/// class Credibility extends Passive { public readonly resourceKey = ResourceKey.credibility; constructor(config: GameConfig) { super( 'Credibility', 'credibility', 'credibilities', 'Affects your ability to retain followers and collect tithes.' ); this.rawValue = config.cfgPassiveMax; } public static ratio(state: GameState): number { const cred = state.resource.credibility; return cred === undefined ? 0 : cred.max === undefined ? 0 : cred.max(state) === 0 ? 0 : cred.value / cred.max(state); } public max = (state: GameState): number => state.config.cfgPassiveMax; public inc = (state: GameState): number => state.config.cfgCredibilityRestoreRate; }