tents remember unlock state, compound managers buy stuff
This commit is contained in:
parent
2126ed483b
commit
f03489b506
|
@ -77,6 +77,14 @@ class GameConfig {
|
|||
tents: { followers: 2 },
|
||||
};
|
||||
|
||||
public cfgBuySpeed: { [key in ResourceKey]?: ResourceNumber } = {
|
||||
compoundManagers: {
|
||||
churches: 0.01,
|
||||
houses: 0.02,
|
||||
tents: 0.05,
|
||||
},
|
||||
};
|
||||
|
||||
public cfgCredibilityFollowerLossRatio = 0.04;
|
||||
public cfgCredibilityFollowerLossTime = 10000;
|
||||
public cfgCredibilityRestoreRate = 0.25;
|
||||
|
|
|
@ -18,8 +18,18 @@ class Church extends Infrastructure {
|
|||
}
|
||||
|
||||
public max: (state: GameState) => number = (state) =>
|
||||
(state.resource.compounds?.value ?? 0) *
|
||||
(state.config.cfgCapacity.compounds?.churches ?? 0);
|
||||
Math.floor(
|
||||
(state.resource.compounds?.value ?? 0) *
|
||||
(state.config.cfgCapacity.compounds?.churches ?? 0)
|
||||
);
|
||||
|
||||
public inc: (state: GameState) => number = (state) => {
|
||||
// compound managers
|
||||
return (
|
||||
(state.resource.compoundManagers?.value ?? 0) *
|
||||
(state.config.cfgBuySpeed.compoundManagers?.churches ?? 0)
|
||||
);
|
||||
};
|
||||
|
||||
public isUnlocked(state: GameState): boolean {
|
||||
if (this._isUnlocked) return true;
|
||||
|
|
|
@ -11,9 +11,9 @@ class CompoundManager extends Job {
|
|||
}
|
||||
|
||||
public max: (state: GameState) => number = (state) => {
|
||||
return (
|
||||
return Math.floor(
|
||||
(state.resource.compounds?.value ?? 0) *
|
||||
(state.config.cfgCapacity.compounds?.compoundManagers ?? 0)
|
||||
(state.config.cfgCapacity.compounds?.compoundManagers ?? 0)
|
||||
);
|
||||
};
|
||||
|
||||
|
|
|
@ -16,8 +16,18 @@ class House extends Infrastructure {
|
|||
}
|
||||
|
||||
public max: (state: GameState) => number = (state) =>
|
||||
(state.resource.compounds?.value ?? 0) *
|
||||
(state.config.cfgCapacity.compounds?.houses ?? 0);
|
||||
Math.floor(
|
||||
(state.resource.compounds?.value ?? 0) *
|
||||
(state.config.cfgCapacity.compounds?.houses ?? 0)
|
||||
);
|
||||
|
||||
public inc: (state: GameState) => number = (state) => {
|
||||
// compound managers
|
||||
return (
|
||||
(state.resource.compoundManagers?.value ?? 0) *
|
||||
(state.config.cfgBuySpeed.compoundManagers?.houses ?? 0)
|
||||
);
|
||||
};
|
||||
|
||||
public isUnlocked(state: GameState): boolean {
|
||||
if (this._isUnlocked) return true;
|
||||
|
|
|
@ -19,8 +19,6 @@ interface IResource {
|
|||
addValue: (amount: number, state: GameState) => void;
|
||||
isUnlocked: (state: GameState) => boolean;
|
||||
|
||||
emitConfig?: () => { [key: string]: string | number | boolean };
|
||||
restoreConfig?: (config: {
|
||||
[key: string]: string | number | boolean;
|
||||
}) => void;
|
||||
emitConfig?: () => ResourceConfigValues;
|
||||
restoreConfig?: (config: ResourceConfigValues) => void;
|
||||
}
|
||||
|
|
|
@ -19,7 +19,7 @@ class Pastor extends Job {
|
|||
max +=
|
||||
(state.resource.megaChurches?.value ?? 0) *
|
||||
(state.config.cfgCapacity.megaChurches?.pastors ?? 0);
|
||||
return max;
|
||||
return Math.floor(max);
|
||||
};
|
||||
|
||||
public isUnlocked(state: GameState): boolean {
|
||||
|
|
|
@ -64,6 +64,16 @@ abstract class Purchasable implements IResource {
|
|||
return;
|
||||
}
|
||||
|
||||
public emitConfig: () => ResourceConfigValues = () => {
|
||||
return { isUnlocked: this._isUnlocked };
|
||||
};
|
||||
|
||||
public restoreConfig: (config: ResourceConfigValues) => void = (config) => {
|
||||
if (typeof config.isUnlocked === 'boolean') {
|
||||
this._isUnlocked = config.isUnlocked;
|
||||
}
|
||||
};
|
||||
|
||||
protected _purchaseLog(amount: number, _state: GameState): string {
|
||||
let verb = 'purchased';
|
||||
if (amount < 0) {
|
||||
|
|
|
@ -42,10 +42,12 @@ type ResourceAction = {
|
|||
performAction: (state: GameState) => void;
|
||||
};
|
||||
|
||||
type ResourceConfigValues = { [key: string]: string | number | boolean };
|
||||
|
||||
type ResourceConfig = {
|
||||
value: number;
|
||||
cost?: ResourceNumber;
|
||||
config?: { [key: string]: string | number | boolean };
|
||||
config?: ResourceConfigValues;
|
||||
};
|
||||
|
||||
type SaveData = {
|
||||
|
|
|
@ -21,6 +21,11 @@ class Tent extends Infrastructure {
|
|||
max +=
|
||||
(state.resource.compounds?.value ?? 0) *
|
||||
(state.config.cfgCapacity.compounds?.tents ?? 0);
|
||||
return max;
|
||||
return Math.floor(max);
|
||||
};
|
||||
|
||||
public inc: (state: GameState) => number = (state) =>
|
||||
// compound managers
|
||||
(state.resource.compoundManagers?.value ?? 0) *
|
||||
(state.config.cfgBuySpeed.compoundManagers?.tents ?? 0);
|
||||
}
|
||||
|
|
|
@ -115,10 +115,14 @@ class DebugRenderer implements IRenderer {
|
|||
const value = resource.valueInWholeNumbers
|
||||
? Math.floor(resource.value)
|
||||
: resource.value;
|
||||
const max =
|
||||
resource.max !== undefined ? resource.max(state) : undefined;
|
||||
elV.innerHTML = formatNumber(value);
|
||||
elT.innerHTML =
|
||||
resource.max !== undefined
|
||||
? ` / ${formatNumber(resource.max(state))}`
|
||||
max !== undefined
|
||||
? ` / ${formatNumber(
|
||||
resource.valueInWholeNumbers ? Math.floor(max) : max
|
||||
)}`
|
||||
: '';
|
||||
if (resource.userActions !== undefined) {
|
||||
for (let i = 0; i < resource.userActions.length; i++) {
|
||||
|
|
Reference in New Issue