162 lines
3.5 KiB
C++
162 lines
3.5 KiB
C++
/*
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Slangin'
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Author: Rudis Muiznieks
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License: WTFPL
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*/
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#include <Arduboy2.h>
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#include "src/Font4x6.h";
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Arduboy2 arduboy;
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Font4x6 font4x6 = Font4x6();
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enum GameState {
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STATE_TITLE = 0,
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STATE_TURN_MENU,
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STATE_JET_MENU,
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STATE_PRICE_LIST,
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STATE_INVENTORY,
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STATE_BUY_MENU,
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STATE_SELL_MENU,
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STATE_FIGHT_MENU,
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STATE_SHARK_MENU,
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STATE_BANK_MENU,
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STATE_INFO_DIALOG,
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STATE_QUESTION_DIALOG,
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STATE_AMOUNT_DIALOG,
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STATE_SUBWAY
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};
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enum GameLocation {
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LOC_BRONX = 0,
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LOC_GHETTO,
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LOC_CENTRAL_PARK,
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LOC_MANHATTEN,
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LOC_CONEY_ISLAND,
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LOC_BROOKLYN
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};
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enum Drug {
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DRUG_COCAINE = 0,
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DRUG_HEROINE,
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DRUG_ACID,
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DRUG_WEED,
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DRUG_SPEED,
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DRUG_LUDES
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};
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enum DialogType {
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DIALOG_INFO = 0,
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DIALOG_YESNO,
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DIALOG_AMOUNT
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};
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/**************/
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/* game state */
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/**************/
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bool screenInitialized;
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GameState sGameState;
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int sCurrentDay;
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/****************/
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/* player state */
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/****************/
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int pMoney;
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int pLoanAmount;
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int pSavingsAmount;
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GameLocation pLocation;
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int pGuns;
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int pCapacity;
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int pHealth;
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int pInventory[6] = {0};
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/***********************/
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/* game setup and loop */
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/***********************/
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void setup() {
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sGameState = STATE_TITLE;
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screenInitialized = false;
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arduboy.begin();
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arduboy.setFrameRate(15);
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}
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void loop() {
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if (!(arduboy.nextFrame()))
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return;
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if (!screenInitialized) {
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arduboy.clear();
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switch (sGameState) {
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case STATE_TITLE:
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drawTitle(" Slangin' v0.9");
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//char menu[3][19] = {{"New Game"}};
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//draw1ColMenu(1, menu);
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char menu[5][19] = {{"Coney Island"},{"Central Park"},{"Manhatten"},{"Ghetto"},{"Brooklyn"}};
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draw2ColMenu(true, 5, menu);
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break;
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}
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arduboy.display();
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}
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}
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/***********************/
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/* screen draw heplers */
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/***********************/
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void drawTitle(const char title[]) {
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arduboy.setCursor(6, 8);
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arduboy.print(title);
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}
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void draw1ColMenu(const bool small,
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const int itemCount,
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const char items[][19]) {
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int colWidth = 0;
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for (int i = 0; i < itemCount; i++) {
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if (strlen(items[i]) > colWidth) colWidth = strlen(items[i]);
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}
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const int charWidth = small ? 5 : 6;
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const int charHeight = small ? 7 : 10;
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int x = 64 - round(colWidth * (charWidth / 2.0));
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int y = 18 - round(itemCount * (charHeight / 2.0));
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for (int i = 0; i < itemCount; i++) {
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arduboy.setCursor(x, i * charHeight + 22 + y);
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arduboy.print(items[i]);
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}
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}
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void draw2ColMenu(const bool small,
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const int itemCount,
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const char items[][19]) {
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const int col1Count = round(itemCount / 2.0);
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const int col2Count = itemCount - col1Count;
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int col1Width = 0;
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int col2Width = 0;
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for (int i = 0; i < col1Count; i++) {
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const int newLen = strlen(items[i]);
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if (newLen > col1Width) col1Width = newLen;
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}
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for (int i = 0; i < col2Count; i++) {
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const int newLen = strlen(items[col1Count + i]);
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if (newLen > col2Width) col2Width = newLen;
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}
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const int charWidth = small ? 5 : 6;
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const int charHeight = small ? 7 : 10;
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int x = 64 - round((col1Width + col2Width + 2) * (charWidth / 2.0));
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int y = 18 - round(col1Count * (charHeight / 2.0));
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for (int i = 0; i < itemCount; i++) {
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const int cx = (i < col1Count)
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? x
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: x + (col1Width + 2) * charWidth;
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const int cy = (i < col1Count)
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? i * charHeight + 22 + y
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: (i - col1Count) * charHeight + 22 + y;
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if (small) {
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font4x6.setCursor(cx, cy);
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font4x6.print(items[i]);
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} else {
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arduboy.setCursor(cx, cy);
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arduboy.print(items[i]);
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}
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}
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}
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