/// class Credibility extends Passive { constructor(config: GameConfig) { super( 'Credibility', 'credibility', 'credibilities', 'Affects your ability to recruit and retain followers.' ); this.value = config.cfgPassiveMax; } public max: (state: GameState) => number = (state) => state.config.cfgPassiveMax; public inc: (state: GameState) => number = (state) => state.config.cfgCredibilityRestoreRate; }