handle game over state
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parent
08bd3e835c
commit
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@ -1,6 +1,7 @@
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from typing import Optional
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from icecream import ic
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from graphics import Graphics
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from chess import Board, Color, WHITE
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from chess import Board, Outcome, Color, WHITE
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class Draw:
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BOARD_SIZE = 64
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@ -79,11 +80,15 @@ class Draw:
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self._graphics.fill_rect(
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self.BOARD_SIZE, 0, self.BOARD_SIZE, self.BOARD_SIZE, 0)
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def _format_move(self, move: str):
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if len(move) == 4:
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return move.upper()[:2] + "-" + move.upper()[2:]
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return move
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def draw_board(self, board: Board, player_color: Color):
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self._graphics.fill_rect(0, 0, self.BOARD_SIZE, self.BOARD_SIZE, 0)
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nb = "".join(str(board).split()).replace(" ", "")
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nb = nb if player_color == WHITE else nb[::-1]
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ic(player_color, nb)
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c = True
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for row in range(8):
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for col in range(8):
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@ -109,7 +114,7 @@ class Draw:
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def draw_thinking(self, last_move: str):
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self._clear_info()
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self._graphics.text(last_move, 12, 0, 1)
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self._graphics.text(self._format_move(last_move), 12, 0, 1)
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self._graphics.text("Shh, I'm", 12, 2, 1)
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self._graphics.text("thinking!", 12, 3, 1)
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self._graphics.show()
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@ -124,10 +129,22 @@ class Draw:
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def draw_select(self, last_move: str, src: str, dst = None):
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self._clear_info()
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self._graphics.text(last_move, 12, 0, 1)
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self._graphics.text(self._format_move(last_move), 12, 0, 1)
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self._graphics.text("You move:", 12, 2, 1)
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if dst == None:
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self._graphics.text("<" + src + "> - __", 12, 3, 1)
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self._graphics.text("<" + src.upper() + "> - __", 12, 3, 1)
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else:
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self._graphics.text(src + " - <" + dst + ">", 12, 3, 1)
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self._graphics.text(src.upper() + " - <" + dst.upper() + ">", 12, 3, 1)
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self._graphics.show()
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def draw_game_over(self, outcome: Optional[Outcome]):
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self._clear_info()
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self._graphics.text("Game over", 12, 0, 1)
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if outcome != None:
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if outcome.winner == None:
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self._graphics.text("Draw!", 12, 2, 1)
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else:
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self._graphics.text("Winner:", 12, 2, 1)
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self._graphics.text("White!" if outcome.winner == WHITE else "Black!",
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12, 3, 1)
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self._graphics.show()
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@ -54,6 +54,26 @@ class ChessGame:
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self._sf.make_moves_from_current_position([move])
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self._draw.draw_board(self._board, self._player_color)
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def _get_sources(self):
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if len(list(self._all_moves)) == 0:
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moves = self._board.generate_legal_moves()
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mvarray = map(lambda m: [Move.uci(m)[0:2], Move.uci(m)[2:4]], moves)
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for src, dst in list(mvarray):
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self._all_moves.setdefault(src, []).append(dst)
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if len(list(self._all_moves)) > 0:
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return sorted(
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list(self._all_moves),
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key=lambda x: x[::-1])
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return list[str]()
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def _get_dests(self):
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if self._src_idx < len(list(self._all_moves)):
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src = self._get_sources()[self._src_idx]
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return sorted(
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self._all_moves[src],
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key=lambda x: x[::-1])
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return list[str]()
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def run(self):
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# either load the save game or start a new one
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self._load_saved_or_init()
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@ -66,6 +86,9 @@ class ChessGame:
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# HANDLE STATE #
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################
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if self._board.is_game_over() and self._state != GameState.MAIN_MENU:
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self._state = GameState.GAME_OVER
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# draw menu
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if self._state == GameState.MAIN_MENU:
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self._draw.draw_menu(self._menu_index)
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@ -74,7 +97,6 @@ class ChessGame:
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# computer makes a move
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elif self._state == GameState.THINKING:
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self._draw.draw_thinking(self._move)
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# TODO: check game over
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move = self._sf.get_best_move_time(self.STOCKFISH_MOVE_TIME * 1000)
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if move != None:
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self._make_move(move)
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@ -88,13 +110,9 @@ class ChessGame:
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# user picks source piece
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elif self._state == GameState.CHOOSE_SRC:
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if len(list(self._all_moves)) == 0:
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moves = self._board.generate_legal_moves()
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mvarray = map(lambda m: [Move.uci(m)[0:2], Move.uci(m)[2:4]], moves)
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for src, dst in list(mvarray):
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self._all_moves.setdefault(src, []).append(dst)
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if len(list(self._all_moves)) > 0:
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src = list(self._all_moves)[self._src_idx]
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srces = self._get_sources()
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if len(srces) > 0:
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src = srces[self._src_idx]
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self._draw.draw_select(self._move, src)
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key = self._cinput.get_one_shot()
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else:
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@ -102,13 +120,14 @@ class ChessGame:
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# user picks dest square
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elif self._state == GameState.CHOOSE_DST:
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src = list(self._all_moves)[self._src_idx]
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dst = self._all_moves[src][self._dst_idx]
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src = self._get_sources()[self._src_idx]
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dst = self._get_dests()[self._dst_idx]
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self._draw.draw_select(self._move, src, dst)
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key = self._cinput.get_one_shot()
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# game has ended
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elif self._state == GameState.GAME_OVER:
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else:
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self._draw.draw_game_over(self._board.outcome())
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key = self._cinput.get_one_shot()
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################
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@ -162,6 +181,7 @@ class ChessGame:
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# move to destination picker
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elif key == Button.BTN_B:
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self._dst_idx = 0
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self._state = GameState.CHOOSE_DST
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# handle user input when selecting dest piece
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@ -183,14 +203,12 @@ class ChessGame:
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# make the move
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elif key == Button.BTN_B:
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dst = self._all_moves[src][self._dst_idx]
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src = self._get_sources()[self._src_idx]
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dst = self._get_dests()[self._dst_idx]
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self._make_move(src + dst)
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# TODO: check game over
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self._state = GameState.THINKING
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# handle user input on game over
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else:
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if key == Button.BTN_A or key == Button.BTN_B:
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self._state = GameState.MAIN_MENU
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