From ca9260eb0385b8736d349ef0277d1eb54179de04 Mon Sep 17 00:00:00 2001 From: Rudis Muiznieks Date: Sat, 21 Aug 2021 19:08:49 -0500 Subject: [PATCH] removed unneeded references --- src/main.ts | 2 -- src/model/GameState.ts | 3 --- src/model/logging/ConsoleLogger.ts | 2 -- src/model/resource/PlayerOrg.ts | 2 +- src/render/DebugRenderer.ts | 2 -- src/render/IRenderer.ts | 2 -- 6 files changed, 1 insertion(+), 12 deletions(-) diff --git a/src/main.ts b/src/main.ts index 1f2aa6c..47415b5 100644 --- a/src/main.ts +++ b/src/main.ts @@ -1,7 +1,5 @@ /// -/// /// -/// let globalStartTime: number = 0; let globalTimeout: number = null; diff --git a/src/model/GameState.ts b/src/model/GameState.ts index 4d882bf..a33acab 100644 --- a/src/model/GameState.ts +++ b/src/model/GameState.ts @@ -1,6 +1,3 @@ -/// -/// - class GameState { private _resources: Record = { }; private _resourceKeys: string[] = []; diff --git a/src/model/logging/ConsoleLogger.ts b/src/model/logging/ConsoleLogger.ts index 8fa5b65..656aea8 100644 --- a/src/model/logging/ConsoleLogger.ts +++ b/src/model/logging/ConsoleLogger.ts @@ -1,5 +1,3 @@ -/// - class ConsoleLogger implements ILogger { public msg (text: string): void { console.log(text); // tslint:disable-line diff --git a/src/model/resource/PlayerOrg.ts b/src/model/resource/PlayerOrg.ts index 03a53c7..7cd6c8b 100644 --- a/src/model/resource/PlayerOrg.ts +++ b/src/model/resource/PlayerOrg.ts @@ -1,4 +1,4 @@ -/// +/// class PlayerOrg implements IResource { public readonly resourceType: ResourceType = ResourceType.Religion; diff --git a/src/render/DebugRenderer.ts b/src/render/DebugRenderer.ts index 075b0be..2c2db2f 100644 --- a/src/render/DebugRenderer.ts +++ b/src/render/DebugRenderer.ts @@ -1,6 +1,4 @@ -/// /// -/// class DebugRenderer implements IRenderer { private _initialized: boolean = false; diff --git a/src/render/IRenderer.ts b/src/render/IRenderer.ts index b4d6e6d..b42f549 100644 --- a/src/render/IRenderer.ts +++ b/src/render/IRenderer.ts @@ -1,5 +1,3 @@ -/// - interface IRenderer { render (state: GameState): void; }