real initial commit
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build/
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slangin.hex
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slangin.hex: build
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cp ./build/arduino.avr.leonardo/slangin.ino.hex ./slangin.hex
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build:
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arduino-cli compile -b arduino:avr:leonardo -e ./slangin.ino
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clean:
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rm -rf ./build ./slangin.hex
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run: slangin.hex
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sim_arduboy ./slangin.hex
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/*
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Hello, World! example
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June 11, 2015
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Copyright (C) 2015 David Martinez
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All rights reserved.
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This code is the most basic barebones code for writing a program for Arduboy.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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*/
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#include <Arduboy2.h>
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// make an instance of arduboy used for many functions
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Arduboy2 arduboy;
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// This function runs once in your game.
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// use it for anything that needs to be set only once in your game.
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void setup() {
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// initiate arduboy instance
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arduboy.begin();
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// here we set the framerate to 15, we do not need to run at
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// default 60 and it saves us battery life
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arduboy.setFrameRate(15);
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}
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// our main game loop, this runs once every cycle/frame.
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// this is where our game logic goes.
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void loop() {
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// pause render until it's time for the next frame
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if (!(arduboy.nextFrame()))
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return;
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// first we clear our screen to black
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arduboy.clear();
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// we set our cursor 5 pixels to the right and 10 down from the top
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// (positions start at 0, 0)
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arduboy.setCursor(4, 9);
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// then we print to screen what is in the Quotation marks ""
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arduboy.print(F("Slangin'"));
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// then we finaly we tell the arduboy to display what we just wrote to the display
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arduboy.display();
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}
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