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from os import path
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from enum import Enum, auto
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import time
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import re
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import itertools
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from cinput import ControlInput, Button
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from graphics import Graphics
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from .draw import Draw
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from . import sunfish
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class GameState(Enum):
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MAIN_MENU = auto()
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THINKING = auto()
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CHOOSE_ROW = auto()
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CHOOSE_COL = auto()
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GAME_OVER = auto()
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SAVE_FILE = path.join("data", "chess_state.fen")
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MAX_THINKING_SECONDS = 3
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def execute(cinput: ControlInput, graphics: Graphics, _):
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graphics.clear()
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draw = Draw(graphics)
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hist: list[sunfish.Position]
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searcher = sunfish.Searcher()
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if path.exists(SAVE_FILE):
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with open(SAVE_FILE, "r") as fen:
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fenstr = fen.read()
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hist = [parseFEN(fenstr)]
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else:
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hist = [sunfish.Position(
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sunfish.initial, 0, (True,True), (True,True), 0, 0)]
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player_color = 'wb'[get_color(hist[-1])]
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draw.draw_board(hist[-1].board if player_color == 'w' else hist[-1].rotate().board)
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state = GameState.MAIN_MENU
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menu_index = 0
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move = None
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score = None
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last_move = "Begin!"
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while True:
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if state == GameState.MAIN_MENU:
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draw.draw_menu(menu_index)
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elif state == GameState.THINKING:
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draw.draw_thinking()
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start = time.time()
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for _, move, score in searcher.search(hist[-1], hist):
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if time.time() - start > MAX_THINKING_SECONDS:
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break
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hist.append(hist[-1].move(move))
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draw.draw_board(hist[-1].board if player_color == 'b' else hist[-1].rotate().board)
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shift = -119 if player_color == 'b' else 0
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last_move = sunfish.render(shift+move[0]) + " -> " + sunfish.render(shift+move[1])
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if score == sunfish.MATE_UPPER:
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draw.draw_checkmate(last_move, False)
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state = GameState.GAME_OVER
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else:
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draw.draw_rowsel(last_move)
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state = GameState.CHOOSE_ROW
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key = cinput.get_one_shot()
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if state == GameState.MAIN_MENU:
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if key == Button.DIR_U:
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menu_index -= 1
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if menu_index < 0:
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menu_index = 0
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elif key == Button.DIR_D:
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menu_index += 1
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if menu_index > 3:
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menu_index = 3
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elif key == Button.BTN_B:
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if menu_index == 0:
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state = GameState.CHOOSE_ROW
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elif menu_index == 1:
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with open(SAVE_FILE, "w") as fen:
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fen.write(renderFEN(hist[-1]))
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return
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elif menu_index == 2 or menu_index == 3:
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pos = sunfish.Position(
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sunfish.initial, 0, (True,True), (True,True), 0, 0)
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if menu_index == 3:
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state = GameState.THINKING
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else:
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state = GameState.CHOOSE_ROW
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hist = [pos]
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draw.draw_board(pos.board)
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else:
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if key == Button.BTN_A:
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state = GameState.MAIN_MENU
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def get_color(pos):
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return 1 if pos.board.startswith('\n') else 0
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def parseFEN(fen):
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board, color, castling, enpas, _, _ = fen.split()
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board = re.sub(r'\d', (lambda m: '.'*int(m.group(0))), board)
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board = list(21*' ' + ' '.join(board.split('/')) + 21*' ')
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board[9::10] = ['\n']*12
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board = ''.join(board)
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wc = ('Q' in castling, 'K' in castling)
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bc = ('k' in castling, 'q' in castling)
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ep = sunfish.parse(enpas) if enpas != '-' else 0
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score = sum(sunfish.pst[p][i] for i,p in enumerate(board) if p.isupper())
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score -= sum(sunfish.pst[p.upper()][119-i] for i,p in enumerate(board) if p.islower())
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pos = sunfish.Position(board, score, wc, bc, ep, 0)
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return pos if color == 'w' else pos.rotate()
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def renderFEN(pos, half_move_clock=0, full_move_clock=1):
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color = 'wb'[get_color(pos)]
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if color == 'b':
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pos = pos.rotate()
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board = '/'.join(pos.board.split())
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board = re.sub(r'\.+', (lambda m: str(len(m.group(0)))), board)
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castling = ''.join(itertools.compress('KQkq', pos.wc[::-1]+pos.bc)) or '-'
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ep = sunfish.render(pos.ep) if not pos.board[pos.ep].isspace() else '-'
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clock = '{} {}'.format(half_move_clock, full_move_clock)
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return ' '.join((board, color, castling, ep, clock))
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