142 lines
4.7 KiB
TypeScript
142 lines
4.7 KiB
TypeScript
/// <reference path="./GameState.ts" />
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/// <reference path="./resource/BuildingPermit.ts" />
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/// <reference path="./resource/Church.ts" />
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/// <reference path="./resource/Compound.ts" />
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/// <reference path="./resource/Credibility.ts" />
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/// <reference path="./resource/CryptoCurrency.ts" />
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/// <reference path="./resource/Follower.ts" />
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/// <reference path="./resource/House.ts" />
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/// <reference path="./resource/Megachurch.ts" />
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/// <reference path="./resource/Money.ts" />
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/// <reference path="./resource/Pastor.ts" />
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/// <reference path="./resource/Religion.ts" />
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/// <reference path="./resource/Tent.ts" />
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class GameConfig {
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public worldPopulation = 790000000;
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// religion configs
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public cfgReligion: ResourceNumber = {
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christianity: 0.325,
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islam: 0.215,
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hinduism: 0.16,
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buddhism: 0.06,
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sikhism: 0.04,
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judaism: 0.02,
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other: 0.02,
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atheism: 0.16,
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};
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// general configs
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public cfgInitialMax: ResourceNumber = {
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cryptoCurrency: 1000,
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megaChurches: 2,
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money: 500000,
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followers: 5,
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tents: 5,
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};
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public cfgInitialCost: ResourceNumber = {
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buildingPermit: 250000,
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churches: 150000,
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compounds: 15000,
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cryptoCurrency: 100,
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houses: 75000,
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megaChurches: 750000,
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tents: 250,
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};
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public cfgCostMultiplier: ResourceNumber = {
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churches: 1.01,
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compounds: 1.5,
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cryptoCurrency: 1.1,
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houses: 1.01,
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megaChurches: 1.01,
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tents: 1.05,
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};
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public cfgSalary: ResourceNumber = {
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pastors: 7.5,
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};
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public cfgCapacity: { [key in ResourceKey]?: ResourceNumber } = {
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churches: { pastors: 2 },
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compounds: { churches: 1, houses: 2, money: 500000, tents: 10 },
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houses: { followers: 10 },
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megaChurches: { pastors: 5 },
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tents: { followers: 2 },
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};
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public cfgCredibilityFollowerLossRatio = 0.04;
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public cfgCredibilityFollowerLossTime = 10000;
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public cfgCredibilityRestoreRate = 0.25;
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public cfgCryptoReturnAmount = 1;
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public cfgFollowerGainLossLogTimer = 10000;
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public cfgPassiveMax = 100;
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public cfgPastorRecruitRate = 0.01;
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public cfgPastorTitheCollectionFollowerMax = 100;
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public cfgTimeBetweenTithes = 30000;
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public cfgTitheAmount = 10;
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public cfgTitheCredibilityHitFactor = 3;
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public generateState (): GameState {
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const state = new GameState(this);
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// create player organization
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state.addResource(ResourceKey.followers, new Follower());
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// create world religions
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state.addResource(ResourceKey.christianity, new Religion(
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'Christianity', 'christian', 'christians', 'God, Jesus, Bible, churches.',
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(this.cfgReligion.christianity ?? 0) * this.worldPopulation));
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state.addResource(ResourceKey.islam, new Religion(
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'Islam', 'muslim', 'muslims', 'God, Muhammad, Quran, mosques.',
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(this.cfgReligion.islam ?? 0) * this.worldPopulation));
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state.addResource(ResourceKey.hinduism, new Religion(
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'Hinduism', 'hindu', 'hindus', 'Dogma-free spiritualism.',
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(this.cfgReligion.hinduism ?? 0) * this.worldPopulation));
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state.addResource(ResourceKey.buddhism, new Religion(
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'Buddhism', 'buddhist', 'buddhists', 'The minimization of suffering.',
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(this.cfgReligion.buddhism ?? 0) * this.worldPopulation));
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state.addResource(ResourceKey.sikhism, new Religion(
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'Sikhism', 'sikh', 'sikhs', 'Meditation and ten Gurus',
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(this.cfgReligion.sikhism ?? 0) * this.worldPopulation));
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state.addResource(ResourceKey.judaism, new Religion(
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'Judaism', 'jew', 'jews', 'God, Abraham, Torah, synagogues.',
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(this.cfgReligion.judaism ?? 0) * this.worldPopulation));
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state.addResource(ResourceKey.other, new Religion(
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'Other', 'person from other faiths', 'people from other faiths', 'A variety of belief systems.',
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(this.cfgReligion.other ?? 0) * this.worldPopulation));
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state.addResource(ResourceKey.atheism, new Religion(
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'Non-Religious', 'atheist', 'atheists', 'Atheists and agnostics.',
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(this.cfgReligion.atheism ?? 0) * this.worldPopulation));
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// add jobs
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state.addResource(ResourceKey.pastors, new Pastor());
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// add resources
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state.addResource(ResourceKey.money, new Money(3.50));
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state.addResource(ResourceKey.cryptoCurrency, new CryptoCurrency(this));
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state.addResource(ResourceKey.tents, new Tent(this));
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state.addResource(ResourceKey.houses, new House(this));
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state.addResource(ResourceKey.churches, new Church(this));
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state.addResource(ResourceKey.compounds, new Compound(this));
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state.addResource(ResourceKey.megaChurches, new Megachurch(this));
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// add research
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state.addResource(ResourceKey.buildingPermit, new BuildingPermit(this));
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// add passive resources
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state.addResource(ResourceKey.credibility, new Credibility(this));
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return state;
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}
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}
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