169 lines
5.9 KiB
TypeScript
169 lines
5.9 KiB
TypeScript
/// <reference path="./IResource.ts" />
|
|
|
|
class PlayerOrg implements IResource {
|
|
public readonly resourceType = ResourceType.religion;
|
|
public readonly name = 'Player';
|
|
public readonly description = 'In you they trust.';
|
|
public readonly valueInWholeNumbers = true;
|
|
public readonly clickText = 'Recruit';
|
|
public readonly clickDescription = 'Gather new followers.';
|
|
public value = 0;
|
|
public readonly cost = null;
|
|
|
|
private _timeSinceLastLost = 0;
|
|
private _lastRecruitmentLog = 0;
|
|
private _followerSources: { [key in ResourceKey]?: number } = { };
|
|
private _followerDests: { [key in ResourceKey]?: number } = { };
|
|
|
|
public max (state: GameState): number {
|
|
let max = state.config.cfgFollowerStartingMax;
|
|
max += (state.getResource(ResourceKey.tents)?.value ?? 0)
|
|
* state.config.cfgTentFollowerCapacity;
|
|
max += (state.getResource(ResourceKey.houses)?.value ?? 0)
|
|
* state.config.cfgHouseFollowerCapacity;
|
|
return max;
|
|
}
|
|
|
|
public inc (state: GameState): number {
|
|
let inc = 0;
|
|
|
|
// pastor recruiting
|
|
const pastors = state.getResource(ResourceKey.pastors)?.value ?? 0;
|
|
inc += pastors * state.config.cfgPastorRecruitRate;
|
|
|
|
// credibility adjustment
|
|
const creds = state.getResource(ResourceKey.credibility);
|
|
if (creds?.max !== null) inc *=
|
|
(creds?.value ?? 0) / (creds?.max(state) ?? state.config.cfgPassiveMax);
|
|
|
|
return inc;
|
|
}
|
|
|
|
public clickAction (state: GameState): void {
|
|
// don't exceed max
|
|
if (this.value >= this.max(state)) {
|
|
state.log('You have no room for more followers.');
|
|
return;
|
|
}
|
|
|
|
// chance to fail increases as credibility decreases
|
|
const creds = state.getResource(ResourceKey.credibility);
|
|
if (creds?.max !== null) {
|
|
const ratio = Math.ceil(creds?.value ?? 0) / (creds?.max(state)
|
|
?? state.config.cfgPassiveMax);
|
|
if (Math.random() > ratio) {
|
|
state.log('Your recruitment efforts failed.');
|
|
return;
|
|
}
|
|
}
|
|
|
|
this._lastRecruitmentLog = 0; // always log on click
|
|
this.addValue(1, state);
|
|
}
|
|
|
|
public addValue (amount: number, state: GameState): void {
|
|
const oldValue = this.value;
|
|
this.value += amount;
|
|
const diff = Math.floor(this.value) - Math.floor(oldValue);
|
|
|
|
if (diff > 0) {
|
|
// gained followers must come from other faiths
|
|
for (let i = 0; i < diff; i++) {
|
|
const source = this._getRandomReligion(state);
|
|
if (source !== null) {
|
|
source[1].addValue(-1, state);
|
|
const curFollowers = this._followerSources[source[0]] ?? 0;
|
|
this._followerSources[source[0]] = curFollowers + 1;
|
|
}
|
|
}
|
|
} else {
|
|
// lost followers must return to other faiths
|
|
for (let i = 0; i < diff * -1; i++) {
|
|
const dest = this._getRandomReligion(state);
|
|
if (dest !== null) {
|
|
dest[1].addValue(1, state);
|
|
const curFollowers = this._followerDests[dest[0]] ?? 0;
|
|
this._followerDests[dest[0]] = curFollowers + 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public isUnlocked (_state: GameState): boolean {
|
|
return true;
|
|
}
|
|
|
|
public advanceAction (time: number, state: GameState): void {
|
|
// chance to lose some followers every 10s if credibility < 100%
|
|
this._timeSinceLastLost += time;
|
|
if (this._timeSinceLastLost > state.config.cfgCredibilityFollowerLossTime) {
|
|
if (this.value > 0) {
|
|
const creds = state.getResource(ResourceKey.credibility);
|
|
if (creds?.max !== null) {
|
|
const ratio =
|
|
Math.ceil(creds?.value ?? 0) / (creds?.max(state)
|
|
?? state.config.cfgPassiveMax);
|
|
if (Math.random() > ratio) {
|
|
const lost = Math.ceil(this.value
|
|
* state.config.cfgCredibilityFollowerLossRatio
|
|
* (1 - ratio));
|
|
this.addValue(lost * -1, state);
|
|
}
|
|
}
|
|
}
|
|
this._timeSinceLastLost = 0;
|
|
}
|
|
|
|
// log lost and gained followers every 10s
|
|
if (state.now
|
|
- this._lastRecruitmentLog > state.config.cfgFollowerGainLossLogTimer
|
|
&& (Object.keys(this._followerSources).length > 0
|
|
|| Object.keys(this._followerDests).length > 0)) {
|
|
if (Object.keys(this._followerDests).length > 0) {
|
|
let msg = '';
|
|
let total = 0;
|
|
for (const key in this._followerDests) {
|
|
const rkey = <ResourceKey>key;
|
|
const religion = state.getResource(rkey);
|
|
const followers = this._followerDests[rkey];
|
|
if (religion !== null && followers !== undefined) {
|
|
if (msg !== '') msg += ', ';
|
|
msg += `${state.config.formatNumber(followers)} to ${religion.name}`;
|
|
total += followers;
|
|
delete this._followerDests[rkey];
|
|
}
|
|
}
|
|
state.log(`You lost ${state.config.formatNumber(total)} followers: ${msg}`);
|
|
}
|
|
if (Object.keys(this._followerSources).length > 0) {
|
|
let msg = '';
|
|
let total = 0;
|
|
for (const key in this._followerSources) {
|
|
const rkey = <ResourceKey>key;
|
|
const religion = state.getResource(rkey);
|
|
const followers = this._followerSources[rkey];
|
|
if (religion !== null && followers !== undefined) {
|
|
if (msg !== '') msg += ', ';
|
|
msg +=
|
|
`${state.config.formatNumber(followers)} from ${religion.name}`;
|
|
total += followers;
|
|
delete this._followerSources[rkey];
|
|
}
|
|
}
|
|
state.log(`You gained ${state.config.formatNumber(total)} followers: ${msg}`);
|
|
}
|
|
this._lastRecruitmentLog = state.now;
|
|
}
|
|
}
|
|
|
|
private _getRandomReligion (
|
|
state: GameState): [ResourceKey, IResource] | null {
|
|
const religs = [ResourceKey.christianity, ResourceKey.islam,
|
|
ResourceKey.hinduism, ResourceKey.buddhism, ResourceKey.sikhism,
|
|
ResourceKey.judaism, ResourceKey.other, ResourceKey.atheism];
|
|
const source = religs[Math.floor(Math.random() * 8)];
|
|
const resource = state.getResource(source);
|
|
return resource !== null ? [source, resource] : null;
|
|
}
|
|
}
|