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irreligious/src/model/resource/Job.ts

70 lines
2.0 KiB
TypeScript

/// <reference path="./IResource.ts" />
abstract class Job implements IResource {
public readonly resourceType: ResourceType = ResourceType.Job;
public value: number = 0;
public readonly valueInWholeNumbers: boolean = true;
public clickText: string = 'Hire';
public clickDescription: string = 'Promote one of your followers.';
public cost: { [key: string]: number } = { };
protected _costMultiplier: { [key: string]: number } = { };
protected _isUnlocked: boolean = false;
constructor (
public readonly name: string,
public readonly description: string
) { }
public clickAction (state: GameState): void {
if (this._availableJobs(state) <= 0) {
state.log('You have no unemployed followers to promote.');
return;
}
if (this.value < this.max(state) && state.deductCost(this.cost)) {
this.value++;
state.log(this._hireLog(1, state));
for (const rkey of Object.keys(this._costMultiplier)) {
this.cost[rkey] *= this._costMultiplier[rkey];
}
}
}
public inc (state: GameState): number | null {
return null;
}
public max (state: GameState): number | null {
return null;
}
public advanceAction (time: number, state: GameState): void {
return;
}
public isUnlocked (state: GameState): boolean {
return this._isUnlocked;
}
protected _availableJobs (state: GameState): number {
// number of followers minus the number of filled jobs
const followers: number = state.getResource('plorg').value;
const hired: number = state.getResources()
.reduce((tot: number, rkey: string): number => {
const res: IResource = state.getResource(rkey);
return res.resourceType === ResourceType.Job
? tot + res.value
: tot;
}, 0);
let max: number = followers - hired;
if (max < 0) max = 0;
return max;
}
protected _hireLog (amount: number, state: GameState): string {
return `You hired ${amount} x ${this.name}.`;
}
}