This repository has been archived on 2022-01-16. You can view files and clone it, but cannot push or open issues or pull requests.
2021-09-04 23:16:32 -05:00
|
|
|
/// <reference path="./Research.ts" />
|
|
|
|
|
|
|
|
class BuildingPermit extends Research {
|
2021-09-05 17:33:28 -05:00
|
|
|
constructor (config: GameConfig) {
|
2021-09-04 23:16:32 -05:00
|
|
|
super('Building Permit',
|
|
|
|
'Unlocks several new buildings you can build outside of your compounds.');
|
2021-09-05 17:33:28 -05:00
|
|
|
this.cost.money = config.cfgBuildingPermitCost;
|
2021-09-04 23:16:32 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
public isUnlocked (state: GameState): boolean {
|
|
|
|
if (this._isUnlocked) return true;
|
2021-09-05 17:33:28 -05:00
|
|
|
const compounds = state.getResource(ResourceKey.compounds);
|
|
|
|
if (compounds !== null && compounds.value > 0) {
|
2021-09-04 23:16:32 -05:00
|
|
|
this._isUnlocked = true;
|
|
|
|
}
|
|
|
|
return this._isUnlocked;
|
|
|
|
}
|
|
|
|
}
|