finished implementing chess game

This commit is contained in:
Rudis Muiznieks 2022-04-30 22:06:56 -05:00
parent 762b1a2dbb
commit c2c401a75b
Signed by: rudism
GPG key ID: CABF2F86EF7884F9
4 changed files with 46 additions and 28 deletions

View file

@ -12,10 +12,14 @@ menu_config = [
MenuItem("Apps",
MenuType.SUB_MENU,
{"sub_menu": [
MenuItem("Chess",
MenuItem("Chess Game",
MenuType.PLUGIN,
{"plugin": "chess",
"arg": None}),
"arg": "game"}),
MenuItem("Chess Puzzles",
MenuType.PLUGIN,
{"plugin": "chess",
"arg": "puzzles"}),
MenuItem("Cube Timer",
MenuType.PLUGIN,
{"plugin": "cube",
@ -25,6 +29,18 @@ menu_config = [
MenuType.PLUGIN,
{"plugin": "info",
"arg": None}),
MenuItem("Config",
MenuType.SUB_MENU,
{"sub_menu": [
MenuItem("Brightness",
MenuType.PLUGIN,
{"plugin": "config",
"arg": "brightness"}),
MenuItem("Wifi",
MenuType.PLUGIN,
{"plugin": "config",
"arg": "wifi"}),
]}),
MenuItem("Reboot",
MenuType.EXIT_CMD,
{"command": "sudo reboot"}),
@ -47,12 +63,12 @@ signal.signal(signal.SIGTERM, program_exit)
try:
while True:
item = menu.get_selection()
ic(item)
if item.menu_type == MenuType.PLUGIN:
try:
graphics.clear()
graphics.text("Loading...", 0, 0, 1)
graphics.show()
ic(item)
plugin = import_module("plugin." + item.data["plugin"])
ic(plugin)
plugin.execute(cinput, graphics, item.data["arg"])

View file

@ -2,5 +2,6 @@ from cinput import ControlInput
from graphics import Graphics
from .game import ChessGame
def execute(cinput: ControlInput, graphics: Graphics, _):
ChessGame(cinput, graphics).run()
def execute(cinput: ControlInput, graphics: Graphics, arg: str):
if arg == "game":
ChessGame(cinput, graphics).run()

View file

@ -1,7 +1,7 @@
from typing import Optional
from icecream import ic
from graphics import Graphics
import chess
from chess import Board, Outcome, Color, WHITE
class Draw:
BOARD_SIZE = 64
@ -90,37 +90,41 @@ class Draw:
c = 0 if c != 0 else 1
self._graphics.pixel(x, y, c)
def _cursor_clear(self, except_for: list[str], player_color: chess.Color):
c = 0
def _cursor_clear(self, except_for: list[str], player_color: Color):
c = 1
for row in range(8):
for col in range(8):
sqx = col if player_color == chess.WHITE else 7 - col
sqy = row if player_color == chess.BLACK else 7 - row
for col in range(8): # 0,0 w = a8 b = h1 ... 7,7 w = h1 b = a8
sqx = col if player_color == WHITE else 7 - col
sqy = 7 - row if player_color == WHITE else row
square = chr(sqx + 97) + str(sqy + 1)
if not (square in except_for):
# see if square is right color
sqc = self._graphics.pixel(sqx * 8, sqy * 8)
sqc = self._graphics.pixel(col * 8, row * 8)
if sqc != c:
ic(square)
self._cursor(square, player_color);
c = 0 if c == 1 else 1
c = 0 if c == 1 else 1
def _cursor(self, square: str, player_color: chess.Color):
def _cursor(self, square: str, player_color: Color):
sqx = ord(square[0]) - 97
sqy = int(square[1]) - 1
if player_color == chess.WHITE:
if player_color == WHITE:
sqy = 7 - sqy
else:
sqx = 7 - sqx
for i in range(7):
self._invert_pixel(sqx * 8 + i, sqy * 8) #0,0 - 7,0
self._invert_pixel(sqx * 8 + i, sqy * 8 + 7) # 0,7 - 7,7
for i in range(8):
# top and bottom row
self._invert_pixel(sqx * 8 + i, sqy * 8)
self._invert_pixel(sqx * 8 + i, sqy * 8 + 7)
if i > 0 and i < 7:
# sides (skipping top and bottom row)
self._invert_pixel(sqx * 8, sqy * 8 + i)
self._invert_pixel(sqx * 8 + 7, sqy * 8 + i)
def draw_board(self, board: chess.Board, player_color: chess.Color):
def draw_board(self, board: Board, player_color: Color):
self._graphics.fill_rect(0, 0, self.BOARD_SIZE, self.BOARD_SIZE, 0)
nb = "".join(str(board).split()).replace(" ", "")
nb = nb if player_color == chess.WHITE else nb[::-1]
nb = nb if player_color == WHITE else nb[::-1]
c = True
for row in range(8):
for col in range(8):
@ -159,28 +163,25 @@ class Draw:
"you win!" if player_won else "you lose!", 12, 2, 1)
self._graphics.show()
def draw_select(self, board: chess.Board, last_move: str, player_color: chess.Color, src: Optional[str], dst: Optional[str] = None):
def draw_select(self, last_move: str, player_color: Color, src: Optional[str], dst: Optional[str] = None):
self._clear_info()
self._graphics.text(self._format_move(last_move), 12, 0, 1)
self._graphics.text("You move:", 12, 2, 1)
if src != None and dst == None:
ic('skipping src only')
self._graphics.text("<" + src.upper() + "> - __", 12, 3, 1)
self._cursor_clear([src], player_color)
self._cursor(src, player_color)
elif src != None and dst != None:
ic('skipping src and dest')
self._graphics.text(src.upper() + " - <" + dst.upper() + ">", 12, 3, 1)
self._cursor_clear([src, dst], player_color)
self._cursor(src, player_color)
self._cursor(dst, player_color)
else:
ic('clearing all cursors')
self._cursor_clear(list(), player_color)
self._graphics.show()
def draw_game_over(self, outcome: Optional[chess.Outcome]):
def draw_game_over(self, outcome: Optional[Outcome]):
self._clear_info()
self._graphics.text("Game over", 12, 0, 1)
if outcome != None:
@ -188,6 +189,6 @@ class Draw:
self._graphics.text("Draw!", 12, 2, 1)
else:
self._graphics.text("Winner:", 12, 2, 1)
self._graphics.text("White!" if outcome.winner == chess.WHITE else "Black!",
self._graphics.text("White!" if outcome.winner == WHITE else "Black!",
12, 3, 1)
self._graphics.show()

View file

@ -120,7 +120,7 @@ class ChessGame:
elif self._state == GameState.CHOOSE_SRC:
if len(self._get_sources()) > 0:
src = self._get_sources()[self._src_idx]
self._draw.draw_select(self._board, self._move, self._player_color, src)
self._draw.draw_select(self._move, self._player_color, src)
key = self._cinput.get_one_shot(0.1)
else:
self._state = GameState.GAME_OVER
@ -129,7 +129,7 @@ class ChessGame:
elif self._state == GameState.CHOOSE_DST:
src = self._get_sources()[self._src_idx]
dst = self._get_dests()[self._dst_idx]
self._draw.draw_select(self._board, self._move, self._player_color, src, dst)
self._draw.draw_select(self._move, self._player_color, src, dst)
key = self._cinput.get_one_shot(0.1)
# game has ended