finished implementing chess game

This commit is contained in:
Rudis Muiznieks 2022-04-30 22:06:56 -05:00
parent 762b1a2dbb
commit c2c401a75b
Signed by: rudism
GPG Key ID: CABF2F86EF7884F9
4 changed files with 46 additions and 28 deletions

View File

@ -12,10 +12,14 @@ menu_config = [
MenuItem("Apps", MenuItem("Apps",
MenuType.SUB_MENU, MenuType.SUB_MENU,
{"sub_menu": [ {"sub_menu": [
MenuItem("Chess", MenuItem("Chess Game",
MenuType.PLUGIN, MenuType.PLUGIN,
{"plugin": "chess", {"plugin": "chess",
"arg": None}), "arg": "game"}),
MenuItem("Chess Puzzles",
MenuType.PLUGIN,
{"plugin": "chess",
"arg": "puzzles"}),
MenuItem("Cube Timer", MenuItem("Cube Timer",
MenuType.PLUGIN, MenuType.PLUGIN,
{"plugin": "cube", {"plugin": "cube",
@ -25,6 +29,18 @@ menu_config = [
MenuType.PLUGIN, MenuType.PLUGIN,
{"plugin": "info", {"plugin": "info",
"arg": None}), "arg": None}),
MenuItem("Config",
MenuType.SUB_MENU,
{"sub_menu": [
MenuItem("Brightness",
MenuType.PLUGIN,
{"plugin": "config",
"arg": "brightness"}),
MenuItem("Wifi",
MenuType.PLUGIN,
{"plugin": "config",
"arg": "wifi"}),
]}),
MenuItem("Reboot", MenuItem("Reboot",
MenuType.EXIT_CMD, MenuType.EXIT_CMD,
{"command": "sudo reboot"}), {"command": "sudo reboot"}),
@ -47,12 +63,12 @@ signal.signal(signal.SIGTERM, program_exit)
try: try:
while True: while True:
item = menu.get_selection() item = menu.get_selection()
ic(item)
if item.menu_type == MenuType.PLUGIN: if item.menu_type == MenuType.PLUGIN:
try: try:
graphics.clear() graphics.clear()
graphics.text("Loading...", 0, 0, 1) graphics.text("Loading...", 0, 0, 1)
graphics.show() graphics.show()
ic(item)
plugin = import_module("plugin." + item.data["plugin"]) plugin = import_module("plugin." + item.data["plugin"])
ic(plugin) ic(plugin)
plugin.execute(cinput, graphics, item.data["arg"]) plugin.execute(cinput, graphics, item.data["arg"])

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@ -2,5 +2,6 @@ from cinput import ControlInput
from graphics import Graphics from graphics import Graphics
from .game import ChessGame from .game import ChessGame
def execute(cinput: ControlInput, graphics: Graphics, _): def execute(cinput: ControlInput, graphics: Graphics, arg: str):
ChessGame(cinput, graphics).run() if arg == "game":
ChessGame(cinput, graphics).run()

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@ -1,7 +1,7 @@
from typing import Optional from typing import Optional
from icecream import ic from icecream import ic
from graphics import Graphics from graphics import Graphics
import chess from chess import Board, Outcome, Color, WHITE
class Draw: class Draw:
BOARD_SIZE = 64 BOARD_SIZE = 64
@ -90,37 +90,41 @@ class Draw:
c = 0 if c != 0 else 1 c = 0 if c != 0 else 1
self._graphics.pixel(x, y, c) self._graphics.pixel(x, y, c)
def _cursor_clear(self, except_for: list[str], player_color: chess.Color): def _cursor_clear(self, except_for: list[str], player_color: Color):
c = 0 c = 1
for row in range(8): for row in range(8):
for col in range(8): for col in range(8): # 0,0 w = a8 b = h1 ... 7,7 w = h1 b = a8
sqx = col if player_color == chess.WHITE else 7 - col sqx = col if player_color == WHITE else 7 - col
sqy = row if player_color == chess.BLACK else 7 - row sqy = 7 - row if player_color == WHITE else row
square = chr(sqx + 97) + str(sqy + 1) square = chr(sqx + 97) + str(sqy + 1)
if not (square in except_for): if not (square in except_for):
# see if square is right color # see if square is right color
sqc = self._graphics.pixel(sqx * 8, sqy * 8) sqc = self._graphics.pixel(col * 8, row * 8)
if sqc != c: if sqc != c:
ic(square)
self._cursor(square, player_color); self._cursor(square, player_color);
c = 0 if c == 1 else 1 c = 0 if c == 1 else 1
c = 0 if c == 1 else 1 c = 0 if c == 1 else 1
def _cursor(self, square: str, player_color: chess.Color): def _cursor(self, square: str, player_color: Color):
sqx = ord(square[0]) - 97 sqx = ord(square[0]) - 97
sqy = int(square[1]) - 1 sqy = int(square[1]) - 1
if player_color == chess.WHITE: if player_color == WHITE:
sqy = 7 - sqy sqy = 7 - sqy
else: else:
sqx = 7 - sqx sqx = 7 - sqx
for i in range(7): for i in range(8):
self._invert_pixel(sqx * 8 + i, sqy * 8) #0,0 - 7,0 # top and bottom row
self._invert_pixel(sqx * 8 + i, sqy * 8 + 7) # 0,7 - 7,7 self._invert_pixel(sqx * 8 + i, sqy * 8)
self._invert_pixel(sqx * 8 + i, sqy * 8 + 7)
if i > 0 and i < 7:
# sides (skipping top and bottom row)
self._invert_pixel(sqx * 8, sqy * 8 + i)
self._invert_pixel(sqx * 8 + 7, sqy * 8 + i)
def draw_board(self, board: chess.Board, player_color: chess.Color): def draw_board(self, board: Board, player_color: Color):
self._graphics.fill_rect(0, 0, self.BOARD_SIZE, self.BOARD_SIZE, 0) self._graphics.fill_rect(0, 0, self.BOARD_SIZE, self.BOARD_SIZE, 0)
nb = "".join(str(board).split()).replace(" ", "") nb = "".join(str(board).split()).replace(" ", "")
nb = nb if player_color == chess.WHITE else nb[::-1] nb = nb if player_color == WHITE else nb[::-1]
c = True c = True
for row in range(8): for row in range(8):
for col in range(8): for col in range(8):
@ -159,28 +163,25 @@ class Draw:
"you win!" if player_won else "you lose!", 12, 2, 1) "you win!" if player_won else "you lose!", 12, 2, 1)
self._graphics.show() self._graphics.show()
def draw_select(self, board: chess.Board, last_move: str, player_color: chess.Color, src: Optional[str], dst: Optional[str] = None): def draw_select(self, last_move: str, player_color: Color, src: Optional[str], dst: Optional[str] = None):
self._clear_info() self._clear_info()
self._graphics.text(self._format_move(last_move), 12, 0, 1) self._graphics.text(self._format_move(last_move), 12, 0, 1)
self._graphics.text("You move:", 12, 2, 1) self._graphics.text("You move:", 12, 2, 1)
if src != None and dst == None: if src != None and dst == None:
ic('skipping src only')
self._graphics.text("<" + src.upper() + "> - __", 12, 3, 1) self._graphics.text("<" + src.upper() + "> - __", 12, 3, 1)
self._cursor_clear([src], player_color) self._cursor_clear([src], player_color)
self._cursor(src, player_color) self._cursor(src, player_color)
elif src != None and dst != None: elif src != None and dst != None:
ic('skipping src and dest')
self._graphics.text(src.upper() + " - <" + dst.upper() + ">", 12, 3, 1) self._graphics.text(src.upper() + " - <" + dst.upper() + ">", 12, 3, 1)
self._cursor_clear([src, dst], player_color) self._cursor_clear([src, dst], player_color)
self._cursor(src, player_color) self._cursor(src, player_color)
self._cursor(dst, player_color) self._cursor(dst, player_color)
else: else:
ic('clearing all cursors')
self._cursor_clear(list(), player_color) self._cursor_clear(list(), player_color)
self._graphics.show() self._graphics.show()
def draw_game_over(self, outcome: Optional[chess.Outcome]): def draw_game_over(self, outcome: Optional[Outcome]):
self._clear_info() self._clear_info()
self._graphics.text("Game over", 12, 0, 1) self._graphics.text("Game over", 12, 0, 1)
if outcome != None: if outcome != None:
@ -188,6 +189,6 @@ class Draw:
self._graphics.text("Draw!", 12, 2, 1) self._graphics.text("Draw!", 12, 2, 1)
else: else:
self._graphics.text("Winner:", 12, 2, 1) self._graphics.text("Winner:", 12, 2, 1)
self._graphics.text("White!" if outcome.winner == chess.WHITE else "Black!", self._graphics.text("White!" if outcome.winner == WHITE else "Black!",
12, 3, 1) 12, 3, 1)
self._graphics.show() self._graphics.show()

View File

@ -120,7 +120,7 @@ class ChessGame:
elif self._state == GameState.CHOOSE_SRC: elif self._state == GameState.CHOOSE_SRC:
if len(self._get_sources()) > 0: if len(self._get_sources()) > 0:
src = self._get_sources()[self._src_idx] src = self._get_sources()[self._src_idx]
self._draw.draw_select(self._board, self._move, self._player_color, src) self._draw.draw_select(self._move, self._player_color, src)
key = self._cinput.get_one_shot(0.1) key = self._cinput.get_one_shot(0.1)
else: else:
self._state = GameState.GAME_OVER self._state = GameState.GAME_OVER
@ -129,7 +129,7 @@ class ChessGame:
elif self._state == GameState.CHOOSE_DST: elif self._state == GameState.CHOOSE_DST:
src = self._get_sources()[self._src_idx] src = self._get_sources()[self._src_idx]
dst = self._get_dests()[self._dst_idx] dst = self._get_dests()[self._dst_idx]
self._draw.draw_select(self._board, self._move, self._player_color, src, dst) self._draw.draw_select(self._move, self._player_color, src, dst)
key = self._cinput.get_one_shot(0.1) key = self._cinput.get_one_shot(0.1)
# game has ended # game has ended