/// class Religion implements IResource { public readonly resourceType: ResourceType = ResourceType.Religion; public readonly clickText: null = null; public readonly clickDescription: null = null; public readonly advanceAction: null = null; public readonly cost: null = null; public readonly max: null = null; public readonly inc: null = null; public readonly clickAction: null = null; constructor ( public readonly name: string, public readonly description: string, public value: number, ) { } public isUnlocked (state: GameState): boolean { return true; } }