updated todos
This commit is contained in:
parent
c2a768efc9
commit
dff7d53a75
148
TODO.md
148
TODO.md
|
@ -1,52 +1,98 @@
|
||||||
- second click functionality (for selling)
|
## Initial Game Progression Plan
|
||||||
- more infrastructure
|
|
||||||
- more follower storage space
|
### Phase 1: 0-1K Followers
|
||||||
- mansions (in compounds)
|
|
||||||
- apartment complexes
|
- confined to compounds
|
||||||
- islands
|
- build compound structures
|
||||||
|
- [x] tents (+follower cap)
|
||||||
|
- [x] houses (+follower cap)
|
||||||
|
- [x] churches (+pastor cap)
|
||||||
|
- [x] hire pastors to recruit and gather tithes (+money, +followers)
|
||||||
|
- [ ] hire compound managers to auto-build (+tents, +houses, +churches)
|
||||||
|
- [ ] fluctuating crypto market value passive determines crypto value
|
||||||
|
- [ ] prosperity gospel policy increases tithes, decreases recruitment rate
|
||||||
|
- main resource problems:
|
||||||
|
- [x] lose money on purchases
|
||||||
|
- [x] lose money for salaries
|
||||||
|
- [ ] lose money for compound maintenance
|
||||||
|
- [x] gain money from tithes
|
||||||
|
- [x] low credibility loses followers
|
||||||
|
- [ ] low and decreasing money loses jobs
|
||||||
|
- [ ] gain or lose money on crypto based on market passive
|
||||||
|
|
||||||
|
### Phase 2: 1K-100K Followers
|
||||||
|
|
||||||
|
- establish presence in city
|
||||||
|
- [x] unlocked by building permit
|
||||||
|
- [ ] unlocks education influence passive
|
||||||
|
- [ ] unlocks political influence passive
|
||||||
|
- [ ] unlocks notoriety passive
|
||||||
|
- build city structures
|
||||||
|
- [x] megachurches (+pastor cap)
|
||||||
|
- [ ] schools (+teachers cap)
|
||||||
|
- [ ] colleges (+professors cap)
|
||||||
|
- [ ] housing co-ops (+follower cap)
|
||||||
|
- [ ] apartment buildings (+follower cap)
|
||||||
|
- [ ] office buildings (+politician cap, +city planner cap, +hiring manager cap)
|
||||||
|
- [ ] datacenters (+crypto miner cap, +crypto broker cap)
|
||||||
|
- [ ] hire city planners to auto-build (+megachurches, +housing co-ops, +apartment buildings, +office buildings)
|
||||||
|
- [ ] hire teachers and professors (+education, +education cap, +followers)
|
||||||
|
- [ ] hire crypto miners (+crypto)
|
||||||
|
- [ ] hire crypto brokers to buy and sell faithcoin at a profit (+- crypto, +-money)
|
||||||
|
- [ ] hire hackers to steal faithcoin and improve broker performance (+crypto, +notoriety)
|
||||||
|
- [ ] hire politicians to increase political influence (+politics, +politics cap)
|
||||||
|
- [ ] hire hiring managers to auto-fill job slots as they become available
|
||||||
|
- political influence system
|
||||||
|
- [ ] credibility goes up and notoriety goes down with higher political influence
|
||||||
|
- [ ] unlock religious law tech
|
||||||
|
- [ ] unlock fanaticism passive
|
||||||
|
- build political structures
|
||||||
|
- [ ] re-education camps (+notoriety, +religious police cap)
|
||||||
|
- [ ] hire religious police to imprison non-followers and release them as followers over time (+fanaticism, +notoriety, +followers)
|
||||||
|
- [ ] grass-roots campaigns, with chance to fail (+politician cap)
|
||||||
|
- [ ] hire political strategists to automatically launch campaigns (+grass-roots campaigns, +politicians)
|
||||||
|
- notoriety system
|
||||||
|
- [ ] hurts all recruitment efforts across the board
|
||||||
|
- [ ] high notoriety ratio can cause some actions to randomly fail, hurts political campaigns
|
||||||
|
- disables certain resources? (TBD)
|
||||||
|
- fanaticism system
|
||||||
|
- [ ] each follower gained via certain methods increases fanaticism
|
||||||
|
- [ ] fanatics are the last ones to leave when losing followers, lose at a much slower rate
|
||||||
|
- unlocks fanatical abilities? (TBD)
|
||||||
|
- education influence system
|
||||||
|
- [ ] improves success rate of political campaigns
|
||||||
|
- [ ] suppress science policy causes some teacher/professor recruits to be fanatics (+fanaticism, +notoriety)
|
||||||
|
- build educational structures
|
||||||
|
- [ ] textbook publisher improves performance of teachers and professors (+education)
|
||||||
|
|
||||||
|
### Phase 3: 100K-??? Followers
|
||||||
|
|
||||||
|
- city states
|
||||||
|
- purchase entire cities
|
||||||
|
- work toward taking over the whole country
|
||||||
|
|
||||||
|
### Phase 4 and Beyond
|
||||||
|
|
||||||
|
- grow into more countries, consume entire world population
|
||||||
|
- build interstellar tech? xenotheology?
|
||||||
|
|
||||||
|
## Short-Term Todos
|
||||||
|
|
||||||
|
- [ ] add `disabledHint` to `userActions` to generate hint about how to enable an action
|
||||||
|
- [ ] add an action to sell purchasables and regain some portion of their cost
|
||||||
|
- [ ] add a `policy` resource type that can be toggled on or off
|
||||||
|
- [ ] remove recruitment effects of credibility (that will be for notoriety instead)
|
||||||
|
|
||||||
|
## Long-Term Ideas
|
||||||
|
|
||||||
|
- birth rates and death rates per religion
|
||||||
|
- religious war action per religion
|
||||||
|
- send fanatics to capture and put people from that religion in re-education camps
|
||||||
|
- islands (like compounds but bigger)
|
||||||
- countries
|
- countries
|
||||||
- billboards for auto-recruit
|
- marketing system
|
||||||
- cryptocurrency mining rigs
|
- billboards, newspaper, internet ads, radio ads, tv ads to boost recruitment, reduce notoriety
|
||||||
- media companies, churches, megachurches
|
- buy entire radio stations, tv stations, newspapers
|
||||||
- textbook manufacturers, schools, colleges
|
- buy entire ISPs and tv networks
|
||||||
- reduce general population education
|
- reporter job
|
||||||
- job resource type
|
- marketing manager job
|
||||||
- you promote your followers into jobs
|
|
||||||
- max is total number of followers minus active jobs
|
|
||||||
- plus other requirements
|
|
||||||
- for example pastors need churches, evangelists need megachurches
|
|
||||||
- job ideas
|
|
||||||
- pastors
|
|
||||||
- small chance to auto-recruit new followers
|
|
||||||
- collect some portion of tithes automatically every 30s
|
|
||||||
- needs churches
|
|
||||||
- evangelists
|
|
||||||
- bigger chance to auto-recruit new followers
|
|
||||||
- needs mega-churches
|
|
||||||
- reporters
|
|
||||||
- increase credibility restore rate
|
|
||||||
- needs media companies
|
|
||||||
- teachers, professors
|
|
||||||
- slow growth of population education
|
|
||||||
- politician
|
|
||||||
- grow political influence
|
|
||||||
- more passives
|
|
||||||
- general education of population
|
|
||||||
- higher makes recruitment harder
|
|
||||||
- political influence
|
|
||||||
- affects credibility, needed to enact policies
|
|
||||||
- global birth/death rates
|
|
||||||
- religious fanaticism
|
|
||||||
- affects follower growth/loss
|
|
||||||
- consumable resource type
|
|
||||||
- one-off actions that cost money
|
|
||||||
- ad blitz to improve credibility
|
|
||||||
- ad blitz to improve recruitment rates
|
|
||||||
- technology
|
|
||||||
- need to research technology to unlock some resources
|
|
||||||
- policies
|
|
||||||
- can affect a wide range of stuff
|
|
||||||
- costs political influence to enact and maintain
|
|
||||||
- inter-religion relationships
|
|
||||||
- hostility between religiions
|
|
||||||
- holy wars (affects birth/death rate)
|
|
||||||
|
|
Reference in New Issue