fixed stockfish probs
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parent
0396644151
commit
08bd3e835c
2 changed files with 25 additions and 21 deletions
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@ -1,6 +1,6 @@
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from icecream import ic
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from graphics import Graphics
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from chess import Board, Color, WHITE, BLACK
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from chess import Board, Color, WHITE
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class Draw:
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BOARD_SIZE = 64
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@ -80,10 +80,10 @@ class Draw:
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self.BOARD_SIZE, 0, self.BOARD_SIZE, self.BOARD_SIZE, 0)
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def draw_board(self, board: Board, player_color: Color):
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ic(board)
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self._graphics.fill_rect(0, 0, self.BOARD_SIZE, self.BOARD_SIZE, 0)
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nb = "".join(str(board).split()).replace(" ", "")
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nb = nb if player_color == WHITE else nb[::-1]
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ic(player_color, nb)
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c = True
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for row in range(8):
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for col in range(8):
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@ -17,7 +17,7 @@ class GameState(Enum):
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class ChessGame:
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SAVE_FILE = path.join("data", "chess_state.fen")
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MAX_THINKING_SECONDS = 3
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STOCKFISH_MOVE_TIME = 3
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def __init__(self, cinput: ControlInput, graphics: Graphics):
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self._sf = Stockfish(shutil.which("stockfish") or "stockfish")
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@ -26,13 +26,13 @@ class ChessGame:
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self._state = GameState.MAIN_MENU
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self._menu_index = 0
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def _init_new_game(self, fen = None):
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def _init_new_game(self, fen = None, player_color = None):
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self._board = Board() if fen == None else Board(fen)
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self._last_move = "Begin!"
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self._move = "Begin!"
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self._all_moves = dict()
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self._src_idx = 0
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self._dst_idx = 0
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self._player_color = self._board.turn
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self._player_color = player_color if player_color != None else self._board.turn
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self._sf.set_fen_position(self._board.fen())
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self._draw.draw_board(self._board, self._player_color)
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@ -48,6 +48,12 @@ class ChessGame:
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with open(self.SAVE_FILE, "w") as fen:
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fen.write(self._board.fen())
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def _make_move(self, move: str):
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self._move = move
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self._board.push(Move.from_uci(move))
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self._sf.make_moves_from_current_position([move])
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self._draw.draw_board(self._board, self._player_color)
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def run(self):
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# either load the save game or start a new one
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self._load_saved_or_init()
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@ -67,11 +73,11 @@ class ChessGame:
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# computer makes a move
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elif self._state == GameState.THINKING:
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self._draw.draw_thinking(self._last_move)
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self._draw.draw_thinking(self._move)
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# TODO: check game over
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self._move = self._sf.get_best_move()
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if self._move != None:
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self._board.push(Move.from_uci(self._move))
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move = self._sf.get_best_move_time(self.STOCKFISH_MOVE_TIME * 1000)
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if move != None:
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self._make_move(move)
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# reset user moves and move state to user's turn
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self._all_moves = dict()
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self._src_idx = 0
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@ -79,16 +85,17 @@ class ChessGame:
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self._state = GameState.CHOOSE_SRC
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else:
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self._state = GameState.GAME_OVER
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self._draw.draw_board(self._board, self._player_color)
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# user picks source piece
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elif self._state == GameState.CHOOSE_SRC:
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if len(list(self._all_moves)) == 0:
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for src, dst in map(lambda m: [Move.uci(m)[0:2], Move.uci(m)[2:4]], self._board.legal_moves):
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moves = self._board.generate_legal_moves()
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mvarray = map(lambda m: [Move.uci(m)[0:2], Move.uci(m)[2:4]], moves)
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for src, dst in list(mvarray):
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self._all_moves.setdefault(src, []).append(dst)
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if len(list(self._all_moves > 0)):
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if len(list(self._all_moves)) > 0:
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src = list(self._all_moves)[self._src_idx]
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self._draw.draw_select(self._last_move, src)
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self._draw.draw_select(self._move, src)
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key = self._cinput.get_one_shot()
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else:
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self._state = GameState.GAME_OVER
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@ -97,7 +104,7 @@ class ChessGame:
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elif self._state == GameState.CHOOSE_DST:
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src = list(self._all_moves)[self._src_idx]
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dst = self._all_moves[src][self._dst_idx]
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self._draw.draw_select(self._last_move, src, dst)
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self._draw.draw_select(self._move, src, dst)
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key = self._cinput.get_one_shot()
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# game has ended
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@ -129,12 +136,11 @@ class ChessGame:
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self._save_game()
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return
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elif self._menu_index == 2 or self._menu_index == 3: # new game
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self._init_new_game()
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if self._menu_index == 2:
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self._player_color = WHITE
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self._init_new_game(player_color=WHITE)
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self._state = GameState.CHOOSE_SRC
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else:
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self._player_color = BLACK
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self._init_new_game(player_color=BLACK)
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self._state = GameState.THINKING
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# handle user input when selecting source piece
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@ -178,9 +184,7 @@ class ChessGame:
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# make the move
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elif key == Button.BTN_B:
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dst = self._all_moves[src][self._dst_idx]
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self._move = src + dst
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self._board.append(Move.from_uci(self._move))
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self._draw.draw_board(self._board, self._player_color)
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self._make_move(src + dst)
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# TODO: check game over
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self._state = GameState.THINKING
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