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4 changed files with 10 additions and 125 deletions

1
.gitignore vendored
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@ -1,2 +1 @@
__pycache__/ __pycache__/
data/

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@ -15,10 +15,6 @@ menu_config = [
MenuType.PLUGIN, MenuType.PLUGIN,
{"plugin": "chess", {"plugin": "chess",
"arg": None}), "arg": None}),
MenuItem("Cube Timer",
MenuType.PLUGIN,
{"plugin": "cube",
"arg": None}),
]}), ]}),
MenuItem("Information", MenuItem("Information",
MenuType.PLUGIN, MenuType.PLUGIN,

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@ -1,100 +1,13 @@
from os import path
from enum import Enum, auto
import re
import itertools
from cinput import ControlInput, Button from cinput import ControlInput, Button
from graphics import Graphics from graphics import Graphics
from .draw import Draw from .draw import Draw
from . import sunfish from .sunfish import initial
class GameState(Enum):
MAIN_MENU = auto()
PLAYING = auto()
THINKING = auto()
CHOOSE_ROW = auto()
CHOOSE_COL = auto()
GAME_OVER = auto()
SAVE_FILE = path.join("data", "chess_state.fen")
def execute(cinput: ControlInput, graphics: Graphics, _): def execute(cinput: ControlInput, graphics: Graphics, _):
graphics.clear()
draw = Draw(graphics) draw = Draw(graphics)
pos: sunfish.Position draw.draw(initial)
if path.exists(SAVE_FILE):
with open(SAVE_FILE, "r") as fen:
fenstr = fen.read()
pos = parseFEN(fenstr)
else:
pos = sunfish.Position(
sunfish.initial, 0, (True,True), (True,True), 0, 0)
draw.draw_board(pos.board)
state = GameState.MAIN_MENU
menu_index = 0
while True: while True:
if state == GameState.MAIN_MENU: key = cinput.get_one_shot(5)
draw.draw_menu(menu_index)
elif state == GameState.PLAYING:
draw.draw_state()
key = cinput.get_one_shot()
if state == GameState.MAIN_MENU:
if key == Button.DIR_U:
menu_index -= 1
if menu_index < 0:
menu_index = 0
elif key == Button.DIR_D:
menu_index += 1
if menu_index > 3:
menu_index = 3
elif key == Button.BTN_B:
if menu_index == 0:
state = GameState.PLAYING
elif menu_index == 1:
with open(SAVE_FILE, "w") as fen:
fen.write(renderFEN(pos))
return
elif menu_index == 2 or menu_index == 3:
pos = sunfish.Position(
sunfish.initial, 0, (True,True), (True,True), 0, 0)
if menu_index == 3:
pos = pos.rotate()
draw.draw_board(pos.board)
state = GameState.PLAYING
elif state == GameState.PLAYING:
if key == Button.BTN_A: if key == Button.BTN_A:
state = GameState.MAIN_MENU return
def get_color(pos):
return 1 if pos.board.startswith('\n') else 0
def parseFEN(fen):
""" Parses a string in Forsyth-Edwards Notation into a Position """
board, color, castling, enpas, _, _ = fen.split()
board = re.sub(r'\d', (lambda m: '.'*int(m.group(0))), board)
board = list(21*' ' + ' '.join(board.split('/')) + 21*' ')
board[9::10] = ['\n']*12
board = ''.join(board)
wc = ('Q' in castling, 'K' in castling)
bc = ('k' in castling, 'q' in castling)
ep = sunfish.parse(enpas) if enpas != '-' else 0
score = sum(sunfish.pst[p][i] for i,p in enumerate(board) if p.isupper())
score -= sum(sunfish.pst[p.upper()][119-i] for i,p in enumerate(board) if p.islower())
pos = sunfish.Position(board, score, wc, bc, ep, 0)
return pos if color == 'w' else pos.rotate()
def renderFEN(pos, half_move_clock=0, full_move_clock=1):
color = 'wb'[get_color(pos)]
if get_color(pos) == 1:
pos = pos.rotate()
board = '/'.join(pos.board.split())
board = re.sub(r'\.+', (lambda m: str(len(m.group(0)))), board)
castling = ''.join(itertools.compress('KQkq', pos.wc[::-1]+pos.bc)) or '-'
ep = sunfish.render(pos.ep) if not pos.board[pos.ep].isspace() else '-'
clock = '{} {}'.format(half_move_clock, full_move_clock)
return ' '.join((board, color, castling, ep, clock))

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@ -51,12 +51,6 @@ class Draw:
" . ■ ■ ■ ■ . "], " . ■ ■ ■ ■ . "],
} }
MENU = [
"Play",
"Quit",
"New (W)",
"New (B)"]
def __init__(self, graphics: Graphics): def __init__(self, graphics: Graphics):
self._graphics = graphics self._graphics = graphics
@ -74,17 +68,13 @@ class Draw:
elif pixel =='-': elif pixel =='-':
self._graphics.pixel(x, y, c if filled else sqc) self._graphics.pixel(x, y, c if filled else sqc)
def _clear_info(self):
self._graphics.fill_rect(
self.BOARD_SIZE, 0, self.BOARD_SIZE, self.BOARD_SIZE, 0)
def draw_board(self, board: str): def draw(self, board: str):
ic(board)
is_black = board.startswith('\n')
self._graphics.fill_rect(0, 0, self.BOARD_SIZE, self.BOARD_SIZE, 0)
nb = "".join(board.split()) nb = "".join(board.split())
self._graphics.clear()
c = True c = True
for row in range(8): for row in range(8):
c = not c
for col in range(8): for col in range(8):
if c: if c:
x = col * self.SQUARE_SIZE x = col * self.SQUARE_SIZE
@ -92,20 +82,7 @@ class Draw:
self._graphics.fill_rect(x, y, self.SQUARE_SIZE, self.SQUARE_SIZE, 1) self._graphics.fill_rect(x, y, self.SQUARE_SIZE, self.SQUARE_SIZE, 1)
p = nb[(row * 8) + col] p = nb[(row * 8) + col]
if p.lower() in self.PIECES: if p.lower() in self.PIECES:
self._draw_piece( self._draw_piece(self.PIECES[p.lower()], p.isupper(), col, row, c)
self.PIECES[p.lower()], p.isupper() if not is_black else p.islower(), col, row, c)
c = not c
c = not c c = not c
self._graphics.show() self._graphics.show()
def draw_menu(self, menu_index: int):
self._clear_info()
self._graphics.text("Menu:", 12, 0, 1)
for i in range(len(self.MENU)):
marker = "> " if i == menu_index else " "
self._graphics.text(marker + self.MENU[i], 12, i + 2, 1)
self._graphics.show()
def draw_state(self):
self._clear_info()
self._graphics.show()