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4 changed files with 10 additions and 125 deletions

1
.gitignore vendored
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@ -1,2 +1 @@
__pycache__/
data/

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@ -15,10 +15,6 @@ menu_config = [
MenuType.PLUGIN,
{"plugin": "chess",
"arg": None}),
MenuItem("Cube Timer",
MenuType.PLUGIN,
{"plugin": "cube",
"arg": None}),
]}),
MenuItem("Information",
MenuType.PLUGIN,

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@ -1,100 +1,13 @@
from os import path
from enum import Enum, auto
import re
import itertools
from cinput import ControlInput, Button
from graphics import Graphics
from .draw import Draw
from . import sunfish
class GameState(Enum):
MAIN_MENU = auto()
PLAYING = auto()
THINKING = auto()
CHOOSE_ROW = auto()
CHOOSE_COL = auto()
GAME_OVER = auto()
SAVE_FILE = path.join("data", "chess_state.fen")
from .sunfish import initial
def execute(cinput: ControlInput, graphics: Graphics, _):
graphics.clear()
draw = Draw(graphics)
pos: sunfish.Position
if path.exists(SAVE_FILE):
with open(SAVE_FILE, "r") as fen:
fenstr = fen.read()
pos = parseFEN(fenstr)
else:
pos = sunfish.Position(
sunfish.initial, 0, (True,True), (True,True), 0, 0)
draw.draw_board(pos.board)
state = GameState.MAIN_MENU
menu_index = 0
draw.draw(initial)
while True:
if state == GameState.MAIN_MENU:
draw.draw_menu(menu_index)
elif state == GameState.PLAYING:
draw.draw_state()
key = cinput.get_one_shot()
if state == GameState.MAIN_MENU:
if key == Button.DIR_U:
menu_index -= 1
if menu_index < 0:
menu_index = 0
elif key == Button.DIR_D:
menu_index += 1
if menu_index > 3:
menu_index = 3
elif key == Button.BTN_B:
if menu_index == 0:
state = GameState.PLAYING
elif menu_index == 1:
with open(SAVE_FILE, "w") as fen:
fen.write(renderFEN(pos))
return
elif menu_index == 2 or menu_index == 3:
pos = sunfish.Position(
sunfish.initial, 0, (True,True), (True,True), 0, 0)
if menu_index == 3:
pos = pos.rotate()
draw.draw_board(pos.board)
state = GameState.PLAYING
elif state == GameState.PLAYING:
if key == Button.BTN_A:
state = GameState.MAIN_MENU
def get_color(pos):
return 1 if pos.board.startswith('\n') else 0
def parseFEN(fen):
""" Parses a string in Forsyth-Edwards Notation into a Position """
board, color, castling, enpas, _, _ = fen.split()
board = re.sub(r'\d', (lambda m: '.'*int(m.group(0))), board)
board = list(21*' ' + ' '.join(board.split('/')) + 21*' ')
board[9::10] = ['\n']*12
board = ''.join(board)
wc = ('Q' in castling, 'K' in castling)
bc = ('k' in castling, 'q' in castling)
ep = sunfish.parse(enpas) if enpas != '-' else 0
score = sum(sunfish.pst[p][i] for i,p in enumerate(board) if p.isupper())
score -= sum(sunfish.pst[p.upper()][119-i] for i,p in enumerate(board) if p.islower())
pos = sunfish.Position(board, score, wc, bc, ep, 0)
return pos if color == 'w' else pos.rotate()
def renderFEN(pos, half_move_clock=0, full_move_clock=1):
color = 'wb'[get_color(pos)]
if get_color(pos) == 1:
pos = pos.rotate()
board = '/'.join(pos.board.split())
board = re.sub(r'\.+', (lambda m: str(len(m.group(0)))), board)
castling = ''.join(itertools.compress('KQkq', pos.wc[::-1]+pos.bc)) or '-'
ep = sunfish.render(pos.ep) if not pos.board[pos.ep].isspace() else '-'
clock = '{} {}'.format(half_move_clock, full_move_clock)
return ' '.join((board, color, castling, ep, clock))
key = cinput.get_one_shot(5)
if key == Button.BTN_A:
return

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@ -51,12 +51,6 @@ class Draw:
" . ■ ■ ■ ■ . "],
}
MENU = [
"Play",
"Quit",
"New (W)",
"New (B)"]
def __init__(self, graphics: Graphics):
self._graphics = graphics
@ -74,17 +68,13 @@ class Draw:
elif pixel =='-':
self._graphics.pixel(x, y, c if filled else sqc)
def _clear_info(self):
self._graphics.fill_rect(
self.BOARD_SIZE, 0, self.BOARD_SIZE, self.BOARD_SIZE, 0)
def draw_board(self, board: str):
ic(board)
is_black = board.startswith('\n')
self._graphics.fill_rect(0, 0, self.BOARD_SIZE, self.BOARD_SIZE, 0)
def draw(self, board: str):
nb = "".join(board.split())
self._graphics.clear()
c = True
for row in range(8):
c = not c
for col in range(8):
if c:
x = col * self.SQUARE_SIZE
@ -92,20 +82,7 @@ class Draw:
self._graphics.fill_rect(x, y, self.SQUARE_SIZE, self.SQUARE_SIZE, 1)
p = nb[(row * 8) + col]
if p.lower() in self.PIECES:
self._draw_piece(
self.PIECES[p.lower()], p.isupper() if not is_black else p.islower(), col, row, c)
self._draw_piece(self.PIECES[p.lower()], p.isupper(), col, row, c)
c = not c
c = not c
self._graphics.show()
def draw_menu(self, menu_index: int):
self._clear_info()
self._graphics.text("Menu:", 12, 0, 1)
for i in range(len(self.MENU)):
marker = "> " if i == menu_index else " "
self._graphics.text(marker + self.MENU[i], 12, i + 2, 1)
self._graphics.show()
def draw_state(self):
self._clear_info()
self._graphics.show()