/// class Religion implements IResource { public readonly resourceType: ResourceType = ResourceType.Religion; public readonly clickText: string = null; public readonly clickDescription: string = null; public readonly advanceAction: (time: number) => void = null; public readonly cost: { [key: string]: number } = null; public readonly max: () => null = (): null => null; public readonly inc: () => null = (): null => null; public readonly clickAction: () => void = null; constructor ( public readonly name: string, public readonly description: string, public value: number, ) { } public isUnlocked (state: GameState): boolean { return true; } }