added deploy script and updated readme
This commit is contained in:
parent
829404ba53
commit
c983a687eb
|
@ -1,2 +1,3 @@
|
|||
public/js/irreligious.js
|
||||
node_modules/*
|
||||
.env
|
||||
|
|
10
README.md
10
README.md
|
@ -4,9 +4,15 @@ An incremental game in which you start a cult and must grow it into the dominant
|
|||
|
||||
## Current State
|
||||
|
||||
It can be run and played through a not-very-pretty debugging interface. To make testing easier, default configuration is massively sped up from what the final game will use, and the relationships between resources have not been play-tested or balanced in any meaningful way.
|
||||
Playable, but lightyears from complete and not very pretty or fun yet.
|
||||
|
||||
## Build and Run
|
||||
## Play Online
|
||||
|
||||
[https://irreligio.us/](https://irreligio.us)
|
||||
|
||||
The online version may be behind what's in the repository.
|
||||
|
||||
## Build and Run Locally
|
||||
|
||||
```
|
||||
npm install
|
||||
|
|
|
@ -1,7 +1,8 @@
|
|||
{
|
||||
"scripts": {
|
||||
"build": "eslint src/ && tsc",
|
||||
"lint": "eslint src/"
|
||||
"lint": "eslint src/",
|
||||
"build": "npm run lint && tsc",
|
||||
"deploy": "aws s3 sync --delete public/ \"$(grep AWS_S3_BUCKET .env | cut -d '=' -f2)\" && aws cloudfront create-invalidation --distribution-id \"$(grep AWS_CLOUDFRONT_ID .env | cut -d '=' -f2)\" --paths=/*"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@typescript-eslint/eslint-plugin": "^4.30.0",
|
||||
|
|
|
@ -77,6 +77,7 @@ class GameConfig {
|
|||
public cfgPastorTitheCollectionFollowerMax = 100;
|
||||
public cfgTimeBetweenTithes = 30000;
|
||||
public cfgTitheAmount = 10;
|
||||
public cfgTitheCredibilityHitFactor = 3;
|
||||
|
||||
public generateState (): GameState {
|
||||
const state = new GameState(this);
|
||||
|
|
|
@ -1,22 +1,36 @@
|
|||
/// <reference path="./Purchasable.ts" />
|
||||
|
||||
class Money extends Purchasable {
|
||||
class Money implements IResource {
|
||||
public readonly resourceType = ResourceType.consumable;
|
||||
public readonly label = 'Money';
|
||||
public readonly singularName = '${}';
|
||||
public readonly pluralName = '${}';
|
||||
public readonly description = 'Used to purchase goods and services.';
|
||||
public readonly valueInWholeNumbers = false;
|
||||
|
||||
public userActions: ResourceAction[] = [
|
||||
{
|
||||
name: 'Collect Tithes',
|
||||
description: 'Voluntary contributions from followers.',
|
||||
isEnabled: (state: GameState): boolean =>
|
||||
this.value <= this.max(state)
|
||||
&& (state.resource.followers?.value ?? 0) >= 1,
|
||||
performAction: (state: GameState): void => {
|
||||
this._collectTithes(state);
|
||||
},
|
||||
},
|
||||
];
|
||||
|
||||
private _lastCollectionTime = 0;
|
||||
|
||||
constructor (
|
||||
public value: number
|
||||
) {
|
||||
super(
|
||||
'Money',
|
||||
'${}',
|
||||
'${}',
|
||||
'Used to purchase goods and services.',
|
||||
'Collect Tithes',
|
||||
'Voluntary contributions from followers.');
|
||||
this.valueInWholeNumbers = false;
|
||||
this._isUnlocked = true;
|
||||
) {}
|
||||
|
||||
public isUnlocked = (_state: GameState): boolean => true;
|
||||
|
||||
public addValue (amount: number, _state: GameState): void {
|
||||
this.value += amount;
|
||||
}
|
||||
|
||||
public max: (state: GameState) => number = (state: GameState) => {
|
||||
|
@ -40,20 +54,27 @@ class Money extends Purchasable {
|
|||
return inc;
|
||||
};
|
||||
|
||||
protected _purchaseAmount (state: GameState): number {
|
||||
const plorg = state.resource.followers;
|
||||
if (plorg === undefined || plorg.value === 0) {
|
||||
state.log('You have no followers to collect from!');
|
||||
return 0;
|
||||
}
|
||||
protected _collectTithes (state: GameState): void {
|
||||
if (this.value >= this.max(state)) return;
|
||||
|
||||
const followers = state.resource.followers?.value ?? 0;
|
||||
if (followers <= 0) return;
|
||||
|
||||
// collecting too frequently hurts credibility
|
||||
const diff = state.now - this._lastCollectionTime;
|
||||
if (diff < state.config.cfgTimeBetweenTithes) {
|
||||
const lost = state.config.cfgTimeBetweenTithes / diff / 3;
|
||||
const lost = state.config.cfgTimeBetweenTithes
|
||||
/ diff / state.config.cfgTitheCredibilityHitFactor;
|
||||
state.resource.credibility?.addValue(lost * -1, state);
|
||||
}
|
||||
const tithings = plorg.value * state.config.cfgTitheAmount;
|
||||
|
||||
const tithings = followers * state.config.cfgTitheAmount;
|
||||
this._lastCollectionTime = state.now;
|
||||
return tithings;
|
||||
|
||||
if (tithings > 0) {
|
||||
this.addValue(tithings, state);
|
||||
this._purchaseLog(tithings, state);
|
||||
}
|
||||
}
|
||||
|
||||
protected _purchaseLog (amount: number, state: GameState): string {
|
||||
|
|
|
@ -49,10 +49,6 @@ abstract class Purchasable implements IResource {
|
|||
return;
|
||||
}
|
||||
|
||||
protected _purchaseAmount (_state: GameState): number {
|
||||
return 1;
|
||||
}
|
||||
|
||||
protected _purchaseLog (amount: number, _state: GameState): string {
|
||||
return `You purchased ${amount} ${amount > 1 ? this.pluralName : this.singularName}.`;
|
||||
}
|
||||
|
@ -60,10 +56,8 @@ abstract class Purchasable implements IResource {
|
|||
private _purchase (state: GameState): void {
|
||||
if (this.max !== undefined && this.value >= this.max(state)) return;
|
||||
if (state.deductCost(this.cost)) {
|
||||
const amount = this._purchaseAmount(state);
|
||||
if (amount > 0) {
|
||||
this.value += amount;
|
||||
state.log(this._purchaseLog(amount, state));
|
||||
this.value += 1;
|
||||
state.log(this._purchaseLog(1, state));
|
||||
for (const key in this._costMultiplier) {
|
||||
const rkey = <ResourceKey>key;
|
||||
this.cost[rkey] =
|
||||
|
@ -71,5 +65,4 @@ abstract class Purchasable implements IResource {
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Reference in New Issue