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zeropod/plugin/chess/__init__.py

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from os import path
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from enum import Enum, auto
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import time
import re
import itertools
from cinput import ControlInput, Button
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from graphics import Graphics
from .draw import Draw
from . import sunfish
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class GameState(Enum):
MAIN_MENU = auto()
THINKING = auto()
CHOOSE_ROW = auto()
CHOOSE_COL = auto()
GAME_OVER = auto()
SAVE_FILE = path.join("data", "chess_state.fen")
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MAX_THINKING_SECONDS = 3
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def execute(cinput: ControlInput, graphics: Graphics, _):
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graphics.clear()
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draw = Draw(graphics)
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hist: list[sunfish.Position]
searcher = sunfish.Searcher()
if path.exists(SAVE_FILE):
with open(SAVE_FILE, "r") as fen:
fenstr = fen.read()
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hist = [parseFEN(fenstr)]
else:
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hist = [sunfish.Position(
sunfish.initial, 0, (True,True), (True,True), 0, 0)]
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player_color = 'wb'[get_color(hist[-1])]
draw.draw_board(hist[-1].board if player_color == 'w' else hist[-1].rotate().board)
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state = GameState.MAIN_MENU
menu_index = 0
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move = None
score = None
last_move = "Begin!"
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while True:
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if state == GameState.MAIN_MENU:
draw.draw_menu(menu_index)
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elif state == GameState.THINKING:
draw.draw_thinking()
start = time.time()
for _, move, score in searcher.search(hist[-1], hist):
if time.time() - start > MAX_THINKING_SECONDS:
break
hist.append(hist[-1].move(move))
draw.draw_board(hist[-1].board if player_color == 'b' else hist[-1].rotate().board)
shift = -119 if player_color == 'b' else 0
last_move = sunfish.render(shift+move[0]) + " -> " + sunfish.render(shift+move[1])
if score == sunfish.MATE_UPPER:
draw.draw_checkmate(last_move, False)
state = GameState.GAME_OVER
else:
draw.draw_rowsel(last_move)
state = GameState.CHOOSE_ROW
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key = cinput.get_one_shot()
if state == GameState.MAIN_MENU:
if key == Button.DIR_U:
menu_index -= 1
if menu_index < 0:
menu_index = 0
elif key == Button.DIR_D:
menu_index += 1
if menu_index > 3:
menu_index = 3
elif key == Button.BTN_B:
if menu_index == 0:
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state = GameState.CHOOSE_ROW
elif menu_index == 1:
with open(SAVE_FILE, "w") as fen:
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fen.write(renderFEN(hist[-1]))
return
elif menu_index == 2 or menu_index == 3:
pos = sunfish.Position(
sunfish.initial, 0, (True,True), (True,True), 0, 0)
if menu_index == 3:
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state = GameState.THINKING
else:
state = GameState.CHOOSE_ROW
hist = [pos]
draw.draw_board(pos.board)
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else:
if key == Button.BTN_A:
state = GameState.MAIN_MENU
def get_color(pos):
return 1 if pos.board.startswith('\n') else 0
def parseFEN(fen):
board, color, castling, enpas, _, _ = fen.split()
board = re.sub(r'\d', (lambda m: '.'*int(m.group(0))), board)
board = list(21*' ' + ' '.join(board.split('/')) + 21*' ')
board[9::10] = ['\n']*12
board = ''.join(board)
wc = ('Q' in castling, 'K' in castling)
bc = ('k' in castling, 'q' in castling)
ep = sunfish.parse(enpas) if enpas != '-' else 0
score = sum(sunfish.pst[p][i] for i,p in enumerate(board) if p.isupper())
score -= sum(sunfish.pst[p.upper()][119-i] for i,p in enumerate(board) if p.islower())
pos = sunfish.Position(board, score, wc, bc, ep, 0)
return pos if color == 'w' else pos.rotate()
def renderFEN(pos, half_move_clock=0, full_move_clock=1):
color = 'wb'[get_color(pos)]
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if color == 'b':
pos = pos.rotate()
board = '/'.join(pos.board.split())
board = re.sub(r'\.+', (lambda m: str(len(m.group(0)))), board)
castling = ''.join(itertools.compress('KQkq', pos.wc[::-1]+pos.bc)) or '-'
ep = sunfish.render(pos.ep) if not pos.board[pos.ep].isspace() else '-'
clock = '{} {}'.format(half_move_clock, full_move_clock)
return ' '.join((board, color, castling, ep, clock))