figuring out class dependencies
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8c67935390
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7 changed files with 80 additions and 4 deletions
10
public/index.html
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10
public/index.html
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<!doctype html>
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<html lang='en'>
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<head>
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<title>irreligio.us</title>
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<meta charset='utf-8'>
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<script src='js/irreligious.js'></script>
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</head>
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<body>
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</body>
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</html>
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20
src/main.ts
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20
src/main.ts
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/// <reference path="./model/GameConfig.ts" />
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let globalStartTime = 0;
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function gameLoop (config: GameConfig): void {
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// figure out how much actual time has passed
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const elapsedTime = globalStartTime > 0
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? (new Date()).getTime() - globalStartTime : 0;
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// run again in 1sec
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globalStartTime = (new Date()).getTime();
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setTimeout(() => gameLoop(config), 1000);
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}
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// run with default config at startup
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(() => {
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const config = new GameConfig();
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if (document.readyState !== 'loading') gameLoop(config);
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else document.addEventListener('DOMContentLoaded', () => gameLoop(config));
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})();
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18
src/model/GameConfig.ts
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18
src/model/GameConfig.ts
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/// <reference path="./IResource.ts" />
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/// <reference path="./resource/Religion.ts" />
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class GameConfig {
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public worldPopulation: number = 790000000;
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// religion configs
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public relChristianityShare: number = 0.325;
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public relIslamShare: number = 0.215;
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public relHinduismShare: number = 0.16;
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public relBuddhismShare: number = 0.06;
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public relSikhismShare: number = 0.04;
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public relJudaismShare: number = 0.02;
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public relOtherShare:number = 0.02;
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public relNoneShare: number = 0.16;
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constructor () {}
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}
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11
src/model/IResource.ts
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11
src/model/IResource.ts
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enum ResourceType {
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Religion
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}
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interface IResource {
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name: string,
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description: string,
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resourceType: ResourceType,
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value: number,
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max: number
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}
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@ -1,3 +0,0 @@
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class Resource {
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public name: string;
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}
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20
src/model/resource/Religion.ts
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20
src/model/resource/Religion.ts
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/// <reference path="../GameConfig.ts" />
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/// <reference path="../IResource.ts" />
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class Religion implements IResource {
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public readonly description: string;
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public readonly resourceType: ResourceType = ResourceType.Religion;
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public value: number;
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public max: number;
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constructor (
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config: GameConfig,
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public readonly name: string,
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populationShare: number
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) {
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this.description = name;
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this.max = config.worldPopulation;
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this.value = config.worldPopulation * populationShare;
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}
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}
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@ -7,6 +7,6 @@
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"emitDecoratorMetadata": true,
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"experimentalDecorators": true,
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"target": "ES5",
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"module": "amd"
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"module": "none"
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}
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}
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