51 lines
1.4 KiB
C
51 lines
1.4 KiB
C
/***************************************************************************
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*
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* Copyright 2015-2019 BES.
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* All rights reserved. All unpublished rights reserved.
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*
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* No part of this work may be used or reproduced in any form or by any
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* means, or stored in a database or retrieval system, without prior written
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* permission of BES.
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*
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* Use of this work is governed by a license granted by BES.
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* This work contains confidential and proprietary information of
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* BES. which is protected by copyright, trade secret,
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* trademark and other intellectual property rights.
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*
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****************************************************************************/
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// Microsoft version of 'inline'
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#ifdef WIN32
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#define inline __inline
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#endif
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//#define FIXED_POINT
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// In Visual Studio, _M_IX86_FP=1 means /arch:SSE was used, likewise
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// _M_IX86_FP=2 means /arch:SSE2 was used.
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// Also, enable both _USE_SSE and _USE_SSE2 if we're compiling for x86-64
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// #if _M_IX86_FP >= 1 || defined(_M_X64)
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// #define _USE_SSE
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// #endif
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//
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// #if _M_IX86_FP >= 2 || defined(_M_X64)
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// #define _USE_SSE2
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// #endif
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// Visual Studio support alloca(), but it always align variables to 16-bit
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// boundary, while SSE need 128-bit alignment. So we disable alloca() when
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// SSE is enabled.
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#define FLOATING_POINT
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#define USE_SMALLFT
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/* We don't support visibility on Win32 */
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#define EXPORT
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#define USE_STATIC_MEMORY
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#define ADPFILTER_NUM 400
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