updated todos
This commit is contained in:
parent
c2a768efc9
commit
dff7d53a75
1 changed files with 98 additions and 52 deletions
150
TODO.md
150
TODO.md
|
@ -1,52 +1,98 @@
|
|||
- second click functionality (for selling)
|
||||
- more infrastructure
|
||||
- more follower storage space
|
||||
- mansions (in compounds)
|
||||
- apartment complexes
|
||||
- islands
|
||||
- countries
|
||||
- billboards for auto-recruit
|
||||
- cryptocurrency mining rigs
|
||||
- media companies, churches, megachurches
|
||||
- textbook manufacturers, schools, colleges
|
||||
- reduce general population education
|
||||
- job resource type
|
||||
- you promote your followers into jobs
|
||||
- max is total number of followers minus active jobs
|
||||
- plus other requirements
|
||||
- for example pastors need churches, evangelists need megachurches
|
||||
- job ideas
|
||||
- pastors
|
||||
- small chance to auto-recruit new followers
|
||||
- collect some portion of tithes automatically every 30s
|
||||
- needs churches
|
||||
- evangelists
|
||||
- bigger chance to auto-recruit new followers
|
||||
- needs mega-churches
|
||||
- reporters
|
||||
- increase credibility restore rate
|
||||
- needs media companies
|
||||
- teachers, professors
|
||||
- slow growth of population education
|
||||
- politician
|
||||
- grow political influence
|
||||
- more passives
|
||||
- general education of population
|
||||
- higher makes recruitment harder
|
||||
- political influence
|
||||
- affects credibility, needed to enact policies
|
||||
- global birth/death rates
|
||||
- religious fanaticism
|
||||
- affects follower growth/loss
|
||||
- consumable resource type
|
||||
- one-off actions that cost money
|
||||
- ad blitz to improve credibility
|
||||
- ad blitz to improve recruitment rates
|
||||
- technology
|
||||
- need to research technology to unlock some resources
|
||||
- policies
|
||||
- can affect a wide range of stuff
|
||||
- costs political influence to enact and maintain
|
||||
- inter-religion relationships
|
||||
- hostility between religiions
|
||||
- holy wars (affects birth/death rate)
|
||||
## Initial Game Progression Plan
|
||||
|
||||
### Phase 1: 0-1K Followers
|
||||
|
||||
- confined to compounds
|
||||
- build compound structures
|
||||
- [x] tents (+follower cap)
|
||||
- [x] houses (+follower cap)
|
||||
- [x] churches (+pastor cap)
|
||||
- [x] hire pastors to recruit and gather tithes (+money, +followers)
|
||||
- [ ] hire compound managers to auto-build (+tents, +houses, +churches)
|
||||
- [ ] fluctuating crypto market value passive determines crypto value
|
||||
- [ ] prosperity gospel policy increases tithes, decreases recruitment rate
|
||||
- main resource problems:
|
||||
- [x] lose money on purchases
|
||||
- [x] lose money for salaries
|
||||
- [ ] lose money for compound maintenance
|
||||
- [x] gain money from tithes
|
||||
- [x] low credibility loses followers
|
||||
- [ ] low and decreasing money loses jobs
|
||||
- [ ] gain or lose money on crypto based on market passive
|
||||
|
||||
### Phase 2: 1K-100K Followers
|
||||
|
||||
- establish presence in city
|
||||
- [x] unlocked by building permit
|
||||
- [ ] unlocks education influence passive
|
||||
- [ ] unlocks political influence passive
|
||||
- [ ] unlocks notoriety passive
|
||||
- build city structures
|
||||
- [x] megachurches (+pastor cap)
|
||||
- [ ] schools (+teachers cap)
|
||||
- [ ] colleges (+professors cap)
|
||||
- [ ] housing co-ops (+follower cap)
|
||||
- [ ] apartment buildings (+follower cap)
|
||||
- [ ] office buildings (+politician cap, +city planner cap, +hiring manager cap)
|
||||
- [ ] datacenters (+crypto miner cap, +crypto broker cap)
|
||||
- [ ] hire city planners to auto-build (+megachurches, +housing co-ops, +apartment buildings, +office buildings)
|
||||
- [ ] hire teachers and professors (+education, +education cap, +followers)
|
||||
- [ ] hire crypto miners (+crypto)
|
||||
- [ ] hire crypto brokers to buy and sell faithcoin at a profit (+- crypto, +-money)
|
||||
- [ ] hire hackers to steal faithcoin and improve broker performance (+crypto, +notoriety)
|
||||
- [ ] hire politicians to increase political influence (+politics, +politics cap)
|
||||
- [ ] hire hiring managers to auto-fill job slots as they become available
|
||||
- political influence system
|
||||
- [ ] credibility goes up and notoriety goes down with higher political influence
|
||||
- [ ] unlock religious law tech
|
||||
- [ ] unlock fanaticism passive
|
||||
- build political structures
|
||||
- [ ] re-education camps (+notoriety, +religious police cap)
|
||||
- [ ] hire religious police to imprison non-followers and release them as followers over time (+fanaticism, +notoriety, +followers)
|
||||
- [ ] grass-roots campaigns, with chance to fail (+politician cap)
|
||||
- [ ] hire political strategists to automatically launch campaigns (+grass-roots campaigns, +politicians)
|
||||
- notoriety system
|
||||
- [ ] hurts all recruitment efforts across the board
|
||||
- [ ] high notoriety ratio can cause some actions to randomly fail, hurts political campaigns
|
||||
- disables certain resources? (TBD)
|
||||
- fanaticism system
|
||||
- [ ] each follower gained via certain methods increases fanaticism
|
||||
- [ ] fanatics are the last ones to leave when losing followers, lose at a much slower rate
|
||||
- unlocks fanatical abilities? (TBD)
|
||||
- education influence system
|
||||
- [ ] improves success rate of political campaigns
|
||||
- [ ] suppress science policy causes some teacher/professor recruits to be fanatics (+fanaticism, +notoriety)
|
||||
- build educational structures
|
||||
- [ ] textbook publisher improves performance of teachers and professors (+education)
|
||||
|
||||
### Phase 3: 100K-??? Followers
|
||||
|
||||
- city states
|
||||
- purchase entire cities
|
||||
- work toward taking over the whole country
|
||||
|
||||
### Phase 4 and Beyond
|
||||
|
||||
- grow into more countries, consume entire world population
|
||||
- build interstellar tech? xenotheology?
|
||||
|
||||
## Short-Term Todos
|
||||
|
||||
- [ ] add `disabledHint` to `userActions` to generate hint about how to enable an action
|
||||
- [ ] add an action to sell purchasables and regain some portion of their cost
|
||||
- [ ] add a `policy` resource type that can be toggled on or off
|
||||
- [ ] remove recruitment effects of credibility (that will be for notoriety instead)
|
||||
|
||||
## Long-Term Ideas
|
||||
|
||||
- birth rates and death rates per religion
|
||||
- religious war action per religion
|
||||
- send fanatics to capture and put people from that religion in re-education camps
|
||||
- islands (like compounds but bigger)
|
||||
- countries
|
||||
- marketing system
|
||||
- billboards, newspaper, internet ads, radio ads, tv ads to boost recruitment, reduce notoriety
|
||||
- buy entire radio stations, tv stations, newspapers
|
||||
- buy entire ISPs and tv networks
|
||||
- reporter job
|
||||
- marketing manager job
|
||||
|
|
Reference in a new issue