? lineNumber, string message) : base(message)
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{
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_blockName = blockName;
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_lineNumber = lineNumber;
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_message = message;
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}
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public FicdownException(string message) : base(message)
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{
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_message = message;
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}
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public override string ToString()
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{
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return !string.IsNullOrEmpty(_blockName)
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? string.Format("Error in block \"{0}\" (Line {1}): {2}",
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_blockName,
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_lineNumber.HasValue
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? _lineNumber.ToString()
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: "unknown", _message)
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: string.Format("Error: {0}", _message);
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}
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||||
}
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||||
}
|
|
@ -0,0 +1,8 @@
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namespace Ficdown.Parser.Model.Parser
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{
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public class Line
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{
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public int Number { get; set; }
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public string Text { get; set; }
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}
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}
|
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@ -5,5 +5,6 @@
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public int Id { get; set; }
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public string Toggle { get; set; }
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public string Description { get; set; }
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public int LineNumber { get; set; }
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||||
}
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||||
}
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|
|
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@ -9,5 +9,6 @@
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public string Key { get; set; }
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||||
public string Description { get; set; }
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||||
public IDictionary<string, bool> Conditions { get; set; }
|
||||
public int LineNumber { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,6 +14,7 @@
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|||
{
|
||||
var blocks = new List<Block>();
|
||||
Block currentBlock = null;
|
||||
var lineNum = 1;
|
||||
foreach (var line in lines)
|
||||
{
|
||||
var match = Regex.Match(line, @"^(?<level>#{1,3})\s+(?<name>[^#].*)$");
|
||||
|
@ -24,12 +25,17 @@
|
|||
{
|
||||
Type = (BlockType) match.Groups["level"].Length,
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||||
Name = match.Groups["name"].Value,
|
||||
Lines = new List<string>()
|
||||
Lines = new List<Line>(),
|
||||
LineNumber = lineNum++
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
if (currentBlock != null) currentBlock.Lines.Add(line);
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||||
if (currentBlock != null) currentBlock.Lines.Add(new Line
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||||
{
|
||||
Number = lineNum++,
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||||
Text = line
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||||
});
|
||||
}
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||||
}
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||||
if (currentBlock != null) blocks.Add(currentBlock);
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|
@ -40,14 +46,13 @@
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{
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||||
// get the story
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var storyBlock = blocks.SingleOrDefault(b => b.Type == BlockType.Story);
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if(storyBlock == null) throw new FormatException("No story block found");
|
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if(storyBlock == null) throw new FicdownException("No story block found");
|
||||
|
||||
var storyAnchor = Utilities.ParseAnchor(storyBlock.Name);
|
||||
var storyAnchor = Utilities.GetInstance(storyBlock.Name, storyBlock.LineNumber).ParseAnchor(storyBlock.Name);
|
||||
|
||||
if (storyAnchor.Href.Target == null || storyAnchor.Href.Conditions != null ||
|
||||
storyAnchor.Href.Toggles != null)
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throw new FormatException(string.Format("Story href should only have target: {0}",
|
||||
storyAnchor.Original));
|
||||
throw new FicdownException(storyBlock.Name, storyBlock.LineNumber, "Story href should only have target");
|
||||
|
||||
var story = new Story
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{
|
||||
|
@ -69,7 +74,7 @@
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blocks.Where(b => b.Type == BlockType.Action).Select(b => BlockToAction(b, aid++)).ToDictionary(a => a.Toggle, a => a);
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|
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if (!story.Scenes.ContainsKey(storyAnchor.Href.Target))
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throw new FormatException(string.Format("Story targets non-existent scene: {0}", storyAnchor.Href.Target));
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throw new FicdownException(storyBlock.Name, storyBlock.LineNumber, string.Format("Story targets non-existent scene: {0}", storyAnchor.Href.Target));
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story.FirstScene = storyAnchor.Href.Target;
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||||
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return story;
|
||||
|
@ -81,22 +86,23 @@
|
|||
var scene = new Scene
|
||||
{
|
||||
Id = id,
|
||||
Description = string.Join("\n", block.Lines).Trim()
|
||||
LineNumber = block.LineNumber,
|
||||
Description = string.Join("\n", block.Lines.Select(l => l.Text)).Trim()
|
||||
};
|
||||
|
||||
try
|
||||
{
|
||||
var sceneName = Utilities.ParseAnchor(block.Name);
|
||||
var sceneName = Utilities.GetInstance(block.Name, block.LineNumber).ParseAnchor(block.Name);
|
||||
scene.Name = sceneName.Title != null ? sceneName.Title.Trim() : sceneName.Text.Trim();
|
||||
scene.Key = Utilities.NormalizeString(sceneName.Text);
|
||||
scene.Key = Utilities.GetInstance(block.Name, block.LineNumber).NormalizeString(sceneName.Text);
|
||||
if(sceneName.Href.Target != null || sceneName.Href.Toggles != null)
|
||||
throw new FormatException(string.Format("Scene href should only have conditions: {0}", block.Name));
|
||||
throw new FicdownException(block.Name, block.LineNumber, string.Format("Scene href should only have conditions: {0}", block.Name));
|
||||
scene.Conditions = sceneName.Href.Conditions;
|
||||
}
|
||||
catch(FormatException)
|
||||
catch(FicdownException)
|
||||
{
|
||||
scene.Name = block.Name.Trim();
|
||||
scene.Key = Utilities.NormalizeString(block.Name);
|
||||
scene.Key = Utilities.GetInstance(block.Name, block.LineNumber).NormalizeString(block.Name);
|
||||
}
|
||||
|
||||
return scene;
|
||||
|
@ -107,9 +113,10 @@
|
|||
return new Action
|
||||
{
|
||||
Id = id,
|
||||
Toggle = Utilities.NormalizeString(block.Name),
|
||||
Description = string.Join("\n", block.Lines).Trim()
|
||||
Toggle = Utilities.GetInstance(block.Name, block.LineNumber).NormalizeString(block.Name),
|
||||
Description = string.Join("\n", block.Lines.Select(l => l.Text)).Trim(),
|
||||
LineNumber = block.LineNumber
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,24 @@
|
|||
namespace Ficdown.Parser.Parser
|
||||
{
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public static class ParserExtensions
|
||||
{
|
||||
public static string ToHrefString(this IDictionary<string, bool> values, string separator)
|
||||
{
|
||||
return values != null
|
||||
? string.Join(separator,
|
||||
values.Where(v => !v.Key.StartsWith(">"))
|
||||
.Select(v => string.Format("{0}{1}", v.Value ? null : "!", v.Key))
|
||||
.ToArray())
|
||||
: null;
|
||||
}
|
||||
|
||||
public static string ToHrefString(this IEnumerable<string> values, string separator)
|
||||
{
|
||||
return values != null ? string.Join(separator, values.ToArray()) : null;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -40,13 +40,13 @@
|
|||
};
|
||||
}
|
||||
|
||||
private string ResolveAnchor(Anchor anchor, IDictionary<string, bool> playerState, string targetHash)
|
||||
private string ResolveAnchor(string blockName, int lineNumber, Anchor anchor, IDictionary<string, bool> playerState, string targetHash)
|
||||
{
|
||||
var text = anchor.Text;
|
||||
if (anchor.Href.Conditions != null)
|
||||
{
|
||||
var satisfied = Utilities.ConditionsMet(playerState, anchor.Href.Conditions);
|
||||
var alts = Utilities.ParseConditionalText(text);
|
||||
var satisfied = Utilities.GetInstance(blockName, lineNumber).ConditionsMet(playerState, anchor.Href.Conditions);
|
||||
var alts = Utilities.GetInstance(blockName, lineNumber).ParseConditionalText(text);
|
||||
var replace = alts[satisfied];
|
||||
text = RegexLib.EscapeChar.Replace(replace, string.Empty);
|
||||
}
|
||||
|
@ -66,7 +66,7 @@
|
|||
if (page.State.ActionsToShow[i])
|
||||
{
|
||||
var actionTuple = _story.Actions.Single(a => a.Value.Id == i + 1);
|
||||
var actionAnchors = Utilities.ParseAnchors(actionTuple.Value.Description);
|
||||
var actionAnchors = Utilities.GetInstance(page.Scene.Name, page.Scene.LineNumber).ParseAnchors(actionTuple.Value.Description);
|
||||
var anchorDict = GetStateDictionary(page);
|
||||
if (
|
||||
actionAnchors.Any(
|
||||
|
@ -80,19 +80,19 @@
|
|||
resolved.AppendFormat("{0}\n\n", actionAnchors.Aggregate(actionTuple.Value.Description,
|
||||
(current, anchor) =>
|
||||
current.Replace(anchor.Original,
|
||||
ResolveAnchor(anchor, anchorDict,
|
||||
ResolveAnchor(page.Scene.Name, page.Scene.LineNumber, anchor, anchorDict,
|
||||
page.Links.ContainsKey(anchor.Original) ? page.Links[anchor.Original] : null))));
|
||||
}
|
||||
}
|
||||
|
||||
var anchors = Utilities.ParseAnchors(page.Scene.Description);
|
||||
var anchors = Utilities.GetInstance(page.Scene.Name, page.Scene.LineNumber).ParseAnchors(page.Scene.Description);
|
||||
var stateDict = GetStateDictionary(page);
|
||||
var text =
|
||||
RegexLib.EmptyListItem.Replace(
|
||||
anchors.Aggregate(page.Scene.Description,
|
||||
(current, anchor) =>
|
||||
current.Replace(anchor.Original,
|
||||
ResolveAnchor(anchor, stateDict,
|
||||
ResolveAnchor(page.Scene.Name, page.Scene.LineNumber, anchor, stateDict,
|
||||
page.Links.ContainsKey(anchor.Original) ? page.Links[anchor.Original] : null))),
|
||||
string.Empty);
|
||||
var seen = page.State.ScenesSeen[page.Scene.Id - 1];
|
||||
|
@ -135,4 +135,4 @@
|
|||
return builder.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,14 +7,34 @@ namespace Ficdown.Parser.Parser
|
|||
using System.Text.RegularExpressions;
|
||||
using Model.Parser;
|
||||
|
||||
internal static class Utilities
|
||||
internal class Utilities
|
||||
{
|
||||
public static string NormalizeString(string raw)
|
||||
public static Utilities GetInstance(string blockName, int lineNumber)
|
||||
{
|
||||
return new Utilities
|
||||
{
|
||||
_blockName = blockName,
|
||||
_lineNumber = lineNumber
|
||||
};
|
||||
}
|
||||
|
||||
public static Utilities GetInstance(string blockName)
|
||||
{
|
||||
return new Utilities
|
||||
{
|
||||
_blockName = blockName
|
||||
};
|
||||
}
|
||||
|
||||
protected string _blockName;
|
||||
protected int? _lineNumber;
|
||||
|
||||
public string NormalizeString(string raw)
|
||||
{
|
||||
return Regex.Replace(Regex.Replace(raw.ToLower(), @"^\W+|\W+$", string.Empty), @"\W+", "-");
|
||||
}
|
||||
|
||||
private static Href ParseHref(string href)
|
||||
private Href ParseHref(string href)
|
||||
{
|
||||
var match = RegexLib.Href.Match(href);
|
||||
if (match.Success)
|
||||
|
@ -37,23 +57,23 @@ namespace Ficdown.Parser.Parser
|
|||
: null
|
||||
};
|
||||
}
|
||||
throw new FormatException(string.Format("Invalid href: {0}", href));
|
||||
throw new FicdownException(_blockName, _lineNumber, string.Format("Invalid href: {0}", href));
|
||||
}
|
||||
|
||||
public static Anchor ParseAnchor(string anchorText)
|
||||
public Anchor ParseAnchor(string anchorText)
|
||||
{
|
||||
var match = RegexLib.Anchors.Match(anchorText);
|
||||
if (!match.Success) throw new FormatException(string.Format("Invalid anchor: {0}", anchorText));
|
||||
if (!match.Success) throw new FicdownException(_blockName, _lineNumber, string.Format("Invalid anchor: {0}", anchorText));
|
||||
return MatchToAnchor(match);
|
||||
}
|
||||
|
||||
public static IList<Anchor> ParseAnchors(string text)
|
||||
public IList<Anchor> ParseAnchors(string text)
|
||||
{
|
||||
var matches = RegexLib.Anchors.Matches(text);
|
||||
return matches.Cast<Match>().Select(MatchToAnchor).ToList();
|
||||
}
|
||||
|
||||
private static Anchor MatchToAnchor(Match match)
|
||||
private Anchor MatchToAnchor(Match match)
|
||||
{
|
||||
var astr = match.Groups["anchor"].Value;
|
||||
var txstr = match.Groups["text"].Value;
|
||||
|
@ -73,10 +93,10 @@ namespace Ficdown.Parser.Parser
|
|||
};
|
||||
}
|
||||
|
||||
public static IDictionary<bool, string> ParseConditionalText(string text)
|
||||
public IDictionary<bool, string> ParseConditionalText(string text)
|
||||
{
|
||||
var match = RegexLib.ConditionalText.Match(text);
|
||||
if (!match.Success) throw new FormatException(string.Format(@"Invalid conditional text: {0}", text));
|
||||
if (!match.Success) throw new FicdownException(_blockName, _lineNumber, string.Format(@"Invalid conditional text: {0}", text));
|
||||
return new Dictionary<bool, string>
|
||||
{
|
||||
{true, match.Groups["true"].Value},
|
||||
|
@ -84,22 +104,7 @@ namespace Ficdown.Parser.Parser
|
|||
};
|
||||
}
|
||||
|
||||
public static string ToHrefString(this IDictionary<string, bool> values, string separator)
|
||||
{
|
||||
return values != null
|
||||
? string.Join(separator,
|
||||
values.Where(v => !v.Key.StartsWith(">"))
|
||||
.Select(v => string.Format("{0}{1}", v.Value ? null : "!", v.Key))
|
||||
.ToArray())
|
||||
: null;
|
||||
}
|
||||
|
||||
public static string ToHrefString(this IEnumerable<string> values, string separator)
|
||||
{
|
||||
return values != null ? string.Join(separator, values.ToArray()) : null;
|
||||
}
|
||||
|
||||
public static bool ConditionsMet(IDictionary<string, bool> playerState, IDictionary<string, bool> conditions)
|
||||
public bool ConditionsMet(IDictionary<string, bool> playerState, IDictionary<string, bool> conditions)
|
||||
{
|
||||
return
|
||||
conditions.All(
|
||||
|
|
|
@ -99,9 +99,9 @@
|
|||
{
|
||||
var states = new HashSet<string>();
|
||||
|
||||
var anchors = Utilities.ParseAnchors(currentState.Page.Scene.Description).ToList();
|
||||
var anchors = Utilities.GetInstance(currentState.Page.Scene.Name, currentState.Page.Scene.LineNumber).ParseAnchors(currentState.Page.Scene.Description).ToList();
|
||||
foreach (var action in GetActionsForPage(currentState.Page))
|
||||
anchors.AddRange(Utilities.ParseAnchors(action.Description));
|
||||
anchors.AddRange(Utilities.GetInstance(action.Toggle, action.LineNumber).ParseAnchors(action.Description));
|
||||
var conditionals =
|
||||
anchors.SelectMany(
|
||||
a => a.Href.Conditions != null ? a.Href.Conditions.Select(c => c.Key) : new string[] {})
|
||||
|
@ -126,8 +126,8 @@
|
|||
// don't follow links that would be hidden
|
||||
if (anchor.Href.Conditions != null &&
|
||||
string.IsNullOrEmpty(
|
||||
Utilities.ParseConditionalText(anchor.Text)[
|
||||
Utilities.ConditionsMet(StateResolver.GetStateDictionary(currentState.Page),
|
||||
Utilities.GetInstance(currentState.Page.Scene.Name, currentState.Page.Scene.LineNumber).ParseConditionalText(anchor.Text)[
|
||||
Utilities.GetInstance(currentState.Page.Scene.Name, currentState.Page.Scene.LineNumber).ConditionsMet(StateResolver.GetStateDictionary(currentState.Page),
|
||||
anchor.Href.Conditions)])) continue;
|
||||
|
||||
var newState = _manager.ResolveNewState(anchor, currentState.Page);
|
||||
|
@ -144,4 +144,4 @@
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -21,14 +21,14 @@
|
|||
_story = story;
|
||||
var allScenes = _story.Scenes.SelectMany(s => s.Value);
|
||||
_sceneCount = allScenes.Max(s => s.Id);
|
||||
_actionCount = _story.Actions.Max(a => a.Value.Id);
|
||||
_actionCount = _story.Actions.Count > 0 ? _story.Actions.Max(a => a.Value.Id) : 0;
|
||||
_stateMatrix = new Dictionary<string, int>();
|
||||
var state = 0;
|
||||
foreach (
|
||||
var toggle in
|
||||
allScenes.SelectMany(
|
||||
sc =>
|
||||
Utilities.ParseAnchors(sc.Description)
|
||||
Utilities.GetInstance(sc.Name, sc.LineNumber).ParseAnchors(sc.Description)
|
||||
.SelectMany(
|
||||
a =>
|
||||
a.Href.Toggles != null
|
||||
|
@ -83,7 +83,7 @@
|
|||
if(actionFirstToggles == null) actionFirstToggles = new List<bool>();
|
||||
newState.State.ActionsToShow[_story.Actions[toggle].Id - 1] = true;
|
||||
if (
|
||||
Utilities.ParseAnchors(_story.Actions[toggle].Description)
|
||||
Utilities.GetInstance(_story.Actions[toggle].Toggle, _story.Actions[toggle].LineNumber).ParseAnchors(_story.Actions[toggle].Description)
|
||||
.Any(a => a.Href.Conditions != null && a.Href.Conditions.ContainsKey(toggle)))
|
||||
actionFirstToggles.Add(!current.State.PlayerState[_stateMatrix[toggle]]);
|
||||
}
|
||||
|
@ -93,7 +93,7 @@
|
|||
newState.State.ActionFirstToggles = actionFirstToggles != null
|
||||
? new BitArray(actionFirstToggles.ToArray())
|
||||
: null;
|
||||
newState.Scene = GetScene(target, newState.State.PlayerState);
|
||||
newState.Scene = GetScene(current.Scene.Name, current.Scene.LineNumber, target, newState.State.PlayerState);
|
||||
return newState;
|
||||
}
|
||||
|
||||
|
@ -138,10 +138,10 @@
|
|||
return GetUniqueHash(compressed, page.Scene.Key);
|
||||
}
|
||||
|
||||
private Scene GetScene(string target, BitArray playerState)
|
||||
private Scene GetScene(string blockName, int lineNumber, string target, BitArray playerState)
|
||||
{
|
||||
if (!_story.Scenes.ContainsKey(target))
|
||||
throw new FormatException(string.Format("Encountered link to non-existant scene: {0}", target));
|
||||
throw new FicdownException(blockName, lineNumber, string.Format("Encountered link to non-existent scene: {0}", target));
|
||||
|
||||
Scene newScene = null;
|
||||
foreach (var scene in _story.Scenes[target])
|
||||
|
@ -154,13 +154,17 @@
|
|||
}
|
||||
}
|
||||
if (newScene == null)
|
||||
throw new FormatException(string.Format("Scene {0} reached with unmatched player state", target));
|
||||
throw new FicdownException(blockName, lineNumber, string.Format("Scene {0} reached with unmatched player state", target));
|
||||
return newScene;
|
||||
}
|
||||
|
||||
private bool ConditionsMatch(Scene scene, BitArray playerState)
|
||||
{
|
||||
if (scene.Conditions == null) return true;
|
||||
scene.Conditions.ToList().ForEach(c =>
|
||||
{
|
||||
if(!_stateMatrix.ContainsKey(c.Key)) throw new FicdownException(scene.Name, scene.LineNumber, string.Format("Reference to non-existent state: {0}", c.Key));
|
||||
});
|
||||
return scene.Conditions.All(c => playerState[_stateMatrix[c.Key]] == c.Value);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,10 +1,91 @@
|
|||
namespace Ficdown.Parser.Render
|
||||
{
|
||||
using System;
|
||||
using System.Text;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Epub4Net;
|
||||
using Ionic.Zip;
|
||||
using Ionic.Zlib;
|
||||
|
||||
#region fix for bug in epub4net
|
||||
// https://bitbucket.org/dalager/epub4net/issues/2/windows-path-separator-hard-coded-in
|
||||
|
||||
public class FixedFileSystemManager : IFileSystemManager
|
||||
{
|
||||
private FileSystemManager _fsm;
|
||||
|
||||
public FixedFileSystemManager()
|
||||
{
|
||||
_fsm = new FileSystemManager(Guid.NewGuid().ToString());
|
||||
}
|
||||
|
||||
public void SetupOutputDir()
|
||||
{
|
||||
_fsm.SetupOutputDir();
|
||||
}
|
||||
|
||||
public string ContentDir
|
||||
{
|
||||
get { return _fsm.ContentDir; }
|
||||
set { _fsm.ContentDir = value; }
|
||||
}
|
||||
|
||||
public string BuildDirectory
|
||||
{
|
||||
get { return _fsm.BuildDirectory; }
|
||||
set { _fsm.BuildDirectory = value; }
|
||||
}
|
||||
|
||||
public void CreateTocFile(Epub epub)
|
||||
{
|
||||
_fsm.CreateTocFile(epub);
|
||||
}
|
||||
|
||||
public void CreateContentOpfFile(Epub epub)
|
||||
{
|
||||
_fsm.CreateContentOpfFile(epub);
|
||||
}
|
||||
|
||||
public void CopyChapterFilesToContentFolder(Epub epub)
|
||||
{
|
||||
_fsm.CopyChapterFilesToContentFolder(epub);
|
||||
}
|
||||
|
||||
public string ZipEpub(Epub epub)
|
||||
{
|
||||
var epubFilename = epub.Title + ".epub";
|
||||
if(File.Exists(epubFilename)) File.Delete(epubFilename);
|
||||
using(var zip = new ZipFile(epubFilename, Encoding.UTF8))
|
||||
{
|
||||
zip.EmitTimesInWindowsFormatWhenSaving = false;
|
||||
zip.CompressionLevel = CompressionLevel.None;
|
||||
zip.AddFile(Path.Combine(_fsm.BuildDirectory, "mimetype"), "\\");
|
||||
zip.Save();
|
||||
File.Delete(Path.Combine(_fsm.BuildDirectory, "mimetype"));
|
||||
zip.AddDirectory(_fsm.BuildDirectory);
|
||||
zip.Save();
|
||||
}
|
||||
return epubFilename;
|
||||
}
|
||||
|
||||
public void CopyResourceFilesToContentFolder(Epub epub)
|
||||
{
|
||||
_fsm.CopyResourceFilesToContentFolder(epub);
|
||||
}
|
||||
|
||||
public void ValidatePathsExists(IEnumerable<IPathed> fileList)
|
||||
{
|
||||
_fsm.ValidatePathsExists(fileList);
|
||||
}
|
||||
|
||||
public void DeleteBuildDir()
|
||||
{
|
||||
_fsm.DeleteBuildDir();
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
public class EpubRenderer : HtmlRenderer
|
||||
{
|
||||
|
@ -46,7 +127,7 @@
|
|||
}
|
||||
}
|
||||
|
||||
var builder = new EPubBuilder();
|
||||
var builder = new EPubBuilder(new FixedFileSystemManager(), Guid.NewGuid().ToString());
|
||||
var built = builder.Build(epub);
|
||||
|
||||
File.Move(built, outPath);
|
||||
|
|
|
@ -51,7 +51,7 @@
|
|||
File.WriteAllText(Path.Combine(outPath, "styles.css"), StylesTemplate ?? Template.Styles);
|
||||
|
||||
var content = page.Content;
|
||||
foreach (var anchor in Utilities.ParseAnchors(page.Content))
|
||||
foreach (var anchor in Utilities.GetInstance(page.Name).ParseAnchors(page.Content))
|
||||
{
|
||||
var newAnchor = string.Format("[{0}]({1}.html)", anchor.Text, anchor.Href.Target);
|
||||
content = content.Replace(anchor.Original, newAnchor);
|
||||
|
|
|
@ -3,4 +3,4 @@
|
|||
<package id="DotNetZip" version="1.9.1.8" targetFramework="net45" />
|
||||
<package id="Epub4Net" version="1.2.0" targetFramework="net45" />
|
||||
<package id="MarkdownSharp" version="1.13.0.0" targetFramework="net45" />
|
||||
</packages>
|
||||
</packages>
|
||||
|
|
Loading…
Reference in New Issue