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irreligious/TODO.md

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Initial Game Progression Plan

Phase 1: 0-1K Followers

  • confined to compounds
    • build compound structures
      • tents (+follower cap)
      • houses (+follower cap)
      • churches (+pastor cap)
    • hire pastors to recruit and gather tithes (+money, +followers)
    • hire compound managers to auto-build (+tents, +houses, +churches)
    • fluctuating crypto market value passive determines crypto value
    • prosperity gospel policy increases tithes, decreases recruitment rate
    • main resource problems:
      • lose money on purchases
      • lose money for salaries
      • lose money for compound maintenance
      • gain money from tithes
      • low credibility loses followers
      • low and decreasing money loses jobs
      • gain or lose money on crypto based on market passive

Phase 2: 1K-100K Followers

  • establish presence in city
    • unlocked by building permit
    • unlocks education influence passive
    • unlocks political influence passive
    • unlocks notoriety passive
    • build city structures
      • megachurches (+pastor cap)
      • schools (+teachers cap)
      • colleges (+professors cap)
      • housing co-ops (+follower cap)
      • apartment buildings (+follower cap)
      • office buildings (+politician cap, +city planner cap, +hiring manager cap)
      • datacenters (+crypto miner cap, +crypto broker cap)
    • hire city planners to auto-build (+megachurches, +housing co-ops, +apartment buildings, +office buildings)
    • hire teachers and professors (+education, +education cap, +followers)
    • hire crypto miners (+crypto)
    • hire crypto brokers to buy and sell faithcoin at a profit (+- crypto, +-money)
    • hire hackers to steal faithcoin and improve broker performance (+crypto, +notoriety)
    • hire politicians to increase political influence (+politics, +politics cap)
    • hire hiring managers to auto-fill job slots as they become available
  • political influence system
    • credibility goes up and notoriety goes down with higher political influence
    • unlock religious law tech
      • unlock fanaticism passive
      • build political structures
        • re-education camps (+notoriety, +religious police cap)
        • hire religious police to imprison non-followers and release them as followers over time (+fanaticism, +notoriety, +followers)
        • grass-roots campaigns, with chance to fail (+politician cap)
        • hire political strategists to automatically launch campaigns (+grass-roots campaigns, +politicians)
  • notoriety system
    • hurts all recruitment efforts across the board
    • high notoriety ratio can cause some actions to randomly fail, hurts political campaigns
    • disables certain resources? (TBD)
  • fanaticism system
    • each follower gained via certain methods increases fanaticism
    • fanatics are the last ones to leave when losing followers, lose at a much slower rate
    • unlocks fanatical abilities? (TBD)
  • education influence system
    • improves success rate of political campaigns
    • suppress science policy causes some teacher/professor recruits to be fanatics (+fanaticism, +notoriety)
    • build educational structures
      • textbook publisher improves performance of teachers and professors (+education)

Phase 3: 100K-??? Followers

  • city states
    • purchase entire cities
    • work toward taking over the whole country

Phase 4 and Beyond

  • grow into more countries, consume entire world population
  • build interstellar tech? xenotheology?

Short-Term Todos

  • add disabledHint to userActions to generate hint about how to enable an action
  • add an action to sell purchasables and regain some portion of their cost
  • add a policy resource type that can be toggled on or off
  • remove recruitment effects of credibility (that will be for notoriety instead)

Long-Term Ideas

  • birth rates and death rates per religion
  • religious war action per religion
    • send fanatics to capture and put people from that religion in re-education camps
  • islands (like compounds but bigger)
  • countries
  • marketing system
    • billboards, newspaper, internet ads, radio ads, tv ads to boost recruitment, reduce notoriety
    • buy entire radio stations, tv stations, newspapers
    • buy entire ISPs and tv networks
    • reporter job
    • marketing manager job