/// class Tent extends Infrastructure { constructor(config: GameConfig) { super( 'Tents', 'tent', 'tents', `Provides room to house ${formatNumber( config.cfgCapacity.tents?.followers ?? 0 )} followers.` ); this.cost.money = config.cfgInitialCost.tents; this._costMultiplier.money = config.cfgCostMultiplier.tents; } public max: (state: GameState) => number = (state) => { // ten extra tents per compound let max = state.config.cfgInitialMax.tents ?? 0; max += (state.resource.compounds?.value ?? 0) * (state.config.cfgCapacity.compounds?.tents ?? 0); return max; }; }