<?xml version="1.0"?> <metacity_theme> <info> <name>Colloid</name> <author>vinceliucie</author> <copyright>GPL</copyright> <date>2022</date> <description>Colloid Metacity theme</description> </info> <!-- meaningful constants --> <constant name="C_titlebar_focused" value="gtk:custom(wm_bg,gtk:bg[NORMAL])"/> <constant name="C_titlebar_unfocused" value="gtk:custom(wm_unfocused_bg,gtk:bg[NORMAL])"/> <constant name="C_highlight_focused" value="gtk:custom(wm_highlight,gtk:base[NORMAL])"/> <constant name="C_highlight_unfocused" value="gtk:custom(wm_highlight,gtk:base[NORMAL])"/> <constant name="C_border_focused" value="gtk:custom(wm_border,blend/#000000/gtk:bg[NORMAL]/0.5)"/> <constant name="C_border_unfocused" value="gtk:custom(wm_border,blend/#000000/gtk:bg[NORMAL]/0.65)"/> <constant name="C_title_focused" value="gtk:custom(wm_title,gtk:fg[NORMAL])"/> <constant name="C_title_unfocused" value="gtk:custom(wm_unfocused_title,gtk:fg[INSENSITIVE])"/> <constant name="C_button_icon" value="gtk:custom(wm_button_icon,gtk:base[NORMAL])" /> <constant name="C_button_close_hover_bg" value="gtk:custom(wm_button_close_hover_bg,gtk:fg[INSENSITIVE])"/> <constant name="C_button_close_active_bg" value="gtk:custom(wm_button_close_active_bg,gtk:fg[INSENSITIVE])"/> <constant name="C_button_max_hover_bg" value="gtk:custom(wm_button_max_hover_bg,gtk:fg[INSENSITIVE])"/> <constant name="C_button_max_active_bg" value="gtk:custom(wm_button_max_active_bg,gtk:fg[INSENSITIVE])"/> <constant name="C_button_min_hover_bg" value="gtk:custom(wm_button_min_hover_bg,gtk:fg[INSENSITIVE])"/> <constant name="C_button_min_active_bg" value="gtk:custom(wm_button_min_active_bg,gtk:fg[INSENSITIVE])"/> <!-- geometries --> <frame_geometry name="normal" title_scale="medium" rounded_top_left="10" rounded_top_right="10"> <distance name="left_width" value="1"/> <distance name="right_width" value="1"/> <distance name="bottom_height" value="1"/> <distance name="left_titlebar_edge" value="6"/> <distance name="right_titlebar_edge" value="6"/> <distance name="title_vertical_pad" value="10"/> <border name="title_border" left="10" right="10" top="6" bottom="6"/> <border name="button_border" left="0" right="0" top="5" bottom="5"/> <aspect_ratio name="button" value="1"/> </frame_geometry> <frame_geometry name="max" rounded_top_left="false" rounded_top_right="false" parent="normal"> <distance name="left_width" value="0"/> <distance name="right_width" value="0"/> <distance name="bottom_height" value="0"/> </frame_geometry> <frame_geometry name="tiled_left" parent="max"> <distance name="right_width" value="1"/> </frame_geometry> <frame_geometry name="tiled_right" parent="max"> <distance name="left_width" value="1"/> </frame_geometry> <frame_geometry name="nobuttons" hide_buttons="true" parent="normal"> </frame_geometry> <frame_geometry name="modal" parent="normal"> </frame_geometry> <frame_geometry name="small" title_scale="small" parent="normal"> <distance name="title_vertical_pad" value="8"/> </frame_geometry> <frame_geometry name="border" has_title="false" rounded_top_left="false" rounded_top_right="false" parent="normal"> <distance name="left_width" value="1"/> <distance name="right_width" value="1"/> <distance name="bottom_height" value="1"/> <distance name="title_vertical_pad" value="0"/> <border name="title_border" left="10" right="10" top="0" bottom="0"/> <border name="button_border" left="0" right="0" top="0" bottom="0"/> </frame_geometry> <frame_geometry name="borderless" has_title="false" rounded_top_left="false" rounded_top_right="false" parent="normal"> <distance name="left_width" value="0"/> <distance name="right_width" value="0"/> <distance name="bottom_height" value="0"/> <distance name="title_vertical_pad" value="0"/> <border name="button_border" left="0" right="0" top="0" bottom="0"/> <border name="title_border" left="0" right="0" top="0" bottom="0"/> </frame_geometry> <frame_geometry name="attached" hide_buttons="true" rounded_bottom_left="6" rounded_bottom_right="6" parent="normal"> <distance name="title_vertical_pad" value="6"/> </frame_geometry> <!-- drawing operations --> <!-- title --> <draw_ops name="title_focused"> <title version="< 3.1" x="(0 `max` ((width - title_width) / 2))" y="(0 `max` ((height - title_height) / 2))" color="C_title_focused"/> <title version=">= 3.1" x="(0 `max` ((frame_x_center - title_width / 2) `min` (width - title_width)))" y="(0 `max` ((height - title_height) / 2))" ellipsize_width="width" color="C_title_focused"/> </draw_ops> <draw_ops name="title_unfocused"> <title version="< 3.1" x="(0 `max` ((width - title_width) / 2))" y="(0 `max` ((height - title_height) / 2))" color="C_title_unfocused"/> <title version=">= 3.1" x="(0 `max` ((frame_x_center - title_width / 2) `min` (width - title_width)))" y="(0 `max` ((height - title_height) / 2))" ellipsize_width="width" color="C_title_unfocused"/> </draw_ops> <!-- window decorations --> <draw_ops name="entire_background_focused"> <rectangle color="C_titlebar_focused" x="0" y="0" width="width" height="height" filled="true"/> </draw_ops> <draw_ops name="entire_background_unfocused"> <rectangle color="C_titlebar_unfocused" x="0" y="0" width="width" height="height" filled="true"/> </draw_ops> <draw_ops name="titlebar_focused"> <include name="entire_background_focused"/> </draw_ops> <draw_ops name="titlebar_unfocused"> <include name="entire_background_unfocused"/> </draw_ops> <draw_ops name="rounded_border_focused"> <line color="C_border_focused" x1="12" y1="0" x2="width-13" y2="0" /> <line color="C_border_focused" x1="0" y1="height-1" x2="width-1" y2="height-1" /> <line color="C_border_focused" x1="0" y1="12" x2="0" y2="height-2" /> <line color="C_border_focused" x1="width-1" y1="12" x2="width-1" y2="height-2" /> <arc color="C_border_focused" x="0" y="0" width="25" height="25" start_angle="270" extent_angle="90" /> <arc color="C_border_focused" x="width-26" y="0" width="25" height="25" start_angle="0" extent_angle="90" /> <!-- double arcs for darker borders --> <arc color="C_border_focused" x="0" y="0" width="25" height="25" start_angle="270" extent_angle="90" /> <arc color="C_border_focused" x="width-26" y="0" width="25" height="25" start_angle="0" extent_angle="90" /> <line color="C_highlight_focused" x1="13" y1="1" x2="width - 14" y2="1"/> <arc color="C_highlight_focused" x="0" y="1" width="25" height="25" start_angle="270" extent_angle="90"/> <arc color="C_highlight_focused" x="width - 26" y="1" width="25" height="25" start_angle="0" extent_angle="90"/> </draw_ops> <draw_ops name="rounded_border_unfocused"> <line color="C_border_unfocused" x1="12" y1="0" x2="width-13" y2="0" /> <line color="C_border_unfocused" x1="0" y1="height-1" x2="width-1" y2="height-1" /> <line color="C_border_unfocused" x1="0" y1="12" x2="0" y2="height-2" /> <line color="C_border_unfocused" x1="width-1" y1="12" x2="width-1" y2="height-2" /> <arc color="C_border_unfocused" x="0" y="0" width="25" height="25" start_angle="270" extent_angle="90" /> <arc color="C_border_unfocused" x="width-26" y="0" width="25" height="25" start_angle="0" extent_angle="90" /> <!-- double arcs for darker borders --> <arc color="C_border_unfocused" x="0" y="0" width="25" height="25" start_angle="270" extent_angle="90" /> <arc color="C_border_unfocused" x="width-26" y="0" width="25" height="25" start_angle="0" extent_angle="90" /> <line color="C_highlight_unfocused" x1="13" y1="1" x2="width - 14" y2="1"/> <arc color="C_highlight_unfocused" x="0" y="1" width="25" height="25" start_angle="270" extent_angle="90"/> <arc color="C_highlight_unfocused" x="width - 26" y="1" width="25" height="25" start_angle="0" extent_angle="90"/> </draw_ops> <!-- button icons --> <!-- close --> <draw_ops name="close_focused"> <image filename="assets/button.svg" colorize="C_button_close_hover_bg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height"/> </draw_ops> <draw_ops name="close_focused_prelight"> <image filename="assets/button.svg" colorize="C_button_close_hover_bg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height"/> <image filename="assets/close.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" colorize="C_button_icon"/> </draw_ops> <draw_ops name="close_focused_pressed"> <image filename="assets/button.svg" colorize="C_button_close_active_bg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height"/> <image filename="assets/close.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" colorize="C_button_icon"/> </draw_ops> <draw_ops name="close_unfocused"> <image filename="assets/button.svg" colorize="C_title_unfocused" x="(width - object_width) / 2" y="(height - object_height) / 2" alpha="0.25" width="object_width" height="object_height"/> </draw_ops> <draw_ops name="close_unfocused_prelight"> <include name="close_focused_prelight"/> </draw_ops> <draw_ops name="close_unfocused_pressed"> <include name="close_focused_pressed"/> </draw_ops> <!-- maximize --> <draw_ops name="maximize_focused"> <image filename="assets/button.svg" colorize="C_button_max_hover_bg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height"/> </draw_ops> <draw_ops name="maximize_focused_prelight"> <image filename="assets/button.svg" colorize="C_button_max_hover_bg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height"/> <image filename="assets/maximize.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" colorize="C_button_icon"/> </draw_ops> <draw_ops name="maximize_focused_pressed"> <image filename="assets/button.svg" colorize="C_button_max_active_bg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height"/> <image filename="assets/maximize.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" colorize="C_button_icon"/> </draw_ops> <draw_ops name="maximize_unfocused"> <include name="close_unfocused"/> </draw_ops> <draw_ops name="maximize_unfocused_prelight"> <include name="maximize_focused_prelight"/> </draw_ops> <draw_ops name="maximize_unfocused_pressed"> <include name="maximize_focused_pressed"/> </draw_ops> <!-- unmaximize --> <draw_ops name="unmaximize_focused"> <image filename="assets/button.svg" colorize="C_button_max_hover_bg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height"/> </draw_ops> <draw_ops name="unmaximize_focused_prelight"> <image filename="assets/button.svg" colorize="C_button_max_hover_bg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height"/> <image filename="assets/unmaximize.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" colorize="C_button_icon"/> </draw_ops> <draw_ops name="unmaximize_focused_pressed"> <image filename="assets/button.svg" colorize="C_button_max_active_bg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height"/> <image filename="assets/unmaximize.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" colorize="C_button_icon"/> </draw_ops> <draw_ops name="unmaximize_unfocused"> <include name="close_unfocused"/> </draw_ops> <draw_ops name="unmaximize_unfocused_prelight"> <include name="unmaximize_focused_prelight"/> </draw_ops> <draw_ops name="unmaximize_unfocused_pressed"> <include name="unmaximize_focused_pressed"/> </draw_ops> <!-- minimize --> <draw_ops name="minimize_focused"> <image filename="assets/button.svg" colorize="C_button_min_hover_bg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height"/> </draw_ops> <draw_ops name="minimize_focused_prelight"> <image filename="assets/button.svg" colorize="C_button_min_hover_bg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height"/> <image filename="assets/minimize.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" colorize="C_button_icon"/> </draw_ops> <draw_ops name="minimize_focused_pressed"> <image filename="assets/button.svg" colorize="C_button_min_active_bg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height"/> <image filename="assets/minimize.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" colorize="C_button_icon"/> </draw_ops> <draw_ops name="minimize_unfocused"> <include name="close_unfocused"/> </draw_ops> <draw_ops name="minimize_unfocused_prelight"> <include name="minimize_focused_prelight"/> </draw_ops> <draw_ops name="minimize_unfocused_pressed"> <include name="minimize_focused_pressed"/> </draw_ops> <!-- menu --> <draw_ops name="menu_focused"> <image filename="assets/menu.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.7" colorize="C_title_focused"/> </draw_ops> <draw_ops name="menu_focused_prelight"> <include name="menu_focused"/> </draw_ops> <draw_ops name="menu_focused_pressed"> <include name="menu_focused"/> </draw_ops> <draw_ops name="menu_unfocused"> <image filename="assets/menu.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.7" colorize="C_title_unfocused"/> </draw_ops> <draw_ops name="menu_unfocused_prelight"> <include name="menu_unfocused"/> </draw_ops> <draw_ops name="menu_unfocused_pressed"> <include name="menu_unfocused"/> </draw_ops> <!-- shade --> <draw_ops name="shade_focused"> <image filename="assets/shade.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.7" colorize="C_title_focused"/> </draw_ops> <draw_ops name="shade_focused_prelight"> <include name="shade_focused"/> </draw_ops> <draw_ops name="shade_focused_pressed"> <include name="shade_focused"/> </draw_ops> <draw_ops name="shade_unfocused"> <image filename="assets/shade.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.7" colorize="C_title_unfocused"/> </draw_ops> <draw_ops name="shade_unfocused_prelight"> <include name="shade_unfocused"/> </draw_ops> <draw_ops name="shade_unfocused_pressed"> <include name="shade_unfocused"/> </draw_ops> <!-- unshade --> <draw_ops name="unshade_focused"> <image filename="assets/unshade.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.7" colorize="C_title_focused"/> </draw_ops> <draw_ops name="unshade_focused_prelight"> <include name="unshade_focused"/> </draw_ops> <draw_ops name="unshade_focused_pressed"> <include name="unshade_focused"/> </draw_ops> <draw_ops name="unshade_unfocused"> <image filename="assets/unshade.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.7" colorize="C_title_unfocused"/> </draw_ops> <draw_ops name="unshade_unfocused_prelight"> <include name="unshade_unfocused"/> </draw_ops> <draw_ops name="unshade_unfocused_pressed"> <include name="unshade_unfocused"/> </draw_ops> <!-- appmenu --> <constant name="D_appmenu_icon_size" value="16"/> <draw_ops name="appmenu_focused"> <icon x="(width - D_appmenu_icon_size) / 2" y="(height - D_appmenu_icon_size) / 2" width="D_appmenu_icon_size" height="D_appmenu_icon_size"/> </draw_ops> <draw_ops name="appmenu_focused_prelight"> <include name="appmenu_focused"/> </draw_ops> <draw_ops name="appmenu_focused_pressed"> <include name="appmenu_focused"/> </draw_ops> <draw_ops name="appmenu_unfocused"> <icon x="(width - D_appmenu_icon_size) / 2" y="(height - D_appmenu_icon_size) / 2" width="D_appmenu_icon_size" height="D_appmenu_icon_size" alpha="0.7"/> </draw_ops> <draw_ops name="appmenu_unfocused_prelight"> <include name="appmenu_unfocused"/> </draw_ops> <draw_ops name="appmenu_unfocused_pressed"> <include name="appmenu_unfocused"/> </draw_ops> <!-- button backgrounds --> <draw_ops name="button_focused"> </draw_ops> <draw_ops name="button_focused_prelight"> <image filename="assets/button.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.08" colorize="C_title_focused"/> </draw_ops> <draw_ops name="button_focused_pressed"> <image filename="assets/button.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.2" colorize="C_title_focused"/> </draw_ops> <draw_ops name="button_unfocused"> </draw_ops> <draw_ops name="button_unfocused_prelight"> <image filename="assets/button.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.08" colorize="C_title_unfocused"/> </draw_ops> <draw_ops name="button_unfocused_pressed"> <image filename="assets/button.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.2" colorize="C_title_unfocused"/> </draw_ops> <!-- frame styles --> <frame_style name="normal_focused" geometry="normal"> <piece position="entire_background" draw_ops="entire_background_focused"/> <piece position="titlebar" draw_ops="titlebar_focused"/> <piece position="title" draw_ops="title_focused"/> <piece position="overlay" draw_ops="rounded_border_focused"/> <button function="close" state="normal" draw_ops="close_focused"/> <button function="close" state="prelight" draw_ops="close_focused_prelight"/> <button function="close" state="pressed" draw_ops="close_focused_pressed"/> <button function="maximize" state="normal" draw_ops="maximize_focused"/> <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight"/> <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed"/> <button function="minimize" state="normal" draw_ops="minimize_focused"/> <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight"/> <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed"/> <button function="menu" state="normal" draw_ops="menu_focused"/> <button function="menu" state="prelight" draw_ops="menu_focused_prelight"/> <button function="menu" state="pressed" draw_ops="menu_focused_pressed"/> <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_focused"/> <button version=">= 3.5" function="appmenu" state="prelight" draw_ops="appmenu_focused_prelight"/> <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_focused_pressed"/> <button function="shade" state="normal" draw_ops="shade_focused"/> <button function="shade" state="prelight" draw_ops="shade_focused_prelight"/> <button function="shade" state="pressed" draw_ops="shade_focused_pressed"/> <button function="unshade" state="normal" draw_ops="unshade_focused"/> <button function="unshade" state="prelight" draw_ops="unshade_focused_prelight"/> <button function="unshade" state="pressed" draw_ops="unshade_focused_pressed"/> <button function="left_middle_background" state="normal" draw_ops="button_focused"/> <button function="left_middle_background" state="prelight" draw_ops="button_focused_prelight"/> <button function="left_middle_background" state="pressed" draw_ops="button_focused_pressed"/> <button function="right_middle_background" state="normal" draw_ops="button_focused"/> <button function="right_middle_background" state="prelight" draw_ops="button_focused_prelight"/> <button function="right_middle_background" state="pressed" draw_ops="button_focused_pressed"/> <button function="above" state="normal"><draw_ops></draw_ops></button> <button function="above" state="pressed"><draw_ops></draw_ops></button> <button function="unabove" state="normal"><draw_ops></draw_ops></button> <button function="unabove" state="pressed"><draw_ops></draw_ops></button> <button function="stick" state="normal"><draw_ops></draw_ops></button> <button function="stick" state="pressed"><draw_ops></draw_ops></button> <button function="unstick" state="normal"><draw_ops></draw_ops></button> <button function="unstick" state="pressed"><draw_ops></draw_ops></button> </frame_style> <frame_style name="normal_unfocused" geometry="normal"> <piece position="entire_background" draw_ops="entire_background_unfocused"/> <piece position="titlebar" draw_ops="titlebar_unfocused"/> <piece position="title" draw_ops="title_unfocused"/> <piece position="overlay" draw_ops="rounded_border_unfocused"/> <button function="close" state="normal" draw_ops="close_unfocused"/> <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> <button function="menu" state="normal" draw_ops="menu_unfocused"/> <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight"/> <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed"/> <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_unfocused"/> <button version=">= 3.5" function="appmenu" state="prelight" draw_ops="appmenu_unfocused_prelight"/> <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_unfocused_pressed"/> <button function="shade" state="normal" draw_ops="shade_unfocused"/> <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight"/> <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed"/> <button function="unshade" state="normal" draw_ops="unshade_unfocused"/> <button function="unshade" state="prelight" draw_ops="unshade_unfocused_prelight"/> <button function="unshade" state="pressed" draw_ops="unshade_unfocused_pressed"/> <button function="left_middle_background" state="normal" draw_ops="button_unfocused"/> <button function="left_middle_background" state="prelight" draw_ops="button_unfocused_prelight"/> <button function="left_middle_background" state="pressed" draw_ops="button_unfocused_pressed"/> <button function="right_middle_background" state="normal" draw_ops="button_unfocused"/> <button function="right_middle_background" state="prelight" draw_ops="button_unfocused_prelight"/> <button function="right_middle_background" state="pressed" draw_ops="button_unfocused_pressed"/> <button function="above" state="normal"><draw_ops></draw_ops></button> <button function="above" state="pressed"><draw_ops></draw_ops></button> <button function="unabove" state="normal"><draw_ops></draw_ops></button> <button function="unabove" state="pressed"><draw_ops></draw_ops></button> <button function="stick" state="normal"><draw_ops></draw_ops></button> <button function="stick" state="pressed"><draw_ops></draw_ops></button> <button function="unstick" state="normal"><draw_ops></draw_ops></button> <button function="unstick" state="pressed"><draw_ops></draw_ops></button> </frame_style> <frame_style name="normal_max_focused" geometry="max"> <piece position="entire_background" draw_ops="entire_background_focused"/> <piece position="titlebar" draw_ops="titlebar_focused"/> <piece position="title" draw_ops="title_focused"/> <button function="close" state="normal" draw_ops="close_focused"/> <button function="close" state="prelight" draw_ops="close_focused_prelight"/> <button function="close" state="pressed" draw_ops="close_focused_pressed"/> <button function="maximize" state="normal" draw_ops="unmaximize_focused"/> <button function="maximize" state="prelight" draw_ops="unmaximize_focused_prelight"/> <button function="maximize" state="pressed" draw_ops="unmaximize_focused_pressed"/> <button function="minimize" state="normal" draw_ops="minimize_focused"/> <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight"/> <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed"/> <button function="menu" state="normal" draw_ops="menu_focused"/> <button function="menu" state="prelight" draw_ops="menu_focused_prelight"/> <button function="menu" state="pressed" draw_ops="menu_focused_pressed"/> <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_focused"/> <button version=">= 3.5" function="appmenu" state="prelight" draw_ops="appmenu_focused_prelight"/> <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_focused_pressed"/> <button function="shade" state="normal" draw_ops="shade_focused"/> <button function="shade" state="prelight" draw_ops="shade_focused_prelight"/> <button function="shade" state="pressed" draw_ops="shade_focused_pressed"/> <button function="unshade" state="normal" draw_ops="unshade_focused"/> <button function="unshade" state="prelight" draw_ops="unshade_focused_prelight"/> <button function="unshade" state="pressed" draw_ops="unshade_focused_pressed"/> <button function="left_middle_background" state="normal" draw_ops="button_focused"/> <button function="left_middle_background" state="prelight" draw_ops="button_focused_prelight"/> <button function="left_middle_background" state="pressed" draw_ops="button_focused_pressed"/> <button function="right_middle_background" state="normal" draw_ops="button_focused"/> <button function="right_middle_background" state="prelight" draw_ops="button_focused_prelight"/> <button function="right_middle_background" state="pressed" draw_ops="button_focused_pressed"/> <button function="above" state="normal"><draw_ops></draw_ops></button> <button function="above" state="pressed"><draw_ops></draw_ops></button> <button function="unabove" state="normal"><draw_ops></draw_ops></button> <button function="unabove" state="pressed"><draw_ops></draw_ops></button> <button function="stick" state="normal"><draw_ops></draw_ops></button> <button function="stick" state="pressed"><draw_ops></draw_ops></button> <button function="unstick" state="normal"><draw_ops></draw_ops></button> <button function="unstick" state="pressed"><draw_ops></draw_ops></button> </frame_style> <frame_style name="normal_max_unfocused" geometry="max"> <piece position="entire_background" draw_ops="entire_background_unfocused"/> <piece position="titlebar" draw_ops="titlebar_unfocused"/> <piece position="title" draw_ops="title_unfocused"/> <button function="close" state="normal" draw_ops="close_unfocused"/> <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> <button function="maximize" state="normal" draw_ops="unmaximize_unfocused"/> <button function="maximize" state="prelight" draw_ops="unmaximize_unfocused_prelight"/> <button function="maximize" state="pressed" draw_ops="unmaximize_unfocused_pressed"/> <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> <button function="menu" state="normal" draw_ops="menu_unfocused"/> <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight"/> <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed"/> <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_unfocused"/> <button version=">= 3.5" function="appmenu" state="prelight" draw_ops="appmenu_unfocused_prelight"/> <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_unfocused_pressed"/> <button function="shade" state="normal" draw_ops="shade_unfocused"/> <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight"/> <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed"/> <button function="unshade" state="normal" draw_ops="unshade_unfocused"/> <button function="unshade" state="prelight" draw_ops="unshade_unfocused_prelight"/> <button function="unshade" state="pressed" draw_ops="unshade_unfocused_pressed"/> <button function="left_middle_background" state="normal" draw_ops="button_unfocused"/> <button function="left_middle_background" state="prelight" draw_ops="button_unfocused_prelight"/> <button function="left_middle_background" state="pressed" draw_ops="button_unfocused_pressed"/> <button function="right_middle_background" state="normal" draw_ops="button_unfocused"/> <button function="right_middle_background" state="prelight" draw_ops="button_unfocused_prelight"/> <button function="right_middle_background" state="pressed" draw_ops="button_unfocused_pressed"/> <button function="above" state="normal"><draw_ops></draw_ops></button> <button function="above" state="pressed"><draw_ops></draw_ops></button> <button function="unabove" state="normal"><draw_ops></draw_ops></button> <button function="unabove" state="pressed"><draw_ops></draw_ops></button> <button function="stick" state="normal"><draw_ops></draw_ops></button> <button function="stick" state="pressed"><draw_ops></draw_ops></button> <button function="unstick" state="normal"><draw_ops></draw_ops></button> <button function="unstick" state="pressed"><draw_ops></draw_ops></button> </frame_style> <frame_style name="tiled_left_focused" geometry="tiled_left" parent="normal_max_focused"> <piece position="titlebar" draw_ops="entire_background_focused"/> </frame_style> <frame_style name="tiled_left_unfocused" geometry="tiled_left" parent="normal_max_unfocused"> <piece position="titlebar" draw_ops="entire_background_unfocused"/> </frame_style> <frame_style name="tiled_right_focused" geometry="tiled_right" parent="normal_max_focused"> <piece position="titlebar" draw_ops="entire_background_focused"/> </frame_style> <frame_style name="tiled_right_unfocused" geometry="tiled_right" parent="normal_max_unfocused"> <piece position="titlebar" draw_ops="entire_background_unfocused"/> </frame_style> <frame_style name="dialog_focused" geometry="modal" parent="normal_focused"> </frame_style> <frame_style name="dialog_unfocused" geometry="modal" parent="normal_unfocused"> </frame_style> <frame_style name="modal_dialog_focused" geometry="modal" parent="normal_focused"> </frame_style> <frame_style name="modal_dialog_unfocused" geometry="modal" parent="normal_unfocused"> </frame_style> <frame_style name="utility_focused" geometry="small" parent="normal_focused"> </frame_style> <frame_style name="utility_unfocused" geometry="small" parent="normal_unfocused"> </frame_style> <frame_style name="border_focused" geometry="border" parent="normal_focused"> </frame_style> <frame_style name="border_unfocused" geometry="border" parent="normal_unfocused"> </frame_style> <frame_style name="borderless_focused" geometry="borderless" parent="normal_focused"> </frame_style> <frame_style name="borderless_unfocused" geometry="borderless" parent="normal_unfocused"> </frame_style> <frame_style name="attached_focused" geometry="attached" parent="modal_dialog_focused"> </frame_style> <frame_style name="attached_unfocused" geometry="attached" parent="modal_dialog_unfocused"> </frame_style> <!-- placeholder for unimplementated styles--> <frame_style name="blank" geometry="normal"> <button function="close" state="normal"><draw_ops></draw_ops></button> <button function="close" state="pressed"><draw_ops></draw_ops></button> <button function="maximize" state="normal"><draw_ops></draw_ops></button> <button function="maximize" state="pressed"><draw_ops></draw_ops></button> <button function="minimize" state="normal"><draw_ops></draw_ops></button> <button function="minimize" state="pressed"><draw_ops></draw_ops></button> <button function="menu" state="normal"><draw_ops></draw_ops></button> <button function="menu" state="pressed"><draw_ops></draw_ops></button> <button version=">= 3.5" function="appmenu" state="normal"><draw_ops></draw_ops></button> <button version=">= 3.5" function="appmenu" state="pressed"><draw_ops></draw_ops></button> <button function="shade" state="normal"><draw_ops></draw_ops></button> <button function="shade" state="pressed"><draw_ops></draw_ops></button> <button function="unshade" state="normal"><draw_ops></draw_ops></button> <button function="unshade" state="pressed"><draw_ops></draw_ops></button> <button function="above" state="normal"><draw_ops></draw_ops></button> <button function="above" state="pressed"><draw_ops></draw_ops></button> <button function="unabove" state="normal"><draw_ops></draw_ops></button> <button function="unabove" state="pressed"><draw_ops></draw_ops></button> <button function="stick" state="normal"><draw_ops></draw_ops></button> <button function="stick" state="pressed"><draw_ops></draw_ops></button> <button function="unstick" state="normal"><draw_ops></draw_ops></button> <button function="unstick" state="pressed"><draw_ops></draw_ops></button> </frame_style> <!-- frame style sets --> <frame_style_set name="normal_style_set"> <frame focus="yes" state="normal" resize="both" style="normal_focused"/> <frame focus="no" state="normal" resize="both" style="normal_unfocused"/> <frame focus="yes" state="maximized" style="normal_max_focused"/> <frame focus="no" state="maximized" style="normal_max_unfocused"/> <frame focus="yes" state="shaded" style="normal_focused"/> <frame focus="no" state="shaded" style="normal_unfocused"/> <frame focus="yes" state="maximized_and_shaded" style="normal_max_focused"/> <frame focus="no" state="maximized_and_shaded" style="normal_max_unfocused"/> <frame version=">= 3.3" focus="yes" state="tiled_left" style="tiled_left_focused"/> <frame version=">= 3.3" focus="no" state="tiled_left" style="tiled_left_unfocused"/> <frame version=">= 3.3" focus="yes" state="tiled_right" style="tiled_right_focused"/> <frame version=">= 3.3" focus="no" state="tiled_right" style="tiled_right_unfocused"/> <frame version=">= 3.3" focus="yes" state="tiled_left_and_shaded" style="tiled_left_focused"/> <frame version=">= 3.3" focus="no" state="tiled_left_and_shaded" style="tiled_left_unfocused"/> <frame version=">= 3.3" focus="yes" state="tiled_right_and_shaded" style="tiled_right_focused"/> <frame version=">= 3.3" focus="no" state="tiled_right_and_shaded" style="tiled_right_unfocused"/> </frame_style_set> <frame_style_set name="dialog_style_set"> <frame focus="yes" state="normal" resize="both" style="dialog_focused"/> <frame focus="no" state="normal" resize="both" style="dialog_unfocused"/> <frame focus="yes" state="maximized" style="blank"/> <frame focus="no" state="maximized" style="blank"/> <frame focus="yes" state="shaded" style="dialog_focused"/> <frame focus="no" state="shaded" style="dialog_unfocused"/> <frame focus="yes" state="maximized_and_shaded" style="blank"/> <frame focus="no" state="maximized_and_shaded" style="blank"/> </frame_style_set> <frame_style_set name="modal_dialog_style_set"> <frame focus="yes" state="normal" resize="both" style="modal_dialog_focused"/> <frame focus="no" state="normal" resize="both" style="modal_dialog_unfocused"/> <frame focus="yes" state="maximized" style="blank"/> <frame focus="no" state="maximized" style="blank"/> <frame focus="yes" state="shaded" style="modal_dialog_focused"/> <frame focus="no" state="shaded" style="modal_dialog_unfocused"/> <frame focus="yes" state="maximized_and_shaded" style="blank"/> <frame focus="no" state="maximized_and_shaded" style="blank"/> </frame_style_set> <frame_style_set name="utility_style_set"> <frame focus="yes" state="normal" resize="both" style="utility_focused"/> <frame focus="no" state="normal" resize="both" style="utility_unfocused"/> <frame focus="yes" state="maximized" style="blank"/> <frame focus="no" state="maximized" style="blank"/> <frame focus="yes" state="shaded" style="utility_focused"/> <frame focus="no" state="shaded" style="utility_unfocused"/> <frame focus="yes" state="maximized_and_shaded" style="blank"/> <frame focus="no" state="maximized_and_shaded" style="blank"/> </frame_style_set> <frame_style_set name="border_style_set"> <frame focus="yes" state="normal" resize="both" style="border_focused"/> <frame focus="no" state="normal" resize="both" style="border_unfocused"/> <frame focus="yes" state="maximized" style="borderless_focused"/> <frame focus="no" state="maximized" style="borderless_unfocused"/> <frame focus="yes" state="shaded" style="blank"/> <frame focus="no" state="shaded" style="blank"/> <frame focus="yes" state="maximized_and_shaded" style="blank"/> <frame focus="no" state="maximized_and_shaded" style="blank"/> </frame_style_set> <frame_style_set name="attached_style_set"> <frame focus="yes" state="normal" resize="both" style="attached_focused"/> <frame focus="no" state="normal" resize="both" style="attached_unfocused"/> <frame focus="yes" state="maximized" style="blank"/> <frame focus="no" state="maximized" style="blank"/> <frame focus="yes" state="shaded" style="blank"/> <frame focus="no" state="shaded" style="blank"/> <frame focus="yes" state="maximized_and_shaded" style="blank"/> <frame focus="no" state="maximized_and_shaded" style="blank"/> </frame_style_set> <!-- windows --> <window type="normal" style_set="normal_style_set"/> <window type="dialog" style_set="dialog_style_set"/> <window type="modal_dialog" style_set="modal_dialog_style_set"/> <window type="menu" style_set="utility_style_set"/> <window type="utility" style_set="utility_style_set"/> <window type="border" style_set="border_style_set"/> <window version=">= 3.2" type="attached" style_set="attached_style_set"/> </metacity_theme>