/* Slangin' Author: Rudis Muiznieks License: WTFPL */ #include #include "src/Font4x6.h"; Arduboy2 arduboy; Font4x6 font4x6 = Font4x6(); enum GameState { STATE_TITLE = 0, STATE_TURN_MENU, STATE_JET_MENU, STATE_PRICE_LIST, STATE_INVENTORY, STATE_BUY_MENU, STATE_SELL_MENU, STATE_FIGHT_MENU, STATE_SHARK_MENU, STATE_BANK_MENU, STATE_INFO_DIALOG, STATE_QUESTION_DIALOG, STATE_AMOUNT_DIALOG, STATE_SUBWAY }; enum GameLocation { LOC_BRONX = 0, LOC_GHETTO, LOC_CENTRAL_PARK, LOC_MANHATTEN, LOC_CONEY_ISLAND, LOC_BROOKLYN }; enum Drug { DRUG_COCAINE = 0, DRUG_HEROINE, DRUG_ACID, DRUG_WEED, DRUG_SPEED, DRUG_LUDES }; enum DialogType { DIALOG_INFO = 0, DIALOG_YESNO, DIALOG_AMOUNT }; /**************/ /* game state */ /**************/ bool screenInitialized; GameState sGameState; int sCurrentDay; /****************/ /* player state */ /****************/ int pMoney; int pLoanAmount; int pSavingsAmount; GameLocation pLocation; int pGuns; int pCapacity; int pHealth; int pInventory[6] = {0}; /***********************/ /* game setup and loop */ /***********************/ void setup() { sGameState = STATE_TITLE; screenInitialized = false; arduboy.begin(); arduboy.setFrameRate(15); } void loop() { if (!(arduboy.nextFrame())) return; if (!screenInitialized) { arduboy.clear(); switch (sGameState) { case STATE_TITLE: drawTitle(" Slangin' v0.9"); //char menu[3][19] = {{"New Game"}}; //draw1ColMenu(1, menu); char menu[5][19] = {{"Coney Island"},{"Central Park"},{"Manhatten"},{"Ghetto"},{"Brooklyn"}}; draw2ColMenu(true, 5, menu); break; } arduboy.display(); } } /***********************/ /* screen draw heplers */ /***********************/ void drawTitle(const char title[]) { arduboy.setCursor(6, 8); arduboy.print(title); } void draw1ColMenu(const bool small, const int itemCount, const char items[][19]) { int colWidth = 0; for (int i = 0; i < itemCount; i++) { if (strlen(items[i]) > colWidth) colWidth = strlen(items[i]); } const int charWidth = small ? 5 : 6; const int charHeight = small ? 7 : 10; int x = 64 - round(colWidth * (charWidth / 2.0)); int y = 18 - round(itemCount * (charHeight / 2.0)); for (int i = 0; i < itemCount; i++) { arduboy.setCursor(x, i * charHeight + 22 + y); arduboy.print(items[i]); } } void draw2ColMenu(const bool small, const int itemCount, const char items[][19]) { const int col1Count = round(itemCount / 2.0); const int col2Count = itemCount - col1Count; int col1Width = 0; int col2Width = 0; for (int i = 0; i < col1Count; i++) { const int newLen = strlen(items[i]); if (newLen > col1Width) col1Width = newLen; } for (int i = 0; i < col2Count; i++) { const int newLen = strlen(items[col1Count + i]); if (newLen > col2Width) col2Width = newLen; } const int charWidth = small ? 5 : 6; const int charHeight = small ? 7 : 10; int x = 64 - round((col1Width + col2Width + 2) * (charWidth / 2.0)); int y = 18 - round(col1Count * (charHeight / 2.0)); for (int i = 0; i < itemCount; i++) { const int cx = (i < col1Count) ? x : x + (col1Width + 2) * charWidth; const int cy = (i < col1Count) ? i * charHeight + 22 + y : (i - col1Count) * charHeight + 22 + y; if (small) { font4x6.setCursor(cx, cy); font4x6.print(items[i]); } else { arduboy.setCursor(cx, cy); arduboy.print(items[i]); } } }