Fixed media_sound_map use - much simpler now!

This commit is contained in:
Thatcher Chamberlin 2023-02-17 23:17:06 -05:00
parent 3be6634d9b
commit 5780956102
1 changed files with 0 additions and 5 deletions

View File

@ -618,11 +618,6 @@ void media_Play_init_audio(uint16_t aud_id) {
if (aud_id == AUD_ID_BT_CALL_INCOMING_NUMBER) { if (aud_id == AUD_ID_BT_CALL_INCOMING_NUMBER) {
g_play_continue_mark = 1; g_play_continue_mark = 1;
if (g_language == MEDIA_DEFAULT_LANGUAGE)
media_sound_map = media_sound_map_en;
else
media_sound_map = media_sound_map_cn;
memset(&pCont_context, 0x0, sizeof(pCont_context)); memset(&pCont_context, 0x0, sizeof(pCont_context));
pCont_context.g_play_continue_total = pCont_context.g_play_continue_total =