fixed some enumeration and state resolution problems (I think)
This commit is contained in:
parent
692d7a670a
commit
611cde2e29
9 changed files with 84 additions and 26 deletions
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@ -22,7 +22,7 @@
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File.Delete(file);
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}
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var rend = new HtmlRenderer();
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rend.Render(story, path);
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rend.Render(story, path, true);
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}
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}
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}
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@ -1,8 +1,11 @@
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namespace Ficdown.Parser.Model.Parser
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{
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using System.Collections.Generic;
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public class ResolvedPage
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{
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public string Name { get; set; }
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public string Content { get; set; }
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public IEnumerable<string> ActiveToggles { get; set; }
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}
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}
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@ -14,7 +14,6 @@
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public IDictionary<string, int> StateMatrix { get; set; }
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public string Resolved { get; set; }
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public IDictionary<string, string> Links { get; set; }
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private string _uniqueHash;
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@ -7,5 +7,6 @@
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public BitArray PlayerState { get; set; }
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public BitArray ScenesSeen { get; set; }
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public BitArray ActionsToShow { get; set; }
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public BitArray ActionFirstToggles { get; set; }
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}
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}
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@ -30,7 +30,8 @@
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new ResolvedPage
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{
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Name = GetPageNameForHash(page.CompressedHash),
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Content = ResolveDescription(page)
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Content = ResolveDescription(page),
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ActiveToggles = GetStateDictionary(page).Where(t => t.Value).Select(t => t.Key)
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}).ToList();
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}
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@ -54,30 +55,44 @@
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var resolved = new StringBuilder();
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resolved.AppendFormat("## {0}\n\n", page.Scene.Name);
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var firstToggleCounter = 0;
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for (var i = 0; i < page.State.ActionsToShow.Count; i++)
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{
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if (page.State.ActionsToShow[i])
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{
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resolved.AppendFormat("{0}\n\n", _story.Actions.Single(a => a.Value.Id == i + 1).Value.Description);
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var actionTuple = _story.Actions.Single(a => a.Value.Id == i + 1);
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var actionAnchors = Utilities.ParseAnchors(actionTuple.Value.Description);
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var anchorDict = GetStateDictionary(page);
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if (actionAnchors.Any(a => a.Href.Conditions.ContainsKey(actionTuple.Key)))
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{
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if (page.State.ActionFirstToggles[firstToggleCounter++])
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{
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anchorDict[actionTuple.Key] = false;
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}
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}
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resolved.AppendFormat("{0}\n\n", actionAnchors.Aggregate(actionTuple.Value.Description,
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(current, anchor) =>
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current.Replace(anchor.Original,
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ResolveAnchor(anchor, anchorDict,
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page.Links.ContainsKey(anchor.Original) ? page.Links[anchor.Original] : null))));
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}
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}
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var text = resolved.Append(page.Scene.Description).ToString();
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var anchors = Utilities.ParseAnchors(text);
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text = RegexLib.EmptyListItem.Replace(anchors.Aggregate(text,
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(current, anchor) =>
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current.Replace(anchor.Original,
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ResolveAnchor(anchor, GetStateDictionary(page),
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page.Links.ContainsKey(anchor.Original) ? page.Links[anchor.Original] : null))),
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string.Empty);
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var anchors = Utilities.ParseAnchors(page.Scene.Description);
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var stateDict = GetStateDictionary(page);
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var text =
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RegexLib.EmptyListItem.Replace(
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anchors.Aggregate(page.Scene.Description,
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(current, anchor) =>
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current.Replace(anchor.Original,
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ResolveAnchor(anchor, stateDict,
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page.Links.ContainsKey(anchor.Original) ? page.Links[anchor.Original] : null))),
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string.Empty);
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var seen = page.State.ScenesSeen[page.Scene.Id - 1];
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text = !seen
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resolved.Append(!seen
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? RegexLib.BlockQuoteToken.Replace(text, string.Empty)
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: RegexLib.BlockQuotes.Replace(text, string.Empty);
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return text;
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: RegexLib.BlockQuotes.Replace(text, string.Empty));
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return resolved.ToString();
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}
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private IDictionary<string, bool> GetStateDictionary(PageState page)
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@ -49,6 +49,24 @@
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}
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}
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// make sure every page gets affected data on every page that it links to
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foreach (var pageTuple in _processed)
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{
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foreach (var linkTuple in pageTuple.Value.Links)
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{
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for (var i = 0; i < _processed[linkTuple.Value].AffectedState.PlayerState.Count; i++)
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{
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pageTuple.Value.AffectedState.PlayerState[i] |=
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_processed[linkTuple.Value].AffectedState.PlayerState[i];
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}
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for (var i = 0; i < _processed[linkTuple.Value].AffectedState.ScenesSeen.Count; i++)
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{
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pageTuple.Value.AffectedState.ScenesSeen[i] |=
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_processed[linkTuple.Value].AffectedState.ScenesSeen[i];
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}
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}
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}
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// compress redundancies
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foreach (var row in _processed)
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{
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@ -51,13 +51,15 @@
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{
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PlayerState = new BitArray(_stateMatrix.Keys.Count),
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ScenesSeen = new BitArray(_sceneCount),
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ActionsToShow = new BitArray(_actionCount)
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ActionsToShow = new BitArray(_actionCount),
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ActionFirstToggles = null
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},
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AffectedState = new State
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{
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PlayerState = new BitArray(_stateMatrix.Keys.Count),
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ScenesSeen = new BitArray(_sceneCount),
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ActionsToShow = new BitArray(_actionCount)
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ActionsToShow = new BitArray(_actionCount),
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ActionFirstToggles = null
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},
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Scene = _story.Scenes[_story.FirstScene].Single(s => s.Conditions == null),
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StateMatrix = _stateMatrix
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@ -71,17 +73,26 @@
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var newState = ClonePage(current);
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newState.State.ScenesSeen[current.Scene.Id - 1] = true;
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List<bool> actionFirstToggles = null;
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if (anchor.Href.Toggles != null)
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{
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foreach (var toggle in anchor.Href.Toggles)
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{
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if (_story.Actions.ContainsKey(toggle))
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{
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if(actionFirstToggles == null) actionFirstToggles = new List<bool>();
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newState.State.ActionsToShow[_story.Actions[toggle].Id - 1] = true;
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if (
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Utilities.ParseAnchors(_story.Actions[toggle].Description)
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.Any(a => a.Href.Conditions.ContainsKey(toggle)))
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actionFirstToggles.Add(!current.State.PlayerState[_stateMatrix[toggle]]);
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}
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newState.State.PlayerState[_stateMatrix[toggle]] = true;
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}
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}
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newState.State.ActionFirstToggles = actionFirstToggles != null
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? new BitArray(actionFirstToggles.ToArray())
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: null;
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newState.Scene = GetScene(target, newState.State.PlayerState);
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return newState;
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}
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@ -98,10 +109,16 @@
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public static string GetUniqueHash(State state, string sceneKey)
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{
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var combined = new bool[state.PlayerState.Count + state.ScenesSeen.Count + state.ActionsToShow.Count];
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var combined =
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new bool[
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state.PlayerState.Count + state.ScenesSeen.Count + state.ActionsToShow.Count +
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(state.ActionFirstToggles != null ? state.ActionFirstToggles.Count : 0)];
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state.PlayerState.CopyTo(combined, 0);
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state.ScenesSeen.CopyTo(combined, state.PlayerState.Count);
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state.ActionsToShow.CopyTo(combined, state.PlayerState.Count + state.ScenesSeen.Count);
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if (state.ActionFirstToggles != null)
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state.ActionFirstToggles.CopyTo(combined,
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state.PlayerState.Count + state.ScenesSeen.Count + state.ActionsToShow.Count);
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var ba = new BitArray(combined);
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var byteSize = (int)Math.Ceiling(combined.Length / 8.0);
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var encoded = new byte[byteSize];
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@ -115,7 +132,8 @@
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{
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PlayerState = page.State.PlayerState.And(page.AffectedState.PlayerState),
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ScenesSeen = page.State.ScenesSeen.And(page.AffectedState.ScenesSeen),
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ActionsToShow = page.State.ActionsToShow
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ActionsToShow = page.State.ActionsToShow,
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ActionFirstToggles = page.State.ActionFirstToggles
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};
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return GetUniqueHash(compressed, page.Scene.Key);
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}
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@ -2,9 +2,9 @@
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{
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using MarkdownSharp;
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using Model.Parser;
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using Model.Story;
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using Parser;
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internal class HtmlRenderer : IRenderer
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_md = new Markdown();
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}
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public void Render(IEnumerable<ResolvedPage> pages, string outPath)
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public void Render(IEnumerable<ResolvedPage> pages, string outPath, bool debug = false)
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{
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foreach (var page in pages)
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{
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@ -26,6 +26,11 @@
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var newAnchor = string.Format("[{0}]({1}.html)", anchor.Text, anchor.Href.Target);
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content = content.Replace(anchor.Original, newAnchor);
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}
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if (debug)
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{
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content += string.Format("\n\n### State Debug\n\n{0}",
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string.Join("\n", page.ActiveToggles.Select(t => string.Format("- {0}", t)).ToArray()));
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}
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File.WriteAllText(Path.Combine(outPath, string.Format("{0}.html", page.Name)), _md.Transform(content));
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}
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}
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@ -2,10 +2,9 @@
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{
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using System.Collections.Generic;
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using Model.Parser;
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using Model.Story;
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internal interface IRenderer
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{
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void Render(IEnumerable<ResolvedPage> pages, string outPath);
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void Render(IEnumerable<ResolvedPage> pages, string outPath, bool debug);
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}
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}
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