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2021-09-04 23:16:32 -05:00
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/// <reference path="./Research.ts" />
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class BuildingPermit extends Research {
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constructor () {
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super('Building Permit',
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'Unlocks several new buildings you can build outside of your compounds.');
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this.cost.money = 250000;
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}
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public isUnlocked (state: GameState): boolean {
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if (this._isUnlocked) return true;
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2021-09-05 15:02:50 -05:00
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const compounds = state.getResource('cmpnd');
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2021-09-04 23:16:32 -05:00
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if (compounds.value > 0) {
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this._isUnlocked = true;
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}
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return this._isUnlocked;
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}
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}
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