Fixed media_sound_map use - much simpler now!
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5780956102
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@ -618,11 +618,6 @@ void media_Play_init_audio(uint16_t aud_id) {
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if (aud_id == AUD_ID_BT_CALL_INCOMING_NUMBER) {
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if (aud_id == AUD_ID_BT_CALL_INCOMING_NUMBER) {
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g_play_continue_mark = 1;
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g_play_continue_mark = 1;
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if (g_language == MEDIA_DEFAULT_LANGUAGE)
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media_sound_map = media_sound_map_en;
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else
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media_sound_map = media_sound_map_cn;
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memset(&pCont_context, 0x0, sizeof(pCont_context));
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memset(&pCont_context, 0x0, sizeof(pCont_context));
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pCont_context.g_play_continue_total =
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pCont_context.g_play_continue_total =
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