made menu for chess
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1b778b1b97
commit
7e721e7940
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@ -15,6 +15,10 @@ menu_config = [
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MenuType.PLUGIN,
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{"plugin": "chess",
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"arg": None}),
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MenuItem("Cube Timer",
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MenuType.PLUGIN,
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{"plugin": "cube",
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"arg": None}),
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]}),
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MenuItem("Information",
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MenuType.PLUGIN,
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@ -1,13 +1,35 @@
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from cinput import ControlInput, Button
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from enum import Enum, auto
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from graphics import Graphics
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from .draw import Draw
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from .sunfish import initial
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class GameState(Enum):
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MAIN_MENU = auto()
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THINKING = auto()
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CHOOSE_ROW = auto()
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CHOOSE_COL = auto()
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GAME_OVER = auto()
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def execute(cinput: ControlInput, graphics: Graphics, _):
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graphics.clear()
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draw = Draw(graphics)
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draw.draw(initial)
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draw.draw_board(initial)
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state = GameState.MAIN_MENU
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menu_index = 0
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while True:
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key = cinput.get_one_shot(5)
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if key == Button.BTN_A:
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return
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if state == GameState.MAIN_MENU:
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draw.draw_menu(menu_index)
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key = cinput.get_one_shot()
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if state == GameState.MAIN_MENU:
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if key == Button.DIR_U:
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menu_index -= 1
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if menu_index < 0:
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menu_index = 0
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elif key == Button.DIR_D:
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menu_index += 1
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if menu_index > 2:
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menu_index = 2
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@ -51,6 +51,11 @@ class Draw:
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" . ■ ■ ■ ■ . "],
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}
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MENU = [
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"New (W)",
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"New (B)",
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"Quit"]
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def __init__(self, graphics: Graphics):
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self._graphics = graphics
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@ -68,10 +73,13 @@ class Draw:
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elif pixel =='-':
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self._graphics.pixel(x, y, c if filled else sqc)
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def _clear_info(self):
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self._graphics.fill_rect(
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self.BOARD_SIZE, 0, self.BOARD_SIZE, self.BOARD_SIZE, 0)
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def draw(self, board: str):
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def draw_board(self, board: str):
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self._graphics.fill_rect(0, 0, self.BOARD_SIZE, self.BOARD_SIZE, 0)
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nb = "".join(board.split())
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self._graphics.clear()
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c = True
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for row in range(8):
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c = not c
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@ -86,3 +94,11 @@ class Draw:
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c = not c
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self._graphics.show()
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def draw_menu(self, menu_index: int):
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self._clear_info()
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self._graphics.text("Menu:", 12, 0, 1)
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for i in range(len(self.MENU)):
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marker = "> " if i == menu_index else " "
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self._graphics.text(marker + self.MENU[i], 12, i + 2, 1)
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self._graphics.show()
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