fixed stockfish probs

This commit is contained in:
Rudis Muiznieks 2022-04-26 10:09:44 -05:00
parent 0396644151
commit 08bd3e835c
Signed by: rudism
GPG Key ID: CABF2F86EF7884F9
2 changed files with 25 additions and 21 deletions

View File

@ -1,6 +1,6 @@
from icecream import ic
from graphics import Graphics
from chess import Board, Color, WHITE, BLACK
from chess import Board, Color, WHITE
class Draw:
BOARD_SIZE = 64
@ -80,10 +80,10 @@ class Draw:
self.BOARD_SIZE, 0, self.BOARD_SIZE, self.BOARD_SIZE, 0)
def draw_board(self, board: Board, player_color: Color):
ic(board)
self._graphics.fill_rect(0, 0, self.BOARD_SIZE, self.BOARD_SIZE, 0)
nb = "".join(str(board).split()).replace(" ", "")
nb = nb if player_color == WHITE else nb[::-1]
ic(player_color, nb)
c = True
for row in range(8):
for col in range(8):

View File

@ -17,7 +17,7 @@ class GameState(Enum):
class ChessGame:
SAVE_FILE = path.join("data", "chess_state.fen")
MAX_THINKING_SECONDS = 3
STOCKFISH_MOVE_TIME = 3
def __init__(self, cinput: ControlInput, graphics: Graphics):
self._sf = Stockfish(shutil.which("stockfish") or "stockfish")
@ -26,13 +26,13 @@ class ChessGame:
self._state = GameState.MAIN_MENU
self._menu_index = 0
def _init_new_game(self, fen = None):
def _init_new_game(self, fen = None, player_color = None):
self._board = Board() if fen == None else Board(fen)
self._last_move = "Begin!"
self._move = "Begin!"
self._all_moves = dict()
self._src_idx = 0
self._dst_idx = 0
self._player_color = self._board.turn
self._player_color = player_color if player_color != None else self._board.turn
self._sf.set_fen_position(self._board.fen())
self._draw.draw_board(self._board, self._player_color)
@ -48,6 +48,12 @@ class ChessGame:
with open(self.SAVE_FILE, "w") as fen:
fen.write(self._board.fen())
def _make_move(self, move: str):
self._move = move
self._board.push(Move.from_uci(move))
self._sf.make_moves_from_current_position([move])
self._draw.draw_board(self._board, self._player_color)
def run(self):
# either load the save game or start a new one
self._load_saved_or_init()
@ -67,11 +73,11 @@ class ChessGame:
# computer makes a move
elif self._state == GameState.THINKING:
self._draw.draw_thinking(self._last_move)
self._draw.draw_thinking(self._move)
# TODO: check game over
self._move = self._sf.get_best_move()
if self._move != None:
self._board.push(Move.from_uci(self._move))
move = self._sf.get_best_move_time(self.STOCKFISH_MOVE_TIME * 1000)
if move != None:
self._make_move(move)
# reset user moves and move state to user's turn
self._all_moves = dict()
self._src_idx = 0
@ -79,16 +85,17 @@ class ChessGame:
self._state = GameState.CHOOSE_SRC
else:
self._state = GameState.GAME_OVER
self._draw.draw_board(self._board, self._player_color)
# user picks source piece
elif self._state == GameState.CHOOSE_SRC:
if len(list(self._all_moves)) == 0:
for src, dst in map(lambda m: [Move.uci(m)[0:2], Move.uci(m)[2:4]], self._board.legal_moves):
moves = self._board.generate_legal_moves()
mvarray = map(lambda m: [Move.uci(m)[0:2], Move.uci(m)[2:4]], moves)
for src, dst in list(mvarray):
self._all_moves.setdefault(src, []).append(dst)
if len(list(self._all_moves > 0)):
if len(list(self._all_moves)) > 0:
src = list(self._all_moves)[self._src_idx]
self._draw.draw_select(self._last_move, src)
self._draw.draw_select(self._move, src)
key = self._cinput.get_one_shot()
else:
self._state = GameState.GAME_OVER
@ -97,7 +104,7 @@ class ChessGame:
elif self._state == GameState.CHOOSE_DST:
src = list(self._all_moves)[self._src_idx]
dst = self._all_moves[src][self._dst_idx]
self._draw.draw_select(self._last_move, src, dst)
self._draw.draw_select(self._move, src, dst)
key = self._cinput.get_one_shot()
# game has ended
@ -129,12 +136,11 @@ class ChessGame:
self._save_game()
return
elif self._menu_index == 2 or self._menu_index == 3: # new game
self._init_new_game()
if self._menu_index == 2:
self._player_color = WHITE
self._init_new_game(player_color=WHITE)
self._state = GameState.CHOOSE_SRC
else:
self._player_color = BLACK
self._init_new_game(player_color=BLACK)
self._state = GameState.THINKING
# handle user input when selecting source piece
@ -178,9 +184,7 @@ class ChessGame:
# make the move
elif key == Button.BTN_B:
dst = self._all_moves[src][self._dst_idx]
self._move = src + dst
self._board.append(Move.from_uci(self._move))
self._draw.draw_board(self._board, self._player_color)
self._make_move(src + dst)
# TODO: check game over
self._state = GameState.THINKING