fixed time display bug
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@ -256,7 +256,7 @@ var Player = /** @class */ (function () {
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};
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Player.prototype.timeToDisplayString = function (time) {
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var mins = Math.floor(time / 60);
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var secs = Math.round(time - mins * 60);
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var secs = Math.floor(time - mins * 60);
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var secStr = secs < 10 ? "0".concat(secs) : secs.toString();
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return "".concat(mins, ":").concat(secStr);
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};
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@ -265,7 +265,7 @@ class Player {
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private timeToDisplayString(time: number): string {
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const mins = Math.floor(time / 60);
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const secs = Math.round(time - mins * 60);
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const secs = Math.floor(time - mins * 60);
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const secStr = secs < 10 ? `0${secs}` : secs.toString();
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return `${mins}:${secStr}`;
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}
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