added FilmGrain effect

This commit is contained in:
Rudis Muiznieks 2020-05-09 14:39:27 -05:00
parent 5037c5fbff
commit 6de6aa0acc
4 changed files with 140 additions and 4 deletions

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# spooky.js
Javascript/CSS effects to make a website spooky.
## Available Effects
### Film Grain
Based on original code from [Szenia Zadvornykh](https://codepen.io/zadvorsky/pen/PwyoMm).
```
var fg = new Spooky.FilmGrain(options);
fg.execute();
fg.stop();
```
Takes optional `options` configuration object:
- `patternSize`: dimensions of the repeating grain pattern (`64`)
- `alpha`: transparency of the effect from 0-255 (`25`)
- `grainScale`: x and y scale of each grain (`{x: 3, y: 1}`)
- `refreshInterval`: how often to redraw the effect
- `canvasId`: optional id of an existing canvas to apply the effect to
If no existing `canvasId` is provided then the effect will be applied to the entire browser screen.

116
src/FilmGrain.ts Normal file
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// credit: https://codepen.io/zadvorsky/pen/PwyoMm
import * as $ from 'jquery';
export interface FilmGrainOptions {
patternSize?: number;
alpha?: number;
grainScale?: { x: number, y: number };
refreshInterval?: number;
canvasId?: string;
}
export class FilmGrain {
private patternSize: number;
private grainScaleX: number;
private grainScaleY: number;
private refreshInterval: number;
private alpha: number;
private canvasId?: string;
private patternPixelDataLength: number;
private canvas?: JQuery<HTMLCanvasElement>;
private patternCanvas?: HTMLCanvasElement;
private viewWidth: number = 0;
private viewHeight: number = 0;
private context?: CanvasRenderingContext2D;
private patternContext?: CanvasRenderingContext2D;
private patternData?: ImageData;
private frame: number = 0;
constructor(options?: FilmGrainOptions) {
this.patternSize = options?.patternSize || 64;
this.grainScaleX = options?.grainScale?.x || 3;
this.grainScaleY = options?.grainScale?.y || 1;
this.refreshInterval = options?.refreshInterval || 4;
this.alpha = options?.alpha || 25;
this.canvasId = options?.canvasId;
this.patternPixelDataLength = this.patternSize * this.patternSize * 4;
}
private initCanvas(canvasId?: string): void {
if (!this.canvasId) {
// create full-screne canvas
this.canvas = $<HTMLCanvasElement>('<canvas/>')
.css({
position: 'fixed',
top: '0',
left: '0',
width: '100%',
height: '100%',
pointerEvents: 'none',
})
.click(() => false);
$('html').css({
position: 'relative',
width: '100%',
height: '100%',
}).append(this.canvas);
} else {
// use provided canvas
this.canvas = $(`#${this.canvasId}`);
}
this.viewWidth = this.canvas[0].width = this.canvas[0].clientWidth;
this.viewHeight = this.canvas[0].height = this.canvas[0].clientHeight;
this.context = this.canvas[0].getContext('2d')!;
this.context.scale(this.grainScaleX, this.grainScaleY);
}
private initGrain(): void {
this.patternCanvas = document.createElement('canvas');
this.patternCanvas.width = this.patternSize;
this.patternCanvas.height = this.patternSize;
this.patternContext = this.patternCanvas.getContext('2d')!;
this.patternData = this.patternContext.createImageData(
this.patternSize, this.patternSize);
}
private update(): void {
// put a random shade of gray into every pixel of the pattern
if (this.patternData && this.patternContext) {
for (let i = 0; i < this.patternPixelDataLength; i += 4) {
const value = (Math.random() * 255) | 0;
this.patternData.data[i] = value;
this.patternData.data[i + 1] = value;
this.patternData.data[i + 2] = value;
this.patternData.data[i + 3] = this.alpha;
}
this.patternContext.putImageData(this.patternData, 0, 0);
}
}
private draw(): void {
if (this.context && this.patternCanvas) {
this.context.clearRect(0, 0, this.viewWidth, this.viewHeight);
this.context.fillStyle = this.context.createPattern(this.patternCanvas, 'repeat')!;
this.context.fillRect(0, 0, this.viewWidth, this.viewHeight);
}
}
private loop(): void {
if (++(this.frame) % this.refreshInterval === 0) {
this.update();
this.draw();
}
requestAnimationFrame(() => this.loop());
}
public execute(): void {
this.initCanvas();
this.initGrain();
requestAnimationFrame(() => this.loop());
}
}

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export class Spooky {
}

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module.exports = require('./Spooky.js').Spooky;
module.exports = {
FilmGrain: require('./FilmGrain.js').FilmGrain,
}