ability to animate film grain alpha
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1 changed files with 44 additions and 8 deletions
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@ -16,6 +16,8 @@ export class FilmGrain {
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private grainScaleY: number;
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private refreshInterval: number;
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private alpha: number;
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private targetAlpha: number;
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private targetStep: number = 0;
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private canvasId?: string;
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private patternPixelDataLength: number;
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@ -29,13 +31,14 @@ export class FilmGrain {
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private patternData?: ImageData;
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private frame: number = 0;
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private active: boolean = false;
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constructor(options?: FilmGrainOptions) {
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this.patternSize = options?.patternSize || 64;
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this.grainScaleX = options?.grainScale?.x || 3;
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this.grainScaleY = options?.grainScale?.y || 1;
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this.refreshInterval = options?.refreshInterval || 4;
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this.alpha = options?.alpha || 25;
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this.alpha = this.targetAlpha = options?.alpha == null ? 25 : options.alpha;
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this.canvasId = options?.canvasId;
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this.patternPixelDataLength = this.patternSize * this.patternSize * 4;
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}
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@ -79,6 +82,16 @@ export class FilmGrain {
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}
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private update(): void {
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// handle alpha animations
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if (Math.abs(this.targetAlpha - this.alpha) > this.targetStep) {
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if (this.targetAlpha < this.alpha) {
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this.alpha -= this.targetStep;
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} else {
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this.alpha += this.targetStep;
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}
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} else if (this.alpha !== this.targetAlpha) {
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this.alpha = this.targetAlpha;
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}
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// put a random shade of gray into every pixel of the pattern
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if (this.patternData && this.patternContext) {
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for (let i = 0; i < this.patternPixelDataLength; i += 4) {
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@ -101,16 +114,39 @@ export class FilmGrain {
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}
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private loop(): void {
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if (++(this.frame) % this.refreshInterval === 0) {
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this.update();
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this.draw();
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if (this.active) {
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if (++(this.frame) % this.refreshInterval === 0) {
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this.update();
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this.draw();
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}
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requestAnimationFrame(() => this.loop());
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}
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requestAnimationFrame(() => this.loop());
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}
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public execute(): void {
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this.initCanvas();
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this.initGrain();
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requestAnimationFrame(() => this.loop());
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if (!this.active) {
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this.active = true;
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this.initCanvas();
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this.initGrain();
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requestAnimationFrame(() => this.loop());
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}
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}
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public setAlpha(alpha: number, step: number = 5): void {
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this.targetAlpha = alpha;
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this.targetStep = step;
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}
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public stop(): void {
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this.active = false;
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if (!this.canvasId && this.canvas) {
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// if we created the original canvas, just remove it
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this.canvas.remove();
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} else {
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if (this.context) {
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// otherwise clear it out
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this.context.clearRect(0, 0, this.viewWidth, this.viewHeight);
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}
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}
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}
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}
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